A Few Meleementalist Ideas I was wondering about meleementalists, a build that no one ever makes, and I'm sure most of you know in 1.09 all the elementalist builders said "Leave Hurricane and Armageddon to the meleementalists." I was confused by that phrase. Just LEAVE it to a class that one makes or even bothers to try out? So I was thinking, now that there's synergies and all and it's 1.10, I've just got a few ideas on making one... Stats and Gear Strength: Enough for gear and possibly more than you may need just incase you want more damage. Don't put any extra points if you're planning on using a thunder maul such as earth shifter though . Dexterity: AR will be a tough problem if you max OS or SoB, so if you're not maxing HoW and you're not using something like aldur's or +% AR, you might need a lot dex. One handed? Enough for max block of course. If it's 2 handed and you've got enough gear to support AR and skills, just leave it at base or just a few points. Vitality: Pump pump pump! (If it's SoB or HoW). If it's an Oak Sage you're gonna use, pump, don't pump pump pump (see the difference?) Energy: ...Base, but unless you're not going to max a summon and your going pure melee with high damage elemental skills, then put a few points. Gear Weapon (1): Preferably an Aldur's as long as you have either one other part (the boots or armor are much better to have than the helm) for the 150% AR. If you have the full set then great! That's 350% ED right on the spot. Weapon (2): Earthshaker for the +3 elemental skills along with some nice Melee bonuses. Also, with Blind and KB it helps you kill an enemy without too much trouble of being whacked back by them . Weapon (3): Any Exceptional Mace and a Hexfire will do, believe it or not! The only exception is the Barb Stump... You might want to consider using Fleshrender or a Dark Clan Cudgel (this has extra AR so it helps heaps) Weapon (4): Earthshifter, Nord's Tenderizer, Baranar's, or a Schaffer's are all excellent choices, especially the baranar's for the huge AR bonus. In fact, a Baranar's might just be better than an Aldur's. Actually...on second thought...it sort of is . Weapon Switch: You might want to put preferably a Call To Arms or Heart of the Oak with a Lidless Wall. You can cast some of your spells such as Hurricane, Cyclone Armor, or Armageddon with those and switch back to your melee weapon. Helm (1): Cerebus' Bite (!) These aren't cheaper than a Jalal's, but this is seriously the helm you must use! Try to find it almost perfect too, with the extra 120% AR. Don't forget that it also has life leech, open wounds, a very low lvl requirement. Helm (2): A Spirit Keeper is a great choice too, as it's an extremely safe helmet for your druid (max resists, absorbs, resists, FHR...highest defense out of all unique druid helms). Armor (1): The armor that you'll really be needing is a Leviathan. Now, I know that most people feel uncomfortable with it's color (especially if you're going to use a Cerebus' Bite which is white o_o) It's got a huge amount of strength (believe me, if you're determined to use something along the lines of an Earthshifter or CBasher, you'll need this) and Damage Reduction, which is very important. Armor (2): Gladiator's Bane It's mods are very useful for a druid like you, and if you can't afford something as expensive such as an Arky, upgraded Shaft or Levi, this is a great choice nonetheless. Armor (3): DolUmBerIst Chains of Honor is an excellent choice. In fact, this is what you should use if you can afford the runes and if you get it in an armor better than Leviathan. *OPTIONAL* Shield: A Lidless Wall of course for the caster switch, and preferably a Stormshield or a Moser's will do. Gloves (1): You might want to find some rare gloves with dual leech or better yet, Soul Drainers. Gloves (2): Steelrend is a good choice for the 60% ED. Ring #1: A BK Ring or a Stone of Jordan will do perfectly well, but preferbaly a BK Ring. Ring #2: If you haven't retrieved Cannot Be Frozen yet then use a Ravenfrost. Don't forget that it also gives a huge AR bonus which helps a lot. Belt: Verdungo's Hearty Cord/String of Ears for the Damage Reduction and the Life Leech/Huge vitality bonus. Boots: Aldur's boots will do mighty fine, and just using this and the weapon will already give you 150% AR. Skills There are TONS of ways you can go with a meleementalist. *I wont go into detail of why to use the skills, but as for the spirits it's really up to you what you want to max depending on how much life/tanking ability and damage you want* 20 Any Spirit 20 Armageddon 20 Fissure 20 Any fire skill to synergize armageddon 10 Dire Wolves 10 Grizzly 1 in prereqs 20 Any Spirit 20 Hurricane 20 Cyclone Armor 20 Twister (not tornado as twister has stun) 20 Grizzly 1 in prereqs 20 Any Spirit 10 Hurricane 10 Cyclone Armor 10 Armageddon 10 Fissure 10 in any fire skill to synergize Geddon 10 in any wind skill to synergize Hurricane 20 Grizzly OR divide two 10 pts into Geddon and Hurricane. These are just ideas, though. I was just wondering if anyone could create a meleementalist guide as my favorite classes are the ones that are capable of being battle mages, so I'm very interested in this particular one. Any thoughts?