Re: A Humble Suggestion
Bottom line, the game needs to cater to everyone.
This is what Normal difficulty is for -- for the game to be fun out of the box and be completable with the equipment you find along the way. After Normal difficulty begins Nightmare, where you are replaying the game at higher difficulty. This mode is still doable with what you have found along the way, but at the same time becomes increasingly difficult and item dependent as you progress through completion of the game a second time. Hell difficulty, the third pass through the game, should require the upper echelon of gear and/or player skill in order to complete the game. Those that have both items and (player) skill, should find Hell mode moderately difficult. Those with either items or skill, but not both, should find Hell mode difficult to very difficult while playing through. Those with neither items nor skill should have their asses handed to them, find better items, and practice playing.I appreciate the idea that people who dedicate themselves to the game and really hunt for items should have something better, but I don't appreciate when a game focuses too heavily on that aspect. When you get a game, it should be fun right out of the box- you shouldn't have to "earn" your fun. It should not only be possible to win with what you find on a single-pass playthrough of the game, but fun to do so. People tend to mix up the ideas of something being possible or viable with something being fun.
Bottom line, the game needs to cater to everyone.