A mini-analysis of the Nightmare Council

chrischar

Diabloii.Net Member
A mini-analysis of the Nightmare Council

Hi,

lately I've been running Nm Council for skillers and gems,and I was wondering what the exact drop chances were.
So I read Ulrik's guide,and saw how he calculated rune drops,
and I made a small excel file that calculates Charm,Jewel,Gem,and Rune Drop Chances from the Nm Council.
According to the formula in Ulrik's guide,the no-drop is 0,at P6,P7,P8.
The players settings are variable,you can set it from 1-8.
Here's the file
Nm Council Analysis.xls

I hope you find it usefull.
 

IceViper

Diabloii.Net Member
chrischar said:
According to the formula in Ulrik's guide,the no-drop is 0,at P6,P7,P8.
Aren't monsterdrop in SP only increasing by odd numbers due to rounding?
If so P6 can't w/o P5
 

chrischar

Diabloii.Net Member
Yes,I am aware of that,but the formula doesn't take this into acount.
I've seen Ulrik use this formula at P4.
If it is the same,then why did he bother do that?
All I'm saying is that if he did that,he must have known something that we don't.
 

Delreich

Diabloii.Net Member
I think Ulrik ment partied players with Px, which would also explain why P4 was used (as /players 7 and 8 equals 4 partied players, as far as drops go).

If so, P6 would actually require /players 11, which just isn't possible.
 

Skinny

Banned
More than I'm interested in finding out the drop chances I want to know how efficient is the council running, especially skiller- wise. If you've done a good amount of those runs then throw some statistics my way please
 

chrischar

Diabloii.Net Member
At 5/9/2006(before I started counting the runs I found one very nice skiller)

Sparking Grand Charm of Craftmanship
Keep in Inventory to Gain Bonus
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 57
Fingerprint: 0x2e9c2a27
+1 to Maximum Damage
+1 to Lightning Skills (Sorceress Only)

From yesterday I've made 105 runs,with these result

Runs Completed
105

Results:
Skillers -
Grand Charms 6
Medium Charms 9
Small Charms 8
Flawless Gems 52
Normal Gems 28
Flawed Gems 19
Chipped Gems 7
Jewels 15
Runes 20

EDIT: I remember I found this a one or two months ago

Hexing Grand Charm
Keep in Inventory to Gain Bonus
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 57
Fingerprint: 0x4c8a936
+1 to Curses (Necromancer Only)

and had also found a Lion Branded ( I wasn't running them then,they were just random drops)
 

Cattleya

Diabloii.Net Member
chrischar said:
Yes,I am aware of that,but the formula doesn't take this into acount.
I've seen Ulrik use this formula at P4.
If it is the same,then why did he bother do that?
All I'm saying is that if he did that,he must have known something that we don't.
The whole players command simulates unpartied players thing was only discoved last year. That guide was writen before that.
 
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