A few hybrid questions 1) I know "-enemy resistance" increases the poison lenght, but does it increase the poison damage more than "+poison damage" as well, when the enemy resistance is already in the negatives? 2) Enigma or Bramble, that's a tough question. At the moment I'm leaning to bramble, because the aura is great for skellies, fhr, res and of course more poison damage. Tele would be neat, but I think I would need to change gear to tele with reasonably frames (> 45% fcr or even more?). Is 20% fcr from trang gloves enough to cast nova, summon and curses? 3) Clay golem for slowing, or Iron golem from insight runeword? Experiences how ofter IG dies with decent amount of skills/disappears is needed. 4) One point into revive, or dump those skill points needed to get revive into SM? Thanks.