a new type of paladin idea i haven't really seen anything on the conversion skill except when using it with thorns aura. so i'm gonna throw out a 1st draft guide on it as i haven't really experimented either myself with it. about the conversion skill: % chance to convert based on ONLY sk pts into conversion, NOT AR. turns most monsters into minions who fight with u against monsters. but they dont folow u like the necro's army and they convert back to your enemies after so many seconds some times with life and some times nearly dead. they do receive your aura's but those aura's also stay on them for some time after they convert back into enemies. idea of it: in real life, present and past, missionaries go around the world and try to convert people over to their religion. description of it: this guide is about using the conversion skill to convert monsters on your side, creating a temporary army and you as its leader. this rough draft guide i made focuses on the converted army aspect of it, where as the thorns+conversion guides doesn't really talk about using the converted monsters as your army. this is a "necro sumoner, like fishy mancers and comando mancers" guide but it is for the paladin using his conversion and aura skills instead of a necro using his summoning and curse skills. the missionary paladin guide: two types: agressive type: u are on the front lines melee weapon fighting along with your converted army and issuing commands (auras) to your converted army cautious type: u retreat behind your army once its made by conversion skill and stay out of the fight issuing commands (auras) and support ranged attacks or skills to your converted army agressive type: stat placement: "balance" of str, dex, vit as u want or need. if u need more damage than more str, need ar than more dex, dying too much more vit, enough str for weapon and gear, enough dex for weapon skill placement: max conversion, max one of these auras (fanaticism, concentration, conviction, sanctuary), max on of these skills and their associated synergies (sacrifice, zeal, vengence, smite), than whatever skills u want or need. weapons and gear: depends on what u want or need. fast and damaging melee weapon (1h or 2h). shield or no shield. good resists. +skills. +IAS, high def gear. CB/OW weapon and/or gear. etc. cautious type: offensive cautious type: ranged weapon offensive cautious type: (switch from melee for conversion to bow/xbow for support attacks or use throwing weapons for both melee and ranged so don't have to switch weapons) stat placement: enough str for weapon and gear, enough dex for weapon, need more damage than more dex, need more life than more vit skill placement: max conversion, max one of these auras and their associated synergies (thorns, fanaticism, concentration, conviction, holy fire, holy freeze, holy shock), than whatever skills u want. skill pts left over should than go into blessed aim for a passive AR increase or the 3 resist skills for passive increase to maximum resist. weapons and gear: depends on what u want need. melee weapon+bow/xbow or shield+throwing (for both melee and ranged). fast and damaging ranged or throwing weapon or unique weapon. shield or no shield. good resists. +skills. +IAS, high def gear. CB/OW weapon and/or gear. etc. (i got tired at this point, so below i made it quick as i could.) ranged skill offensive cautious type: max conversion, than.. 1. make a charger. whatever aura for charge and/or party aura for your converted monsters. whatever stat and weapon/gear placement. 2. make a foher. max conviction. whatever stat and weapon/gear placement. defensive cautious type: max conversion, than... 1. choose 1 or however many of these auras and their associated synergies (cleansing, prayer, salvation, defiance, thorns). than whatever for rest of skills, stats, weapon/gear, etc. this type is to be a support character for your converted army. so u want +skills and resists mainly.