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A thought about item boosts vs. stat boosts

Discussion in 'Diablo 3 General Discussion' started by SkyknightMu, Nov 21, 2014.

  1. SkyknightMu

    SkyknightMu Diabloii.Net Member

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    I'm sure we've all heard the constant advice of putting every point not needed for equipment wielding and/or maximum block into vitality. With the reasoning being that equipment supplied far more benefit than stats. However, I'm suddenly wondering if the low stat boost:equipment boost ratio applies not just to damage and attack rating, but also to life itself. That is, do equipment +life affixes outdo the gain from vitality points? And thus, items as a whole outpace stats as a whole?
     
  2. Flux

    Flux Administrator

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    Life+ vs. Vit depends on your total gear and stats. It's just math, so not hard to figure it. +Life % only applies to your vitality, not your total amount of hit points from skills, party boosts, etc.

    If you've got 2000 vit, then 10% life is worth equivalent of 200 vit. If you've got 5000 vit, +10% life is equivalent to 500 vit. If you've got 10000 vit, then 10% live is worth equivalent of 1000 vit. Etc. The more vit you have, the more benefit each % life grants you.

    Conversely, the less vit you have, the less benefit you get from +life%. For most softcore chars (with lower vit) they'll get much more value from adding vit than +life% on a given item, comparing the range of the affixes.

    The larger question is if you're better off adding armor or all res than vitality. In most cases, the answer is yes, since increasing your damage mitigation is more valuable than adding to your hps pool. But that question varies by gear and other variables such as play style. Adding another 100 res all or 1000 armor gives much more benefit if you have relatively low values in those fields, since there are effectively diminishing returns when you've already got very high values in those properties.
     

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