A Merciful Ending: Untwinked Assassin Reaches 99

PhineasB

Diabloii.Net Member
Mercy, an untwinked-99er-to be, began her journey in March 2016 as an entry in @Kitteh’s relaunch of the untwinked 99er challenge (original untwinked 99er tourney thread is here). She actually got a head start by about a week.

Let’s start things off with a vid of her last two runs, then stats and gear, followed by a rundown of progress and reflections and finds, before ending with a round of thanks for everyone who helped along the journey.


Stats and Such
How about info on Stats, Gear, Charms, and Merc? Sure, why not, see below (stats are with final skill point and stats unspent).
Code:
Name:       Mercy
Class:      Assassin
Experience: 3520485254
Level:      99

            Naked/Gear
Strength:   81/162
Dexterity:  20/57
Vitality:   459/488
Energy:     25/32
HP:         1623/2083
Mana:       172/486
Stamina:    766/996
Defense:    5/1508
AR:         100000064/100000446

Fire:       190/150/90
Cold:       148/108/48
Lightning:  172/132/72
Poison:     155/115/55

MF:         218       Block:      9
GF:         91
FR/W:       85
FHR:        89
IAS:        0
FCR:        115

Fire Blast: 20/40
Shock Web: 20/39
Blade Sentinel: 0/0
Charged Bolt Sentry: 20/39
Wake of Fire: 1/21
Blade Fury: 0/0
Lightning Sentry: 20/39
Wake of Inferno: 0/0
Death Sentry: 20/39
Blade Shield: 0/0

Claw Mastery: 1/14
Psychic Hammer: 1/14
Burst of Speed: 4/17
Weapon Block: 0/0
Cloak of Shadows: 1/14
Fade: 0/0
Shadow Warrior: 0/0
Mind Blast: 1/14
Venom: 0/0
Shadow Master: 0/0

Tiger Strike: 0/0
Dragon Talon: 0/0
Fists of Fire: 0/0
Dragon Claw: 0/0
Cobra Strike: 0/0
Claws of Thunder: 0/0
Dragon Tail: 0/0
Blades of Ice: 0/0
Dragon Flight: 0/0
Phoenix Strike: 0/0
Code:
Mercy's Harlequin Crest
Shako
Defense: 110
Durability: 12 of 12
Required Level: 62
Required Strength: 50
Fingerprint: 0x782376be
Item Level: 85
Version: Expansion 1.10+
+2 to All Skills
All Stats +2
+148 to Life (Based on Character Level)
+148 to Mana (Based on Character Level)
Damage Reduced by 10%
74% Better Chance of Getting Magic Items
1 Sockets (1 used)
Socketed: Perfect Topaz

Perfect Topaz
Required Level: 18
Version: Expansion 1.10+
Weapons: Adds 1 - 40 Lightning Damage
Armor: 24% Better Chance of Getting Magic Items
Shields: Lightning Resist +40%

Mara's Kaleidoscope
Amulet
Required Level: 67
Fingerprint: 0x6b8ff10a
Item Level: 84
Version: Expansion 1.10+
+2 to All Skills
All Stats +5
All Resistances +28

Raven Frost
Ring
Required Level: 45
Fingerprint: 0xede1ae81
Item Level: **
Version: Expansion 1.10+
+197 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+20 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen

Bul-Kathos' Wedding Band
Ring
Required Level: 58
Fingerprint: 0x3b88676
Item Level: 84
Version: Expansion 1.10+
+1 to All Skills
5% Life stolen per hit
+49 to Life (Based on Character Level)
+50 Maximum Stamina

Magefist
Light Gauntlets
Defense: 25
Durability: 18 of 18
Required Level: 23
Required Strength: 45
Fingerprint: 0x53160735
Item Level: 82
Version: Expansion 1.10+
+1 to Fire Skills
+20% Faster Cast Rate
Adds 1 - 6 Fire Damage
+26% Enhanced Defense
+10 Defense
Regenerate Mana 25%

Arachnid Mesh
Spiderweb Sash
Defense: 138
Durability: 12 of 12
Required Level: 80
Required Strength: 50
Fingerprint: 0xd70968fe
Item Level: 95
Version: Expansion 1.10+
+1 to All Skills
+20% Faster Cast Rate
Slows Target by 10%
+120% Enhanced Defense
Increase Maximum Mana 5%
Level 3 Venom (11/11 Charges)

Mercy's Enigma
Superior Light Plate
JahIthBer
Defense: 883
Durability: 66 of 66
Required Level: 65
Required Strength: 41
Fingerprint: 0x49c67301
Item Level: 86
Version: Expansion 1.10+
+2 to All Skills
+45% Faster Run/Walk
+1 to Teleport
+14% Enhanced Defense
+760 Defense
+74 to Strength (Based on Character Level)
Increase Maximum Life 5%
Damage Reduced by 8%
+14 Life after each Kill
15% Damage Taken Goes To Mana
99% Better Chance of Getting Magic Items (Based on Character Level)
Increase Maximum Durability 11%
3 Sockets (3 used)
Socketed: Jah Rune
Socketed: Ith Rune
Socketed: Ber Rune

Jah Rune
Required Level: 65
Version: Expansion 1.10+
Weapons: Ignore Target's Defense
Armor: Increase Maximum Life 5%
Shields: +50 to Life

Ith Rune
Required Level: 15
Version: Expansion 1.10+
Weapons: +9 to Maximum Damage
Armor: 15% Damage Taken Goes To Mana
Shields: 15% Damage Taken Goes To Mana

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Aldur's Advance
Battle Boots
Defense: 46
Durability: 15 of 18
Required Level: 45
Required Strength: 95
Fingerprint: 0x2061da46
Item Level: 95
Version: Expansion 1.10+
Indestructible
+40% Faster Run/Walk
+50 to Life
+180 Maximum Stamina
Heal Stamina Plus 32%
Fire Resist +50%
10% Damage Taken Goes To Mana
Set (2 items): +15 to Dexterity
Set (3 items): +15 to Dexterity
Set (4 items): +15 to Dexterity

Mercy's Heart of the Oak
Flail
KoVexPulThul
One Hand Damage: 1 - 24
Durability: 30 of 30
Required Level: 55
Required Strength: 41
Required Dexterity: 35
Fingerprint: 0x283c8135
Item Level: 45
Version: Expansion 1.10+
+3 to All Skills
+40% Faster Cast Rate
+75% Damage to Demons
+100 to Attack Rating against Demons
+150% Damage to Undead
Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
7% Mana stolen per hit
+10 to Dexterity
Replenish Life +20
Increase Maximum Mana 15%
All Resistances +36
Level 4 Oak Sage (25/25 Charges)
Level 14 Raven (60/60 Charges)
4 Sockets (4 used)
Socketed: Ko Rune
Socketed: Vex Rune
Socketed: Pul Rune
Socketed: Thul Rune

Ko Rune
Required Level: 39
Version: Expansion 1.10+
Weapons: +10 to Dexterity
Armor: +10 to Dexterity
Shields: +10 to Dexterity

Vex Rune
Required Level: 55
Version: Expansion 1.10+
Weapons: 7% Mana stolen per hit
Armor: +5% to Maximum Fire Resist
Shields: +5% to Maximum Fire Resist

Pul Rune
Required Level: 45
Version: Expansion 1.10+
Weapons: +75% Damage to Demons
+100 to Attack Rating against Demons
Armor: +30% Enhanced Defense
Shields: +30% Enhanced Defense

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Spirit
Monarch
TalThulOrtAmn
Defense: 146
Chance to Block: 0
Durability: 86 of 86
Required Level: 54
Required Strength: 156
Fingerprint: 0xe8eb3521
Item Level: 85
Version: Expansion 1.10+
+2 to All Skills
+35% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense vs. Missile
+22 to Vitality
+98 to Mana
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+5 Magic Absorb
Attacker Takes Damage of 14
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune

Tal Rune
Required Level: 17
Version: Expansion 1.10+
Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
Armor: Poison Resist +30%
Shields: Poison Resist +35%

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Ort Rune
Required Level: 21
Version: Expansion 1.10+
Weapons: Adds 1 - 50 Lightning Damage
Armor: Lightning Resist +30%
Shields: Lightning Resist +35%

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Call to Arms
Superior Crystal Sword
AmnRalMalIstOhm
One Hand Damage: 19 - 57
Durability: 22 of 22
Required Level: 57
Required Strength: 43
Fingerprint: 0x7a78316c
Item Level: 85
Version: Expansion 1.10+
+1 to All Skills
+40% Increased Attack Speed
282% Enhanced Damage
Adds 5 - 30 Fire Damage
7% Life stolen per hit
Prevent Monster Heal
+3 to Battle Command
+6 to Battle Orders
+4 to Battle Cry
Replenish Life +12
30% Better Chance of Getting Magic Items
Increase Maximum Durability 10%
5 Sockets (5 used)
Socketed: Amn Rune
Socketed: Ral Rune
Socketed: Mal Rune
Socketed: Ist Rune
Socketed: Ohm Rune

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Ral Rune
Required Level: 19
Version: Expansion 1.10+
Weapons: Adds 5 - 30 Fire Damage
Armor: Fire Resist +30%
Shields: Fire Resist +35%

Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

Ohm Rune
Required Level: 57
Version: Expansion 1.10+
Weapons: Enhanced Maximum Damage
Armor: +5% to Maximum Cold Resist
Shields: +5% to Maximum Cold Resist

Spirit
Monarch
TalThulOrtAmn
Defense: 146
Chance to Block: 0
Durability: 86 of 86
Required Level: 54
Required Strength: 156
Fingerprint: 0xe76c5272
Item Level: 86
Version: Expansion 1.10+
+2 to All Skills
+32% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense vs. Missile
+22 to Vitality
+100 to Mana
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+7 Magic Absorb
Attacker Takes Damage of 14
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune

Tal Rune
Required Level: 17
Version: Expansion 1.10+
Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
Armor: Poison Resist +30%
Shields: Poison Resist +35%

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Ort Rune
Required Level: 21
Version: Expansion 1.10+
Weapons: Adds 1 - 50 Lightning Damage
Armor: Lightning Resist +30%
Shields: Lightning Resist +35%

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14
Code:
Emerald Small Charm of Balance
Small Charm
Required Level: 32
Fingerprint: 0x59e35bbc
Item Level: 95
Version: Expansion 1.10+
+5% Faster Hit Recovery
Poison Resist +11%

Serpent's Small Charm of Vita
Small Charm
Required Level: 40
Fingerprint: 0x5e53346c
Item Level: 84
Version: Expansion 1.10+
+19 to Life
+15 to Mana

Coral Small Charm of Balance
Small Charm
Required Level: 29
Fingerprint: 0x26637384
Item Level: 84
Version: Expansion 1.10+
+5% Faster Hit Recovery
Lightning Resist +9%

Ruby Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x8c4d7994
Item Level: 85
Version: Expansion 1.10+
+20 to Life
Fire Resist +10%

Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xdc222d23
Item Level: 80
Version: Expansion 1.10+
+20 to Life

Ruby Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0x94f7f078
Item Level: 84
Version: Expansion 1.10+
Fire Resist +11%
6% Better Chance of Getting Magic Items

Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xc197a2c8
Item Level: 99
Version: Expansion 1.10+
+20 to Life

Ruby Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x6825c2c4
Item Level: 95
Version: Expansion 1.10+
+20 to Life
Fire Resist +10%

Azure Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x4dd6fc81
Item Level: **
Version: Expansion 1.10+
+20 to Life
Cold Resist +4%

Gheed's Fortune
Grand Charm
Required Level: 62
Fingerprint: 0x3dcf2fb4
Item Level: **
Version: Expansion 1.10+
91% Extra Gold from Monsters
Reduces all Vendor Prices 13%
39% Better Chance of Getting Magic Items

Coral Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xf181982a
Item Level: 95
Version: Expansion 1.10+
+20 to Life
Lightning Resist +9%

Entrapping Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x6c3eacf6
Item Level: **
Version: Expansion 1.10+
+1 to Trap Skills (Assassin Only)

Entrapping Grand Charm of Life
Grand Charm
Required Level: 42
Fingerprint: 0x394d9aa6
Item Level: 99
Version: Expansion 1.10+
+1 to Trap Skills (Assassin Only)
+5 to Life

Entrapping Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x713d3250
Item Level: 80
Version: Expansion 1.10+
+1 to Trap Skills (Assassin Only)

Entrapping Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x3ae958e7
Item Level: 85
Version: Expansion 1.10+
+1 to Trap Skills (Assassin Only)

Entrapping Grand Charm of Balance
Grand Charm
Required Level: 42
Fingerprint: 0xc7172ad4
Item Level: 80
Version: Expansion 1.10+
+1 to Trap Skills (Assassin Only)
+12% Faster Hit Recovery

Amber Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x3a779cd7
Item Level: 80
Version: Expansion 1.10+
+18 to Life
Lightning Resist +10%

Entrapping Grand Charm of Balance
Grand Charm
Required Level: 42
Fingerprint: 0xf91edc64
Item Level: **
Version: Expansion 1.10+
+1 to Trap Skills (Assassin Only)
+12% Faster Hit Recovery

Shimmering Grand Charm of Sustenance
Grand Charm
Required Level: 53
Fingerprint: 0x69d4c8c0
Item Level: 80
Version: Expansion 1.10+
+31 to Life
All Resistances +15

Serpent's Small Charm of Vita
Small Charm
Required Level: 40
Fingerprint: 0x5a72bfdf
Item Level: 81
Version: Expansion 1.10+
+20 to Life
+13 to Mana

Horadric Cube
Fingerprint: 0x165f4ac0
Item Level: 13
Version: Expansion 1.10+
Code:
Thankfully not needed much!

Heart of the Oak
Flail
KoVexPulThul
One Hand Damage: 1 - 24
Durability: 17 of 30
Required Level: 55
Required Strength: 41
Required Dexterity: 35
Fingerprint: 0xa125c491
Item Level: 83
Version: Expansion 1.10+
+3 to All Skills
+40% Faster Cast Rate
+75% Damage to Demons
+100 to Attack Rating against Demons
+150% Damage to Undead
Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
7% Mana stolen per hit
+10 to Dexterity
Replenish Life +20
Increase Maximum Mana 15%
All Resistances +31
Level 4 Oak Sage (25/25 Charges)
Level 14 Raven (60/60 Charges)
4 Sockets (4 used)
Socketed: Ko Rune
Socketed: Vex Rune
Socketed: Pul Rune
Socketed: Thul Rune

Ko Rune
Required Level: 39
Version: Expansion 1.10+
Weapons: +10 to Dexterity
Armor: +10 to Dexterity
Shields: +10 to Dexterity

Vex Rune
Required Level: 55
Version: Expansion 1.10+
Weapons: 7% Mana stolen per hit
Armor: +5% to Maximum Fire Resist
Shields: +5% to Maximum Fire Resist

Pul Rune
Required Level: 45
Version: Expansion 1.10+
Weapons: +75% Damage to Demons
+100 to Attack Rating against Demons
Armor: +30% Enhanced Defense
Shields: +30% Enhanced Defense

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Moser's Blessed Circle
Round Shield
Defense: 173
Chance to Block: 37
Durability: 59 of 64
Required Level: 31
Required Strength: 53
Fingerprint: 0xd6a9c40d
Item Level: **
Version: Expansion 1.10+
+30% Faster Block Rate
25% Increased Chance of Blocking
+210% Enhanced Defense
All Resistances +25
Lightning Resist +28%
Poison Resist +25%
9% Better Chance of Getting Magic Items
2 Sockets (2 used)
Socketed: Ambergris Jewel
Socketed: Jade Jewel of Prosperity

Ambergris Jewel
Jewel
Required Level: 14
Fingerprint: 0x82da5b89
Item Level: 84
Version: Expansion 1.10+
Lightning Resist +28%

Jade Jewel of Prosperity
Jewel
Required Level: 19
Fingerprint: 0xac37ec50
Item Level: 95
Version: Expansion 1.10+
Poison Resist +25%
9% Better Chance of Getting Magic Items

Skin of the Vipermagi
Serpentskin Armor
Defense: 279
Durability: 13 of 24
Required Level: 29
Required Strength: 43
Fingerprint: 0xfead1590
Item Level: 99
Version: Expansion 1.10+
+1 to All Skills
+30% Faster Cast Rate
+120% Enhanced Defense
All Resistances +35
Magic Damage Reduced by 12

Skull Hand
Demonhide Gloves
Defense: 46
Durability: 11 of 12
Required Level: 51
Required Strength: 20
Fingerprint: 0x2d7e0e39
Item Level: 99
Version: Expansion 1.10+
+30% Enhanced Defense
+12 to Strength
+9 to Dexterity
Lightning Resist +24%
Fire Resist +27%

Bladebuckle
Plated Belt
Defense: 51
Durability: 13 of 24
Required Level: 29
Required Strength: 60
Fingerprint: 0xcaac0a7b
Item Level: **
Version: Expansion 1.10+
+30% Faster Hit Recovery
+80% Enhanced Defense
+30 Defense
+5 to Strength
+10 to Dexterity
Damage Reduced by 3
Attacker Takes Damage of 8
Code:
Name:       Pratham
Race:       Desert Mercenary
Type:       Off-Nightmare
Experience: 114149042
Level:      98
Dead?:      false

            Naked/Gear
Strength:   209/234
Dexterity:  169/169
HP:         2287/2410
Defense:    1671/3528
AR:         2066/2066

Fire:       162/122/62
Cold:       192/152/92
Lightning:  192/152/92
Poison:    262/222/162

Fortitude
Archon Plate
ElSolDolLo
Defense: 1521
Durability: 57 of 60
Required Level: 63
Required Strength: 103
Fingerprint: 0x8d09d49d
Item Level: 85
Version: Expansion 1.10+
20% Chance to cast level 15 Chilling Armor when struck
+25% Faster Cast Rate
300% Enhanced Damage
+200% Enhanced Defense
+15 Defense
+123 to Life (Based on Character Level)
Replenish Life +7
+5% to Maximum Lightning Resist
All Resistances +30
Damage Reduced by 7
12% Damage Taken Goes To Mana
+1 to Light Radius
4 Sockets (4 used)
Socketed: El Rune
Socketed: Sol Rune
Socketed: Dol Rune
Socketed: Lo Rune

El Rune
Required Level: 11
Version: Expansion 1.10+
Weapons: +50 to Attack Rating
+1 to Light Radius
Armor: +15 Defense
+1 to Light Radius
Shields: +15 Defense
+1 to Light Radius

Sol Rune
Required Level: 27
Version: Expansion 1.10+
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Shields: Damage Reduced by 7

Dol Rune
Required Level: 31
Version: Expansion 1.10+
Weapons: Hit Causes Monster to Flee 25%
Armor: Replenish Life +7
Shields: Replenish Life +7

Lo Rune
Required Level: 59
Version: Expansion 1.10+
Weapons: 20% Deadly Strike
Armor: +5% to Maximum Lightning Resist
Shields: +5% to Maximum Lightning Resist

Andariel's Visage
Demonhead
Defense: 336
Durability: 20 of 20
Required Level: 83
Required Strength: 102
Fingerprint: 0xf52e8813
Item Level: 95
Version: Expansion 1.10+
15% Chance to cast level 15 Poison Nova when struck
+2 to All Skills
+35% Increased Attack Speed
+14 to Maximum Damage
10% Life stolen per hit
+117% Enhanced Defense
+25 to Strength
+10% to Maximum Poison Resist
Fire Resist -30%
Poison Resist +70%
Level 3 Venom (20/20 Charges)
1 Sockets (1 used)
Socketed: Vermilion Jewel of Fervor

Vermilion Jewel of Fervor
Jewel
Required Level: 50
Fingerprint: 0x86f46eb7
Item Level: **
Version: Expansion 1.10+
+15% Increased Attack Speed
+14 to Maximum Damage

Infinity
Thresher
BerMalBerIst
Two Hand Damage: 64 - 757
Durability: 33 of 33
Required Level: 63
Required Strength: 142
Required Dexterity: 108
Fingerprint: 0xdae0dcd1
Item Level: 85
Version: Expansion 1.10+
50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
Level 12 Conviction Aura When Equipped
+35% Faster Run/Walk
259% Enhanced Damage
-52% to Enemy Lightning Resistance
40% Chance of Crushing Blow
Prevent Monster Heal
+49 to Vitality (Based on Character Level)
30% Better Chance of Getting Magic Items
Level 21 Cyclone Armor (30/30 Charges)
Ethereal
4 Sockets (4 used)
Socketed: Ber Rune
Socketed: Mal Rune
Socketed: Ber Rune
Socketed: Ist Rune

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

Progress
Mercy made quick progress early on, reaching level 87, and was aided by some very nice rune drops. A little more than a month in, she was at level 90 and had the base and runes for Infinity. She mixed up LK and Pits, mostly, for the next stretch, with a major assist of a Jah from a Pit run and then a final set of LK runs to make Enigma possible part way into level 94.

In all, 1103 runes found from LK plus some helpful finds while area running allowed Mercy to gracefully transition to XP grinding in late May 2016. Progress slowed over the summer due to work and starting a second untwinked 99er (Sorc that is currently level 96), but Mercy reached level 96 at the end of the summer.

A long break followed due to vacation and then a busy work schedule, but picked up again after Thanksgiving, reaching level 97 with Baal runs. I found level 96 and then level 97 especially to be the most challenging stretch. In terms of total time, they should have taken less than level 98, but they felt much longer, probably due to Baal runs being Mercy’s best option for XP. Mercy found her first +skill ring (BKWB) a third of the way into the level and still didn’t have Arachnid’s Mesh.

At this point, I set goals of 80 Baal runs each week (8 per weekday and 40 total on the weekend). I found it helped stay focused and not get discouraged by the slow progress on the XP bar. She generally exceeded her goal, particularly during Round 1 of the RFL. Those 20 hours got her almost all the way to level 98, and she finally hit level 98 in mid-February.

Mercy then transitioned to Nihl, following the path charted by @NanoMist's Izuna. She toyed around with becoming a kicker, which did not turn out well :oops: Nihl finally dropped Arachnid's, and she settled into the routine, visiting Nihl somewhere in the neighborhood of 11,500 times, hitting level 99 yesterday.

She had one real death, with body recovery, about a third of the way in. Again, I set a goal (XP per week this time), and Mercy again far exceeded that goal, finishing about 5 weeks earlier than the weekly goal projected.

Finds and What Not

As others have observed, the journey to 99 is lucrative in terms of finds, particularly in 1.13+. Untwinked makes it especially so, as the focus on getting runes for major runewords is paramount. And, unlike starting the quest for 99 with a character that was already at level 90 or so, the untwinked journey means you keep track of all the finds.

Key runewords made and total remaining high runes is below:
Code:
CoH (Eth)
CtA
Delirium
Enigma
HoTo x3 -- the [email protected] roll was not improved upon :(
Fortitude
Infinity (Eth)

Mal – 8
Ist – 6
Gul – 5
Vex – 5
Ohm – 1
Lo – 4
Sur – 6
Ber – 1
Jah – 2
Cham – 1

And cubing up the mid-highs would get 2x Ohm or so.
Nihl was stingier with high runes for Mercy than he was for Izuna, but no complaints here.

Overall, Mercy made it to grail -29, with mostly TC3/TC87s missing, but also two exceptional uniques :mad:, three pieces of jewelry and two parts of the Cow set. There are too many nice finds to summarize well, so I will just list a few of the ones I liked the most (aside from the high runes above and Mercy's charm collection, which I really like).
Code:
Eth Griffon’s (bad roll, but it’s cool)
Eth Steel Shade (near perfect roll)
Pestilent small charm of Pestilence
Death’s Web (high roll -ePR)
I will probably spend an afternoon sorting through her stashes (1232 keeper items, runes and charms from Nihl; 1560 items, 233 keeper charms and 133 keeper jewels from 1-98) and being pleasantly surprised when I remember some of those.

Oh, and I almost forgot about my favorite find of all:
Code:
Preserver's Grand Charm of Vita
Grand Charm
Required Level: 83
Fingerprint: 0x6d2f5a7b
Item Level: 99
Version: Expansion 1.10+
+1 to Defensive Aura Skills (Paladin Only)
+45 to Life
Yes, the only Baal GC skiller with vita that she rolled was defensive aura :rolleyes:

Thank You-s
I have to start with thanks to this forum and everyone who participated or contributed to this thread and supported Mercy’s journey.

Special thanks go to @Pb_pal, @NanoMist and @T72on1 who have been in it from the beginning and helped with feedback and encouragement throughout. Of course, @Kitteh gets a special shout out for (re)starting this challenge, along with @NanoMist and @Pb_pal again, and @Neksja and others, for great theorycrafting info and pointers that we all benefited from. @Gripphon also gets special mention for the past work that provided a foundation for all our paths to 99 in this challenge.

What’s Next-es
As for what’s next, Mercy will stay strictly untwinked (with one exception noted below) and likely serve as a runner for future tourneys. I think she will do well in the WSK challenge @Gripphon plans. I am thinking about using the Cham in her Shako to free up the ring slot for MF or an SoJ for extra mana. Now that +life isn’t as big a deal (can’t lose XP!), charms and other gear (back to 7% caster ammy and gloves with +MF) are back in play.

If she Cham’s the Shako, she will loan it to Midrian, my Pit zerker. That’s the exception, but I think it’s easy to keep track of given that it’s personalized. :) Otherwise, she will mule off a bunch of skillers for other classes and the many other SCs with 10/11 resists + nice suffix (MF, vita, FHR) in her stash, plus some of the better finds that she will never use.

Hiatus, the 99er sorc, also will get more time. She’s just short of 96.25, and I may try to get a second 99er before the end of the year. With Mercy and Hiatus so far, I've moved from grail -15 overall to grail -7, so I'm hopeful Hiatus will chip away further over the last couple levels.

Finally, I have a couple builds in progress and think that will be a welcome break from countless runs of the same target. I also was inspired by the eth Nightwing’s that Mercy found and low-roll cold facets sitting around to try a more off-the-beaten-path build, so that should be fun to test.

Anyhow, final thanks are to everyone who followed Mercy’s journey (and is still reading this text wall). Cheers!
 
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BKC

Diabloii.Net Member
Again, congratulations on the achievement! Nice write-up with vids and pictures i like it!
 

mir

Diabloii.Net Member
Well done! and very inspiring thread, altough not untwinked I'm toying with an idea of taking a char to 99 in the future.
 

Grape

Diabloii.Net Member
Big congrats!

For being untwinked that gear of yours is really great! I also like the choice of a character, you and Nanomist showed us how it's done with Trappers!

I saw you mentioned Mercy was averaging 2.65M/hour at the last stretch, even nearing 2.7. How fast runs were needed for that? :)

Good luck with the next one ;)
 

NamelessPenguin

Diabloii.Net Member
Yet another 99'er! Huge congratulations with this incredible feat :) Did you try/thought shopping for hax00r 3/3 claws? I assume with Infinity is won't be necessary.

The urge to try and go for an untwinked 99 Barb is reaching ridiculous heights o_O
 

PhineasB

Diabloii.Net Member
Thanks for the replies and congrats! Quick responses:
Question, why light plate for enigma? :p
Sins look ugly in breast plates; not sleek enough to befit Ms. Mercy. :D (And she needed hard strength points to carry Spirit Monarch anyhow, unlike a Pally.)
For being untwinked that gear of yours is really great! I also like the choice of a character, you and Nanomist showed us how it's done with Trappers!

I saw you mentioned Mercy was averaging 2.65M/hour at the last stretch, even nearing 2.7. How fast runs were needed for that? :)

Good luck with the next one ;)
Thanks! I actually was really happy with her charm collection, particularly after she rolled the last skiller with a Baal GC early in level 98. And she continued to upgrade some plain +20 life SCs with extra modifiers, I think improving on 4 of those through the last level. The Mara's was also upgraded from a lower roll one during the last level.

As for XP/hour, due to DS and corpse explosion, she added to Nihl's XP each run. It varied depending on monster spawns, but I estimated it as averaging 23,500/run with the extra kills. Two runs per minute = 47,000/minute, which would come to >2.8M/hour. :eek:

Mercy wasn't quite that fast, in part due to emptying the cube in GoMule several times (I don't use run counter, so didn't try to adjust running times to account), and in part due to FI/LI Nihl (immediate S&E because it took too long even though breakable) or unbreakable FI Nihl (added ~5 seconds). I guess she was averaging around ~31-32s/run at the end, based on quick math.

I also didn't run for more than 30 minutes straight over last the half, generally taking short breaks or doing stuff around the house between sets. 20 minute chunks were the norm, and I don't think it would have been sustainable for me to keep up the focus on quick runs without the little breaks. It also kept things less monotonous.

Edit: To @NamelessPenguin's question, yes, with Infinity, things were plenty strong with HoTo and Spirit. And I think Mercy actually spent less time farming for the Infinity than she would trying to shop those claws!
 

Pb_pal

Diabloii.Net Member
What a journey, awesome writeup too! Huge congrats again and I'll just echo the awe at the gear you've assembled, really a great accomplishment!
 

Cyrax

Diabloii.Net Member
You turn away for a sec and now there's not one but two more 99-ers on the list. Well done PhineasB!

As for setting a daily (or weekly) goal: that's exactly how i kept going all the time. Got to make sure it's not too low, yet an achievable goal so you don't get discouraged by missing it (at least not often). And every time you pass that goal it feels great because you know you're going to get there sooner than you thought.
 

T72on1

Diabloii.Net Member
As I promised: congrats :). Awesome feat, and very nice write-up. Very inspiring, so I hope I'll find more time soon, so I can start playing more again. Or even just play at all, as last week I played exactly 0 minutes.
 

NanoMist

Diabloii.Net Member
Congrats! Well done with that schedule, you definitely finished the last level much faster than I did. Great to read the write-up, even from someone who has followed Mercy's journey from the start.
 

ffs

Diabloii.Net Member
That's an awesome feat, major congrats! Incredible to find all that stuff untwinked, or rather putting in the grind... Can't imagine how it feels to hit LK for all those runes without teleport! I'm 99% (!) sure I wouldn't have the patience to do that. ;)
 

PhineasB

Diabloii.Net Member
Thanks for the congrats everyone! I definitely appreciate all the support and feedback throughout -- no way would Mercy have completed her journey without being able to share progress and get encouragement along the way.

One note on the way out: Mercy sorted through her stash, and it was pretty fun. Cubed all Lem- runes, which netted a Gul and an Ist. Also quite a few skillers that she found with +life or other suffixes that are improvements over skillers in the general stash. Finally, she contributed a lot to the eth grail, so I may need to add myself to that table one of these first days.
 

TedDeeBoy

Diabloii.Net Member
Fine work @PhineasB, untwinked and all

Curious about the Nihly runs, as I never thought of him an easy target. So was the plan was just kill Nihly and ignore anything so he can't CE you. In general because CoS causes those normal monsters to just twiddle their claws or death sentry to hopefully explode corpse before Nihl can CE it

Also, with the Perservers of Vita , any thoughts using it on an Abbot . The rest of gear is a nice haul.
 

PhineasB

Diabloii.Net Member
Thanks @TedDeeBoy. Nihl was much less of a problem than I had thought prior to this (I'd never run him due to fear of Vipers).
The main tactic against Nihlathak was to win the corpse explosion slugfest.
NanoMist's Izuna had blazed the trail, but the key was massive life pool. Mercy had >3800 (I think Izuna had been ~4000). With 18% damage reduction, overstacked fire resists, and her own corpse explosions going to eat up some bodies, Mercy was plenty safe from CE. For Mercy, the only real danger from CE was conviction with Amp when Nihl was FE (which slowed down his demise and allowed him to get more CEs off).

The large life pool also made vipers okay -- if she was amped and somehow got into a cloud, there was time to S&E (except the one time there wasn't :rolleyes:).

I thought about an Abbot, but I'm not sure I'm up for it just to use the charm. But we'll see -- it's very low on future projects list.
 
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