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A few questions for my throw barb.

Discussion in 'Barbarian' started by Crimsonharvest, Aug 18, 2010.

  1. Crimsonharvest

    Crimsonharvest IncGamers Member

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    A few questions for my throw barb.

    Hi guys, two questions about my pvm throwing barb, any help is appreciated.

    Would it be better if I used atma's or highlord's? Also, any tips on equipment?

    Equipment:
    Fortitude Great Hauberk
    Laying of Hands
    Nosferatu's Coil
    Dual Gimmershreds
    Gore Riders
    Um'ed Arreats
    Raven Frost
    Dual Leach ring with other mods

    You can only have one active curse at a time, so my equipment wouldn't interfere with atma's

    I don't know if this matters much but...
    Mercenary Equipment
    Pride Eth Cv
    3.5k Defense Fort
    Andy Visage (Take this off, can't wear fort)

    Also, would it be worth it to reroll throwing weapons?

    And again, any help is appreciated. :smug:
     
  2. RealmOftheWolf

    RealmOftheWolf IncGamers Member

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    Re: A few questions for my throw barb.

    Eth Lacerator winged axe x 2

    Not only are they faster than Dual Glimmers but they will do more damage and have 33% chance to cast amplify damage built in which would allow you to use Highlords Wrath for 20 More ias and some DS.

    Dual Glimmers on switch is great though for those physical immunes.

    And yes most certainly rare throwing weapons can beat any unique hands down with mods such as quickness, Fools and cruel and replenish on a eth rare can get some insane damage.
     
  3. Damric

    Damric IncGamers Member

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    Re: A few questions for my throw barb.

    razortail for sure!

    faith merc!

    bone or principle armor for some ctc shenanigans

    I prefer ghouldhide over loh

    dream barb helm, guillame's, or 3s barb helm with ed/ias or max/ias jewels!

    favorite weapon is ethy warshikes for more ctc shenanigans!
     
  4. Crimsonharvest

    Crimsonharvest IncGamers Member

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    Re: A few questions for my throw barb.

    Alright thanks, I'm rerolling throwing spears now. Do the mods matter if it's normal? If I get a good mod I plan to upgrade it to a winged harpoon.
     
  5. Pailon

    Pailon IncGamers Member

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    Re: A few questions for my throw barb.

    Honestly, I have yet to make a lv 30+ throwing barb (in the process atm) but I plan on using Enigma. Mainly for the teleport. If you can kite faster/better you can kill faster/better (kiting is running and hitting and running and hitting etc.) I'm assuming that you will be using dthrow meaning that block is none of your concern. You could (although this may be stuipid) use Gimmer on left and Lacerator on right. Thus no wep switch other than +3 warcries weps for prebuff. although the dmg output for both weps would be out of whack...
     
  6. Crimsonharvest

    Crimsonharvest IncGamers Member

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    Re: A few questions for my throw barb.

    I kind of like killing everything in the path, but yeah, enigma sounds better for getting around.

    Gimmershreds and Lacerator? Sounds weird. Amplify damage doesn't help elemental damage, which is Gimmershreds main strength. Although the damage is higher than Lacerator itself, I think Lacerator would be better with something like Warshrike.
     
  7. RealmOftheWolf

    RealmOftheWolf IncGamers Member

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    Re: A few questions for my throw barb.

    @Damric

    Ghoulhide: This glove lacks IAS and with undead being highly physical resistant it becomes pointless to increase the ED even further to compensate. They also have low life compared to other monsters so if you can break their immunity the undead damage isn't very effective.

    Guillames: The main strengths of this helm is CB and deadlystrike . CB is nerfed on ranged items and deadly strike will already be high so making this helm rather ****ty for general play.

    Dream: I don't know why this was suggest considering its main selling point is holy shock and thats severely lacking without being energised.

    Everything else I Agree with considering equip.

    My thrower would use.

    Stats
    120 Str (with Gear)
    100 Vita (Without Gear)
    200+ dex /Rest

    Note
    Throwing weapons receive ED bonus from str and dex so its best to put all extra points into dex for the bonus AR and defense.

    Skills
    20 Throwing mastery
    20 Double Swing
    20 Double Throw
    20 Battle Orders
    1 Battle command
    1 to all non weapon passives
    x to leap

    Points can be taken from double throw if you have alot of attack rating as it only gives percentile bonuses to ar with additional levels.

    Gear
    Arreats with a 40/15 (15 IAS will do until then)
    Fortitude
    LoH or 20 ias hitpower gloves with stats
    Razortail
    Gores
    Highlords
    Raven+Raven

    Torch + Anni

    Merc will use faith with 15 fant

    Weapons

    To note I will use all perfectly spawned items.
    Each weapon set has these stats already from equipment with the above set up.

    63% Effective DS
    15 OW
    33 Pierce

    I will list the breakpoints and damage with fant.

    Eth Dual Warshrikes - 1364 - 2328 - 3.5 FPS attack (7.14 attacks per second)
    ***97% DS and **% Pierce

    Eth Dual Lacerators - 355-3200 - 4 FPS attack ( 6.25 attack per second)
    Non Eth Dual Glimmers - 527-2339 - 4.5 FPS attack (5.55 attacks per second)

    This is before elemental damage but the other two

    A good weapon also are

    Eth Upped The Scalper

    +150-200% Enhanced Damage (varies)
    33% Chance Of Open Wounds
    +4 To Mana After Each Kill
    20% Increased Attack Speed
    25% Bonus To Attack Rating
    4-6% Life Stolen Per Hit (varies)
    Replenishes Quantity [1 in 3 sec.]

    Damage
    757-3406

    Frames
    4.5 attacks per second.
     
  8. Damric

    Damric IncGamers Member

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    Re: A few questions for my throw barb.

    The reason to use a dream or guillames has to do with your high attack speed:

    Let's assume dual warshikes for 3.5fpa with an average weapon damage of 13k per second. (this is all using the figures you provided).

    Dream adds 1-648 unsynergized, adding 2300 average per second, a nice increase :) and will take care of PI's so you can use warshikes.

    Yes, crushing blow is only 1/2 effective on ranged weapons. but when you are throwing at 3.5fpa, you are hitting a cb way more often. This is why strafers with high cb can take down act bosses so fast.

    Another two helms I did not mention: Giant skull, and Crafted blood helm.

    Giant skull has knockback, crushing blow, str bonus, and TWO sockets. You can put two 30+ max damage jewels in this thing for some serious damage boost.

    The ultimate helm is the crafted blood helm:

    I have one with visionary mod, 10% deadly strike, and two barb combat skills. they can also have 2 sockets. They come with life leech and +life.

    In 1.13 do you really need Arreat's? In 1.10 they gave you an annihilous (at which time I retired my arreat's). In 1.11 they gave you the hellfire torch. How much more stacked resists and skills do you need? Just something to think about.

    I like ghoulhide, not for the low damage increase, but for the +800 raw attack rating versus undead (think angellics bonus).
     
  9. DH Amazon

    DH Amazon IncGamers Member

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    Re: A few questions for my throw barb.

    Are you really using only eth weapons for normal pvm play.
    What you do when these run out (with max speed you throw both hands in ~60 seconds, for typical pvm those might last couple mins)? How many eth sets you have in stash?



     
    Last edited: Aug 19, 2010
  10. RealmOftheWolf

    RealmOftheWolf IncGamers Member

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    Re: A few questions for my throw barb.

    I alternate between weapon switch non eth glimmers and eth lacerators, I never really need the extra 6 levels of bo.
     
  11. RealmOftheWolf

    RealmOftheWolf IncGamers Member

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    Re: A few questions for my throw barb.

    @DH Amazon
    Actually I just weapon switch from lacerator to non eth glimmers or dual eth warshrike. The prices of throw weapons arn't generally high so you can pick up a few pair for ist. I picked up 3 190+ eth lacerators for ist + Um. I also use double swing when its safe as a barb is still a one tough bloke after all the bonuses.

    @Damric
    Ghoulhide
    Throw Barbs generally have plenty of Attack rating depending on the build and the most dangerous undead don't have a huge amount of defense but a valid option if somehow a throw barb neglected their dexterity and providing you don't need the IAS.

    Guillames
    Its never made too much of a difference to my killspeed against bosses unless I went in with double swing and against mobs its uneeded. Im faster in all non boss areas of the game without guillaumes so the few extra seconds per boss never bothered me.

    Giant skull is a good helm........ No gripes with it.

    Blood crafts would be godly with the right mods obviously but im unlucky at crafting, I've been trying for one for months but ain't had too much luck.

    I need enough to hit 75% to Light and Cold and if I can do that without resorting to charms I generally do.

    50 Natural resists
    30 from Torch+anni (Realistically)
    30 from Fort

    110 cold+Poison
    145 Light
    150 Fire

    Enough apart from light.

    I pick it because it has a lot of good mods offensively and defensively and is not purely for the resists.

    2 Barb skills and 2 combat skills gives small increases in everything but when combined with the other mods such as Dual stats/bonus to attack rating is pretty hard to top in my opinion. Not saying its the ultimate helm just more than adequate .

    Around 30ed and 60% bonus to attack rating is given from this helm alone if ive correctly interpreted the 20/20 str/dex into the correct ed amount.

    It was never for the resists although it does help.

    A blood helm would just be amazing but I doubt I could get the right roll off the bat.

    Now Dream, I just never saw the point in it whatever cant be killed after one casting of amp is generally left behind or left for the merc to chop away from it as its not worth wasting time on but after 33% chance to cast very few stay immune after amp. Mostly uniques.

    It would soon mount up but don't agree it would be the best option.........Glimmers would be better^^
     
  12. Pailon

    Pailon IncGamers Member

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    Re: A few questions for my throw barb.

    I know that amp doens't help Gimmer much but it gives a "I can take it all down" approach. if you REALLY want to have the wep switch go ahead (again I am not a thrower fanatic/super amazing guy with them)
     

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