Latest Diablo 3 News
DiabloWiki Updates
Support the site! Become a Diablo: IncGamers PAL - Remove ads and more!

A mini-analysis of the Nightmare Council

Discussion in 'Single Player Forum' started by chrischar, Sep 6, 2006.

  1. chrischar

    chrischar IncGamers Member

    Joined:
    Feb 13, 2005
    Messages:
    679
    Likes Received:
    0
    Trophy Points:
    120
    A mini-analysis of the Nightmare Council

    Hi,

    lately I've been running Nm Council for skillers and gems,and I was wondering what the exact drop chances were.
    So I read Ulrik's guide,and saw how he calculated rune drops,
    and I made a small excel file that calculates Charm,Jewel,Gem,and Rune Drop Chances from the Nm Council.
    According to the formula in Ulrik's guide,the no-drop is 0,at P6,P7,P8.
    The players settings are variable,you can set it from 1-8.
    Here's the file
    Nm Council Analysis.xls

    I hope you find it usefull.
     
  2. IceViper

    IceViper IncGamers Member

    Joined:
    Jun 24, 2005
    Messages:
    9
    Likes Received:
    0
    Trophy Points:
    1
    Aren't monsterdrop in SP only increasing by odd numbers due to rounding?
    If so P6 can't w/o P5
     
  3. chrischar

    chrischar IncGamers Member

    Joined:
    Feb 13, 2005
    Messages:
    679
    Likes Received:
    0
    Trophy Points:
    120
    Yes,I am aware of that,but the formula doesn't take this into acount.
    I've seen Ulrik use this formula at P4.
    If it is the same,then why did he bother do that?
    All I'm saying is that if he did that,he must have known something that we don't.
     
  4. Delreich

    Delreich IncGamers Member

    Joined:
    Dec 20, 2004
    Messages:
    623
    Likes Received:
    0
    Trophy Points:
    105
    I think Ulrik ment partied players with Px, which would also explain why P4 was used (as /players 7 and 8 equals 4 partied players, as far as drops go).

    If so, P6 would actually require /players 11, which just isn't possible.
     
  5. Skinny

    Skinny Banned

    Joined:
    Aug 2, 2005
    Messages:
    367
    Likes Received:
    0
    Trophy Points:
    0
    More than I'm interested in finding out the drop chances I want to know how efficient is the council running, especially skiller- wise. If you've done a good amount of those runs then throw some statistics my way please
     
  6. chrischar

    chrischar IncGamers Member

    Joined:
    Feb 13, 2005
    Messages:
    679
    Likes Received:
    0
    Trophy Points:
    120
    At 5/9/2006(before I started counting the runs I found one very nice skiller)

    Sparking Grand Charm of Craftmanship
    Keep in Inventory to Gain Bonus
    Required Level: 42
    Item Version: 1.10+ Expansion
    Item Level: 57
    Fingerprint: 0x2e9c2a27
    +1 to Maximum Damage
    +1 to Lightning Skills (Sorceress Only)

    From yesterday I've made 105 runs,with these result

    Runs Completed
    105

    Results:
    Skillers -
    Grand Charms 6
    Medium Charms 9
    Small Charms 8
    Flawless Gems 52
    Normal Gems 28
    Flawed Gems 19
    Chipped Gems 7
    Jewels 15
    Runes 20

    EDIT: I remember I found this a one or two months ago

    Hexing Grand Charm
    Keep in Inventory to Gain Bonus
    Required Level: 42
    Item Version: 1.10+ Expansion
    Item Level: 57
    Fingerprint: 0x4c8a936
    +1 to Curses (Necromancer Only)

    and had also found a Lion Branded ( I wasn't running them then,they were just random drops)
     
  7. Cattleya

    Cattleya IncGamers Member

    Joined:
    Oct 18, 2004
    Messages:
    4,226
    Likes Received:
    1
    Trophy Points:
    346
    The whole players command simulates unpartied players thing was only discoved last year. That guide was writen before that.
     

Share This Page