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A discussion about a ghost

Hello. I always did enjoy two kinds of chars. The ones that were bred for specificity, i.e zealots vs zealots, and true versatility. A character that can stand up against oneone, anytime, and usually win.

I normally had one of each, though my fascination was usually only bound to one at a time. At the moment i enjoy versatility. At first i made alot of calculations on a javazon, but ended up concluding that nomatter how general versatile she might be, single element would never work, especially in pubs. Some tard is always using 95%res+absorb, and i want to fight anyone, anyday.

So my search led me to the Ghost, which i clearly see as THE most versatile character in the game. Very few weaknesses. Multiple sources of damage. Fun to play. HARD to play. stylish. She has it all.

But i would like to make a discussion about the build i had in mind for her, which is:

Skill:
20 CM
20 venom
20 MB

These are the essentials, they cannot be argued.

13 fade(lvl 42+%8dr) with all gear
18 clawblock(lvl 26(60%) with all gear
10 cloak of shadows

Thats the fillers


And finally the One Point wonders
Bladeshield
Bladefury
WoF
Shadow masters

Items

Claws: Primary +2, ias, 200ed+ fools 2 socket or the like(um um). Offhand: Chaos suwayyah, preferrably with +3 CM/MB

Armor: Enigma low str armor, probably a gothic plate. Secondary fortitude

Helm: +2/20fc/%ar pr lvl would be ideal. Socketed Jah.

Gloves: Magefists upped

boots: Eth. treks

belt: Spider

Rings: 1x 10 fc+mana+AR + 1 ravenfrost

Amu: .08 highlords, probably hard to find.

Charms: 31 x 3/xx/18-20's, 6 x 3/xx/5 fhr, torch and anni. Possibly a few 20/17's instead of 3/xx/18-20's.


Prebuffing:
Demonlimb for ENCHANT
CTA+spirit for BO
2x +3 shdw dcpln +3 venom claw (hard to come by), bramble, trang gloves, 2x soj, +3 shdw amu
10 shdw skillers to buff fade and venom

To sum it up:

65 fc
48 fhr
50%dr
75% OW
75-80% DS
lvl 56 venom along with +75% psn dmg (which is 150 due to a bug ive heard)(that is, with everything being perfect which it probably wont
max res
max ww speed, max trap laying speed(due to the wsm bug)
High ar (fools, sharp scs, %ar circlet, enchant, ar on rings. )
high dmg (a high venom coupled with high physical)

A little note. Since bramble is used for buffing, it has no real use over fortitude against opponents where you dont need to teleport(i.e vs barbs)

Yes yes, i realise that this build can only be realised by the extensive prebuffing. This is however not a thing that i mind, and i will probably have a standard setup available for easy opponents.

Thoughts?
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