A Humble Suggestion
Hello all. I look forward the next installment of our favourite hack-n-slash RPG. Part of the excitement and reason we put in countless hours and lose some sleep is the loot, the hunt for the treasured items. However, part of what I felt was flawed in D2 was the fact that the characters require high level items to be playable and viable on hell difficulty. It didn't come down to the builds and the skills of the characters, but rather what they were equipped with.
Now I understand that some of you may feel that item finding and hunting is integral to the building of the character, but I feel that it should be something extra and not a handicap. The flip side argument would be that if the high level items did not help on the hardest difficulty, then they would not so useful and would not be worth trying to find and trade for. They would be reduced to a novelty. This is a valid argument against the untwinked, hell-viable character, but it overlooks one obvious point: those items should be a novelty.
Take for instance your standard WW-Barb using swords. Play the game using two basic colossus swords (if you're dual-wielding) and some basic elite armor (the names escape me) for all your gear. Even with cl20 synergies and skills, you would be hard-pressed to survive Andariel. This sounds fundamentally wrong to me. Replace the standard crap gear with an IK set and now you're death on two legs.
I don't know if Blizzard reads these forums (they should), but the one request I deeply hope that is considered is that this game design is revised and adjusted towards the focus of the character skills and build primarily. Uber items should be a secondary focus in the character build. That's all. The rest is gravy for me.
How do the rest of you feel about this? Thanks for your time.
Hello all. I look forward the next installment of our favourite hack-n-slash RPG. Part of the excitement and reason we put in countless hours and lose some sleep is the loot, the hunt for the treasured items. However, part of what I felt was flawed in D2 was the fact that the characters require high level items to be playable and viable on hell difficulty. It didn't come down to the builds and the skills of the characters, but rather what they were equipped with.
Now I understand that some of you may feel that item finding and hunting is integral to the building of the character, but I feel that it should be something extra and not a handicap. The flip side argument would be that if the high level items did not help on the hardest difficulty, then they would not so useful and would not be worth trying to find and trade for. They would be reduced to a novelty. This is a valid argument against the untwinked, hell-viable character, but it overlooks one obvious point: those items should be a novelty.
Take for instance your standard WW-Barb using swords. Play the game using two basic colossus swords (if you're dual-wielding) and some basic elite armor (the names escape me) for all your gear. Even with cl20 synergies and skills, you would be hard-pressed to survive Andariel. This sounds fundamentally wrong to me. Replace the standard crap gear with an IK set and now you're death on two legs.
I don't know if Blizzard reads these forums (they should), but the one request I deeply hope that is considered is that this game design is revised and adjusted towards the focus of the character skills and build primarily. Uber items should be a secondary focus in the character build. That's all. The rest is gravy for me.
How do the rest of you feel about this? Thanks for your time.