[Build] A specific build for a specific task

HeavenDenies

Diabloii.Net Member
So since we can change our builds without receiving a penalty, due to there no longer being Nephalem stacks. Should we not have a specific build for a specific task? Like a build for bounties (Single target/AOE), Rifts (???), & Key wardens (single target).


This is the build I used for Key Wardens & normal farming: http://us.battle.net/d3/en/calculator/witch-doctor#RbdUYT!Vda!cbcccc


If you have any input on how I can improve the build or have suggestions of your own, please share them. Also, let us know what difficulty you're on. I, myself, am on Torment II w/ a full group.


I look forward to seeing all the builds and ideas. Happy hunting.


My characters: http://us.battle.net/d3/en/profile/HeavenDenies-1161/hero/3415138

I've found that while 80% of my build doesn't change, the 20% that does makes a huge enough difference that changes my gameplay. This is on Torment 3 with a full party.


Build for normal farming (Single target/AOE):http://us.battle.net/d3/en/calculator/witch-doctor#RbdUYT!YdV
I don't find that much gets past with dogs, Garg, & while I'm not sure what type of dps the sycopants dish out - they're a great distraction for the other mobs.


Build for bosses (single target): http://us.battle.net/d3/en/calculator/witch-doctor#egdUYT!Ydf!cacccc
Pretty self-explanatory. I cast Haunt, nuke with Spirit Blast, & recast Haunt after 6 seconds. Between "Rush of Essence (passive)", "Draining Spirit (Haunt rune)", & "The Spirit is Willing (Spirit Blast rune) I never run out of mana.
 

pcguy

Diabloii.Net Member
I find that skill switching is restricted by my gear since I have a lot of damage bonuses to certain skills and certain element types. This strategy works for some equipment sets, but I think it'd be a pain to switch out all of my gear just because a boss is in the next area.
 
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