After a journey of a little over 2.5 years, I finally managed to get my first ever level 99 character, in the Untwinked Level 99 challenge. Welcome to a little write-up about her . Note: I kept notes for Neverland’s journey, but unfortunately I only stored them locally and never cared to back them up. A computer crash wiped them away though, and while I luckily managed to recover most of the data, including my D2 character files and GoMule, the notes weren’t among those. So my story below is based on memory, and from scanning through the 99er thread again. Actually I was going to base it mainly on memory, but when I started reading through the 99er thread again, it sucked me in big time, and I ended up going through most of it. Definitely worth the read, I can recommend it to anyone, especially those who already finished a 99er !!! The journey I was the third person to join the 99er challenge, after Kitteh and Pb_pal, on March 20 2016. So yeah, I have been rather slow … Early progression was done on p3, going through as quickly as possible to reach Pindle in that difficulty, level up on him, go to the next difficulty, rinse and repeat. I got my first out of 13 deaths when doing nm Countess. In Hell the original plan was to pay Meph some visits for some basic S/U, but after finding a Shako in act 1, I decided to have my first stop at AT and leave Meph alone. I leveled there for a bit, then moved on to Pindle runs for more xp. After a while I realized I needed to do LK runs first to get some basic gear, mainly CtA. But as I had never done LK runs in my life, I was reluctant to try it out and was hoping to find an Ohm rune on the go. That obviously didn’t happen, so in the end I gave in, rolled a good 2 campfire map and got going. I did some Pindle runs in between, since LK didn’t immediately deliver and I was still getting used to LK, reaching lvl 8_8 that way. Things changed when I got back to LK and racked a Wizardspike. This allowed me to reach the 105 fcr breakpoint and finally have some better defensive stats, so runs went much smoother from that point on. After 250 runs I had already found 2x Gul, so could cube up for Vex and make HotO. I still needed the base though. After some 500 runs in total I also got an Ohm with Sur and Ist only a few runs later. Again, I didn’t have a base item for CtA though So I went back to AT in search for base items. I got the 4os Flail soon enough through a plain white one and the cube recipe. Ironically, not much after, I didn’t find a base for CtA, but another Ohm instead … When I finally got that base, the roll wasn’t too bad. Some 1.5 months into the challenge I reached lvl 93 already, even taking the second spot at the time, by doing AT runs. I stayed in AT until 94.5, after which I switched to dual seal CS runs. In hindsight I should have made that switch earlier, as xp definitely came faster then. From then on not much to report, although I did get some good drops, like my first ever Cham. I also decided to cube up two Sur runes and make CoH (I was still using SotV at the time) instead of saving them up for Infinity, which isn’t that important for a cold Sorc. On June 16, 2016 I reached level 96, the first time ever that I managed to do so. That’s only after 3 months, still smooth going … Progress towards level 97 was smooth as well at first, but then slowed down due to getting pulled towards the then rather new RoF Superchest runs first and MFO after that, followed by our annual holiday. So it wasn’t until August 5, 2016 that Neverland reached level 97. At that time we had one 99er and two people at level 98, so I was still quite happy with my progress. After that I started doing Trav runs with Neverland as a change of pace, as well as LK runs. I had the idea for an oskill Sept and needed the runes, hence the shift of focus on other targets. I probably also needed a change of pace from CS, although I must admit I don’t really recall. Between those runs, actually doing the Sept and giving in to a sudden D3 itch, Neverland didn’t make much progress towards level 98 for a long time. It wasn’t until the end of November 2016 that I picked up my CS runs with Neverland again in a decent way. Still it took me until December 16, 2016 until I hit 97.5. By that time we already had a second 99er, Nanomist very close to that milestone, and, while I was still up there as fourth highest entrant after those three, Neksja was very close to catching up on me. Mind you, I didn’t mind, and neither did he, as the 99er challenge is all about the journey, which we make with each other, not against each other. I hit level 97.75 just before the end of that year, December 29, 2016 to be precise. Next milestone was in the first few days of 2017, when I finally managed to cube the right amount of sockets in an eth Polearm to make Infinity, after sitting on the runes for some time. On January 11, 2017 Neverland hit level 98. I knew it has taken me long to get from 98 to 99, but it’s quite confronting to see I already got to 98 so long ago, some 22 months . After that I decided to take a break, since I wanted to do at least one round of the 2017 RFL with Neverland, as well as doing Cows for that tournament with a Javazon I still had to level. In March I finally got back to the leveling process, starting out by respeccing Neverland from Blizzard to Meteor/Fireball and some 20 points unspent. After a bit of testing I put those into FO and 1 point Cold Mastery, to help against FE Nihl. I tried that out for a while, but soon realized that the FO wasn’t enough to bother with. Unbreakable FE Nihl just wasn’t worth it. Breakable FE went down just as fast or even faster with Meteor and Fireball, as often CIs were blocking my FO. So I used my last respec to get Neverland to full Fire Sorc, putting additional points into Static for a higher range and the rest of the points into Firewall. This worked very well. Breakable FE Nihl was taken care of with only Meteors and Fireballs a lot of the time, but Firewall did get used too, for example when FI monsters were in between Nihl and Neverland. I died a few times in those early testing stages, as Nihl runs take some time to get used to. His CE isn’t that dangerous, but you have to know how to deal with the Vipers. Once I got into a routine of stepping away from my merc right after landing where I wanted to be, it went well though. O yes, and Delirium on the merc is an absolute life saver down there, is what other 99ers told me, and that definitely turned out to be true !! It wasn’t until the beginning of May 2017 that I posted about some progress, getting to the 98.17 mark. I was still doing my oskill Sept in between, so progress was slow, but lucky for me, safe. After those deaths in the initial test runs I hadn’t had any deaths, and this remained the case for the rest of the road from 98 to 99 !! After that I mainly went on with my oskill, and also got sidetracked to PoE, so Neverland was on another hiatus. It wasn’t until September 2017 that I got back into Nihl runs. By the end of the month I hit the 98.25 mark. I then got sidetracked by the 5 stages of Grief tournament (yes, I get sidetracked easily ), so it wasn’t until the end of November before I continued Neverland. However soon after I had a computer crash, setting me back some 24M xp. Not that much in the grand scheme of things, but not what you need when just getting back to it again and are seeking to find the motivation to run to begin with. I only got back into Neverland at the very end of 2017. Nihl was happy to see me though, and coughed up a DWeb in one of the first runs !! Not much later he would do the same with a DFathom. As I said previously, I had no deaths and even almost no NDEs from 98 to 99. The one at my birthday last year was really, really close though !!! Early 2018 I progressed a bit, but apparantly got sidetracked again because of … reasons I guess. If I’m being honest, the main reason probably was that the Nihl runs are just so boring, so whenever the drops are also lousy, it’s 100% an xp grind. At that point it’s often tempting to give in and start playing something else. And as I state in the post I linked to, the longer you’re away from a character, the harder it’s to get back into it. In May I finally finished my Sept and also picked up Neverland for a bit. I joined the 99er challenge with a second character, a HC Hammerdin. The plan was to alternate between the two from that point on, but early on the focus was almost entirely on the Paladin. On June 5, 2018 I did reach level 98.5 though. But after that it was all about the Paladin. What really made me come back to Neverland was the MF/RF tournament in July, which I ran with Neverland. That, and people like @ffs who kept on pushing me to finish the character (thanks for that !!) and @Neksja returning to his 99er to give me some friendly competition as well. What made me stick to finishing the character this time was that the tournament had gotten me a decent chunk of xp, at which point that 99 mark suddenly actually seemed within reach, and not something that was so far off that it might happen, but might as well not. Having said that, first I went on holiday and then there was the 2018 MFO, so Neverland still didn’t see any progress for a while. When I really picked her up again in early September, I was determined to finish her, despite RL being very busy. I did play my Hammerdin a bit as well in between, but the focus was mainly on Neverland, and she hit 98.75 on September 20, 2018. From that moment on things went really smooth. Drops weren’t good early on, but that was also because I hardly picked up anything, just focusing on xp. The nice thing was that, contrary to the early stages, now that I was getting closer to the end goal, that xp bar seemed to move about every time I played !!! When the drops also picked up when getting closer to 98.90, with two Bers as highlights, I really felt I was in a flow. That was supposed to be my last update, but when I got to 3.500M xp and had a session with very good drops, with that ring which had eluded me for so long, I couldn’t resist giving another update. Ironically, while I had not had a NDE for ages with Neverland, things got trickier again from time to time in that final stretch, and that would continue until I hit 99. Nothing too bad, but still life dropping below 400 and sometimes even 200, where I usually wouldn’t even go below 1000. Still not sure what caused it, as I actually used S/E more at this stage, but luckily I never died. That would have been really hard to digest. Three days later, on October 21, 2018, Neverland reached the milestone that is level 99. I intended to finish her in a very long session on Saturday evening and night, but in the end was smart enough to call it a day when getting too tired and finish the day after. With a Jah on Saturday, Nihl definitely kept the HR for the last stretch !! One thing I’m not really sure of, is when I ever collected my Ancients at level 98. I think I did it shortly after finishing my test runs, but never wrote about it in the 99er thread and I can’t check it in my notes anymore . Gear, skills and stats So, that was Neverland's journey. These are Neverland’s stats, skills and gear when hitting level 99 (cleaned up version): Spoiler Code: Name: Neverland Class: Sorceress Experience: 3520485254 Level: 99 Naked/Gear Strength: 143/180 Dexterity: 33/40 Vitality: 374/413 Energy: 35/71 HP: 926/1418 Mana: 231/482 Stamina: 536/536 Defense: 8/1519 AR: 115/184 Fire: 177/137/77 Cold: 163/123/63 Lightning: 157/117/57 Poison: 207/167/107 MF: 203 Block: 5 GF: 178 FR/W: 25 FHR: 60 IAS: 0 FCR: 115 Fire Bolt: 20/36 Warmth: 1/17 Inferno: 1/17 Blaze: 1/17 Fire Ball: 20/36 Fire Wall: 11/27 Enchant: 0/0 Meteor: 20/36 Fire Mastery: 20/36 Hydra: 0/0 Charged Bolt: 0/0 Static Field: 13/25 Telekinesis: 1/13 Nova: 0/0 Lightning: 0/0 Chain Lightning: 0/0 Teleport: 1/13 Thunder Storm: 0/0 Energy Shield: 0/0 Lightning Mastery: 0/0 Ice Bolt: 0/0 Frozen Armor: 1/13 Frost Nova: 0/0 Ice Blast: 0/0 Shiver Armor: 0/0 Glacial Spike: 0/0 Blizzard: 0/0 Chilling Armor: 0/0 Frozen Orb: 0/0 Cold Mastery: 0/0 Magefist Light Gauntlets Defense: 24 Durability: 13 of 18 Required Level: 23 Required Strength: 45 Fingerprint: 0xc283cb1e Item Level: 86 Version: Expansion 1.10+ +1 to Fire Skills +20% Faster Cast Rate Adds 1 - 6 Fire Damage +22% Enhanced Defense +10 Defense Regenerate Mana 25% Harlequin Crest Shako Defense: 113 Durability: 7 of 12 Required Level: 62 Required Strength: 50 Fingerprint: 0x48666206 Item Level: 74 Version: Expansion 1.10+ 100% Chance to cast level 29 Blaze when you Level-Up +2 to All Skills Adds 17 - 45 Fire Damage -5% to Enemy Fire Resistance +4% to Fire Skill Damage All Stats +2 +148 to Life (Based on Character Level) +148 to Mana (Based on Character Level) Damage Reduced by 10% 50% Better Chance of Getting Magic Items 1 Sockets (1 used) Socketed: Rainbow Facet Rainbow Facet Jewel Required Level: 49 Fingerprint: 0x7290f85b Item Level: ** Version: Expansion 1.10+ 100% Chance to cast level 29 Blaze when you Level-Up Adds 17 - 45 Fire Damage -5% to Enemy Fire Resistance +4% to Fire Skill Damage Nature's Peace Ring Required Level: 69 Fingerprint: 0x70c2bcad Item Level: 83 Version: Expansion 1.10+ Prevent Monster Heal Slain Monsters Rest in Peace Poison Resist +26% Damage Reduced by 11 Level 5 Oak Sage (27/27 Charges) Nature's Peace Ring Required Level: 69 Fingerprint: 0xea091ed6 Item Level: 85 Version: Expansion 1.10+ Prevent Monster Heal Slain Monsters Rest in Peace Poison Resist +21% Damage Reduced by 11 Level 5 Oak Sage (27/27 Charges) Arachnid Mesh Spiderweb Sash Defense: 131 Durability: 7 of 12 Required Level: 80 Required Strength: 50 Fingerprint: 0x142bf94 Item Level: ** Version: Expansion 1.10+ +1 to All Skills +20% Faster Cast Rate Slows Target by 10% +108% Enhanced Defense Increase Maximum Mana 5% Level 3 Venom (11/11 Charges) Mara's Kaleidoscope Amulet Required Level: 67 Fingerprint: 0xcbf6314c Item Level: 95 Version: Expansion 1.10+ +2 to All Skills All Stats +5 All Resistances +27 Burning Grand Charm of Sustenance Grand Charm Required Level: 42 Fingerprint: 0xb18e61c0 Item Level: 85 Version: Expansion 1.10+ +1 to Fire Skills (Sorceress Only) +26 to Life Chains of Honor Wire Fleece DolUmBerIst Defense: 816 Durability: 24 of 32 Required Level: 63 Required Strength: 111 Fingerprint: 0x46ddfa7a Item Level: 80 Version: Expansion 1.10+ +2 to All Skills +200% Damage to Demons +100% Damage to Undead 8% Life stolen per hit +70% Enhanced Defense +20 to Strength Replenish Life +7 All Resistances +65 Damage Reduced by 8% 25% Better Chance of Getting Magic Items 4 Sockets (4 used) Socketed: Dol Rune Socketed: Um Rune Socketed: Ber Rune Socketed: Ist Rune Gheed's Fortune Grand Charm Required Level: 62 Fingerprint: 0xa58044dc Item Level: ** Version: Expansion 1.10+ 145% Extra Gold from Monsters Reduces all Vendor Prices 12% 40% Better Chance of Getting Magic Items War Traveler Battle Boots Defense: 138 Durability: 43 of 48 Required Level: 42 Required Strength: 95 Fingerprint: 0x2c84340c Item Level: 85 Version: Expansion 1.10+ +25% Faster Run/Walk Adds 15 - 25 Damage +188% Enhanced Defense +10 to Strength +10 to Vitality 40% Slower Stamina Drain Attacker Takes Damage of 10 48% Better Chance of Getting Magic Items +30 Maximum Durability Russet Small Charm of Good Luck Small Charm Required Level: 33 Fingerprint: 0xcb276884 Item Level: 85 Version: Expansion 1.10+ Fire Resist +7% 6% Better Chance of Getting Magic Items Fine Small Charm of Vita Small Charm Required Level: 39 Fingerprint: 0xce490e0d Item Level: 80 Version: Expansion 1.10+ +3 to Maximum Damage +14 to Attack Rating +20 to Life Beryl Small Charm of Vita Small Charm Required Level: 39 Fingerprint: 0x6effda5d Item Level: 80 Version: Expansion 1.10+ +20 to Life Poison Resist +3% Garnet Small Charm of Fortune Small Charm Required Level: 20 Fingerprint: 0xf1ff2763 Item Level: 85 Version: Expansion 1.10+ Fire Resist +8% 4% Better Chance of Getting Magic Items Garnet Small Charm of Balance Small Charm Required Level: 29 Fingerprint: 0x3ffda72c Item Level: 80 Version: Expansion 1.10+ +5% Faster Hit Recovery Fire Resist +9% Small Charm of Vita Small Charm Required Level: 39 Fingerprint: 0xfd905e8c Item Level: ** Version: Expansion 1.10+ +20 to Life Small Charm of Vita Small Charm Required Level: 39 Fingerprint: 0x474f33f6 Item Level: 80 Version: Expansion 1.10+ +20 to Life Small Charm of Vita Small Charm Required Level: 39 Fingerprint: 0x644aeebb Item Level: 80 Version: Expansion 1.10+ +20 to Life Bronze Small Charm of Vita Small Charm Required Level: 39 Fingerprint: 0x79ae0991 Item Level: 68 Version: Expansion 1.10+ +10 to Attack Rating +20 to Life Garnet Small Charm of Fortune Small Charm Required Level: 20 Fingerprint: 0x13caa10e Item Level: 85 Version: Expansion 1.10+ Fire Resist +8% 5% Better Chance of Getting Magic Items Arcing Small Charm of Vita Small Charm Required Level: 57 Fingerprint: 0x7fca9606 Item Level: 85 Version: Expansion 1.10+ Adds 1 - 43 Lightning Damage +20 to Life Crimson Small Charm of Vita Small Charm Required Level: 39 Fingerprint: 0x51d7fce Item Level: ** Version: Expansion 1.10+ +20 to Life Fire Resist +3% Small Charm of Vita Small Charm Required Level: 39 Fingerprint: 0xb94f67a1 Item Level: ** Version: Expansion 1.10+ +20 to Life Small Charm of Vita Small Charm Required Level: 39 Fingerprint: 0xaeab8207 Item Level: ** Version: Expansion 1.10+ +19 to Life Small Charm of Vita Small Charm Required Level: 39 Fingerprint: 0xa52a5f97 Item Level: ** Version: Expansion 1.10+ +20 to Life Bronze Small Charm of Good Luck Small Charm Required Level: 33 Fingerprint: 0x49ae44a9 Item Level: 80 Version: Expansion 1.10+ +7 to Attack Rating 7% Better Chance of Getting Magic Items Garnet Small Charm of Good Luck Small Charm Required Level: 33 Fingerprint: 0x6f583d40 Item Level: 85 Version: Expansion 1.10+ Fire Resist +8% 6% Better Chance of Getting Magic Items Toxic Small Charm of Vita Small Charm Required Level: 55 Fingerprint: 0x88a98486 Item Level: 85 Version: Expansion 1.10+ Adds 100 Poison Damage Over 5 Secs (125 Frames) +20 to Life Small Charm of Vita Small Charm Required Level: 39 Fingerprint: 0x63aedc9d Item Level: 80 Version: Expansion 1.10+ +20 to Life Small Charm of Vita Small Charm Required Level: 39 Fingerprint: 0xbb4675e0 Item Level: 85 Version: Expansion 1.10+ +20 to Life Bronze Small Charm of Vita Small Charm Required Level: 39 Fingerprint: 0x75eec695 Item Level: 80 Version: Expansion 1.10+ +3 to Attack Rating +19 to Life Lapis Small Charm of Vita Small Charm Required Level: 39 Fingerprint: 0x9bc40c9e Item Level: 80 Version: Expansion 1.10+ +20 to Life Cold Resist +6% Burning Grand Charm of Greed Grand Charm Required Level: 42 Fingerprint: 0x2a62699a Item Level: 80 Version: Expansion 1.10+ +1 to Fire Skills (Sorceress Only) 33% Extra Gold from Monsters Burning Grand Charm Grand Charm Required Level: 42 Fingerprint: 0x97ea1199 Item Level: 81 Version: Expansion 1.10+ +1 to Fire Skills (Sorceress Only) Crimson Small Charm of Fortune Small Charm Required Level: 18 Fingerprint: 0x7c2a3adb Item Level: 85 Version: Expansion 1.10+ Fire Resist +5% 5% Better Chance of Getting Magic Items Russet Small Charm of Good Luck Small Charm Required Level: 33 Fingerprint: 0xfa9ef452 Item Level: 80 Version: Expansion 1.10+ Fire Resist +7% 7% Better Chance of Getting Magic Items Call to Arms Flail AmnRalMalIstOhm One Hand Damage: 3 - ** Durability: 30 of 30 Required Level: 57 Required Strength: 41 Required Dexterity: 35 Fingerprint: 0x479c37ac Item Level: 85 Version: Expansion 1.10+ +1 to All Skills +40% Increased Attack Speed 269% Enhanced Damage +150% Damage to Undead Adds 5 - 30 Fire Damage 7% Life stolen per hit Prevent Monster Heal +5 to Battle Command +4 to Battle Orders +4 to Battle Cry Replenish Life +12 30% Better Chance of Getting Magic Items 5 Sockets (5 used) Socketed: Amn Rune Socketed: Ral Rune Socketed: Mal Rune Socketed: Ist Rune Socketed: Ohm Rune Spirit Monarch TalThulOrtAmn Defense: 148 Chance to Block: 0 Durability: 86 of 86 Required Level: 54 Required Strength: 156 Fingerprint: 0x5fbf205e Item Level: 85 Version: Expansion 1.10+ +2 to All Skills +34% Faster Cast Rate +55% Faster Hit Recovery +250 Defense vs. Missile +22 to Vitality +109 to Mana Cold Resist +35% Lightning Resist +35% Poison Resist +35% +6 Magic Absorb Attacker Takes Damage of 14 4 Sockets (4 used) Socketed: Tal Rune Socketed: Thul Rune Socketed: Ort Rune Socketed: Amn Rune Eschuta's Temper Eldritch Orb One Hand Damage: 18 - 50 Durability: 30 of 30 Required Level: 72 Fingerprint: 0x5a698f44 Item Level: 85 Version: Expansion 1.10+ 100% Chance to cast level 31 Meteor when you Die +3 to Sorceress Skill Levels +40% Faster Cast Rate Adds 17 - 45 Fire Damage -5% to Enemy Fire Resistance +13% to Lightning Skill Damage +24% to Fire Skill Damage +29 to Energy 1 Sockets (1 used) Socketed: Rainbow Facet Rainbow Facet Jewel Required Level: 49 Fingerprint: 0x899c1c48 Item Level: ** Version: Expansion 1.10+ 100% Chance to cast level 31 Meteor when you Die Adds 17 - 45 Fire Damage -5% to Enemy Fire Resistance +5% to Fire Skill Damage Spirit Monarch TalThulOrtAmn Defense: 139 Chance to Block: 0 Durability: 78 of 86 Required Level: 54 Required Strength: 156 Fingerprint: 0xe0d60444 Item Level: 85 Version: Expansion 1.10+ +2 to All Skills +35% Faster Cast Rate +55% Faster Hit Recovery +250 Defense vs. Missile +22 to Vitality +103 to Mana Cold Resist +35% Lightning Resist +35% Poison Resist +35% +7 Magic Absorb Attacker Takes Damage of 14 4 Sockets (4 used) Socketed: Tal Rune Socketed: Thul Rune Socketed: Ort Rune Socketed: Amn Rune Mercenary: Name: Waheed Race: Desert Mercenary Type: Def-Nightmare Experience: 114096488 Level: 98 Dead?: false Naked/Gear Strength: 209/209 Dexterity: 169/169 HP: 2287/2410 Defense: 1671/5128 AR: 2066/2066 Fire: 188/148/** Cold: 188/148/** Lightning: 188/148/** Poison: 188/148/** Delirium Death Mask LemIstIo Defense: 325 Durability: 13 of 20 Required Level: 51 Required Strength: 55 Fingerprint: 0xb8f2b485 Item Level: 85 Version: Expansion 1.10+ 1% Chance to cast level 50 Delirium when struck 6% Chance to cast level 14 Mind Blast when struck 14% Chance to cast level 13 Terror when struck 11% Chance to cast level 18 Confuse on striking +2 to All Skills +261 Defense +10 to Vitality 50% Extra Gold from Monsters 25% Better Chance of Getting Magic Items Level 17 Attract (60/60 Charges) 3 Sockets (3 used) Socketed: Lem Rune Socketed: Ist Rune Socketed: Io Rune Fortitude Balrog Skin ElSolDolLo Defense: 3132 Durability: 16 of 16 Required Level: 59 Required Strength: 155 Fingerprint: 0x3e6d842b Item Level: 85 Version: Expansion 1.10+ 20% Chance to cast level 15 Chilling Armor when struck +25% Faster Cast Rate 300% Enhanced Damage +200% Enhanced Defense +15 Defense +123 to Life (Based on Character Level) Replenish Life +7 +5% to Maximum Lightning Resist All Resistances +26 Damage Reduced by 7 12% Damage Taken Goes To Mana +1 to Light Radius Ethereal 4 Sockets (4 used) Socketed: El Rune Socketed: Sol Rune Socketed: Dol Rune Socketed: Lo Rune Infinity Giant Thresher BerMalBerIst Two Hand Damage: 215 - 613 Durability: 28 of 28 Required Level: 66 Required Strength: 178 Required Dexterity: 130 Fingerprint: 0x14e0ac2c Item Level: ** Version: Expansion 1.10+ 50% Chance to cast level 20 Chain Lightning when you Kill an Enemy Level 12 Conviction Aura When Equipped +35% Faster Run/Walk 259% Enhanced Damage -52% to Enemy Lightning Resistance 40% Chance of Crushing Blow Prevent Monster Heal +49 to Vitality (Based on Character Level) 30% Better Chance of Getting Magic Items Level 21 Cyclone Armor (30/30 Charges) Ethereal 4 Sockets (4 used) Socketed: Ber Rune Socketed: Mal Rune Socketed: Ber Rune Socketed: Ist Rune Additional notes All the while when doing this journey, I was lucky enough that there had been others paving the way, both by theorycrafting and by actually playing the game and reporting back in with their different experiences. This had a great impact on the road I have followed with Neverland, as I mainly just followed good advice, with only some minor input and testing of my own. The only difference was transforming to full Fire Sorc for the Nihlathak runs, where others had been doing Blizz/Nova or full Lightning. Picking Nihl as target was easy, as others already did the number crunching and the actual leveling on him. I only switched to full Fire, which other 99er runners hadn’t done before. I mainly took that because we already had had Cold and Lightning, but also because I wanted to include some good AoE skill which could kill the enemies always surrounding Nihl (who are CE), to try and improve my chances at finding some HRs. For a long time this wasn’t the case, but luckily near the end I got that two Bers and the Jah rune. Some stats In total Neverland did about 11000 Nihl runs, averaging 28.9 seconds per run. That average time was still slowly getting down though, I was a lot faster near the end then early on. Which shouldn't be a surprise, after so many runs . These are the runes found during those runs (some below Vex might be missing due to the lost notes): Code: Rune Amount Pul 1 Um 4 Ist 3 Gul 1 Vex 3 Ohm 1 Ber 2 Jah 2 I wanted to include all runes Pul+ found here during the journey too, but unfortunately I can't, again due to losing my notes. Certainly those needed for Infinity, CoH, 2x HotO, 2x CtA and Delirium. Also the Cham in CS I posted about, and another Cham when doing Travincal runs. Skimming through the 179 pages of the Untwinked 99er thread, I also got reminded I once found 3 Ohm runes in quick succession in CS, with CtA already been made and another one found in AT. I also ran Cows and Travincal in the RFL with Neverland iirc, so at least a couple more runes were found there. Long story short ... given the time spent, not that much compared to the real dedicated rune runs and runners, but still an impressive amount of runes and especially HRs nonetheless !! As far as S/U go, I got to grail -21 with Neverland, finding all set items except for two Cow King set pieces, and finding rare uniques like DFathom, DWeb (twice), Darkforce Spawn, SoJ, ... She also got quite some good uniques for her eth grail, like Reaper's Toll, Torch of Iro and Rixot's Keen (the latter two from Nihl). I'm not sure how long it took me to get Neverland to level 99, but based on stats from other runners and my own xp rates for various levels, I assume it's some 350 hours for those runs strictly intended for this challenge. Maybe 10 - 20 hours less. However, I also participated in some tournaments, like MFO and RFL, with her, as well as doing additional Travincal and LK runs. So the total amount of time spent on Neverland before she reached level 99 is probably closer to 400 hours. Last words So I guess this concludes the journey. I still need to include the video of her reaching level 99, I’ll try to do that soon. It still feels a bit weird to be at this point to be honest. I mean, when grinding, you just want it to be over at times. But now that I finally reached my end goal, I realize the amount of time and dedecation I have put into this, and how attached I have gotten to Neverland. That's why I definitely want to try her out at different targets where she should excel: the upcoming Snipchap mf tournament, Cow runs, ... . I’m not sure what the future will bring when it comes to more 99ers. There has certainly been a point (many actually …) when I swore to myself never to get a character past the lvl 97 mark, when the real grind begins, agains. Now I can already see myself doing it … maybe, really maybe. I’ll certainly continue my HC Hammerdin and look forward to endless CS runs for now, if I ever find that last Sur. What I don’t feel like doing yet another time, is farming LK for basic stuff I already have, like CtA and HotO. So if I’ll ever do another 99er attempt after or next to the Hammerdin, it’ll be either a twinked character, or an untwinked one who will try to farm stuff like CtA, HotO, Enigma, Infinity, … whatever is needed, on the go, so in areas he or she wants to run anyway. Yes that will be slower. A lot slower unless I have some major luck. But it should also be a much more fun way to do it. Thank you ... a lot !!! Sincere thanks to … a lot of people really. @Kitteh for starting the thing. It’s been a huge success, given the amount of 99ers and amount of people still running. All of those people, present and past runners, thank you for being with me on the journey. Special thanks go to @Pb_pal and @NanoMist, for being with me from the start and giving me some friendly competition early on. @ffs and later on @Neksja to keep on pushing me to finish Neverland when the going got tough. @PhineasB for his incredible 99er compendium, bringing all the good info in one place, and for being a huge inspiration with his two 99ers and third character running. Thanks for reading !!! Edit: added some info on total playing time and S/U found. Edit2: added video from the last minutes before and from the moment when hitting 99. For some reason I can only get screen capture to work, and for some other reason it doesn't capture the moments when I'm in the game menu. Hence the black screens.