Nazdakka said:
Does that make TS not worth the effort for other builds?
Not necessarily. For instance, an aspiring phys damage martial artist has little choice but to use TS if she's using anything other than two claws.

Even the c/cer will do much better with TS if only her primary claw has great mods.
A lot of the real answer depends on how efficient you are charging up. That's not just a matter of skill (since TS doesn't take much) but also of factors like your CtH, sturdiness, connection, and tactics.
I was thinking of making a C/C Nat's Assassin looking something like this:
20 TS
1 DC
20 Blades of Ice
20 Pheonix Strike
Rest in Shadow Tree
(BoI because I just know I'll get annoyed at mis-charging my PS)
Well, I've used the Max TS/ 1 point DC release myself, and I like it. Not because it was terribly efficient, but because I find using exclusive DC to be monotonous...and hard on the ears.
A couple of things though. In 1.10+ it's sort of hard to justify dumping points in Tiger Strike when you've already got 20 points of synergy comitted for another elemental chargeup. I'm not saying it can't be a good approach, only that from a skills standpoint, Tiger Strike does relatively little to build on an elemental chargeup investment.
Also, I love BoI but it's not the most powerful skill in the world. It should be mentioned as well that Phoenix3 is the *least* difficult Phoenix charge to release, and overall more useful for freeze than BoI. BoI is tons better for concentrated damage though. My BoI Assassins tend to use BoI for cold damage and Phoenix3 for freeze except in specific circumstances like confined areas. In situations like the Maggot Lair, BoI really shines.
