A discussion about a ghost
Hello. I always did enjoy two kinds of chars. The ones that were bred for specificity, i.e zealots vs zealots, and true versatility. A character that can stand up against oneone, anytime, and usually win.
I normally had one of each, though my fascination was usually only bound to one at a time. At the moment i enjoy versatility. At first i made alot of calculations on a javazon, but ended up concluding that nomatter how general versatile she might be, single element would never work, especially in pubs. Some tard is always using 95%res+absorb, and i want to fight anyone, anyday.
So my search led me to the Ghost, which i clearly see as THE most versatile character in the game. Very few weaknesses. Multiple sources of damage. Fun to play. HARD to play. stylish. She has it all.
But i would like to make a discussion about the build i had in mind for her, which is:
Skill:
20 CM
20 venom
20 MB
These are the essentials, they cannot be argued.
13 fade(lvl 42+%8dr) with all gear
18 clawblock(lvl 26(60%) with all gear
10 cloak of shadows
Thats the fillers
And finally the One Point wonders
Bladeshield
Bladefury
WoF
Shadow masters
Items
Claws: Primary +2, ias, 200ed+ fools 2 socket or the like(um um). Offhand: Chaos suwayyah, preferrably with +3 CM/MB
Armor: Enigma low str armor, probably a gothic plate. Secondary fortitude
Helm: +2/20fc/%ar pr lvl would be ideal. Socketed Jah.
Gloves: Magefists upped
boots: Eth. treks
belt: Spider
Rings: 1x 10 fc+mana+AR + 1 ravenfrost
Amu: .08 highlords, probably hard to find.
Charms: 31 x 3/xx/18-20's, 6 x 3/xx/5 fhr, torch and anni. Possibly a few 20/17's instead of 3/xx/18-20's.
Prebuffing:
Demonlimb for ENCHANT
CTA+spirit for BO
2x +3 shdw dcpln +3 venom claw (hard to come by), bramble, trang gloves, 2x soj, +3 shdw amu
10 shdw skillers to buff fade and venom
To sum it up:
65 fc
48 fhr
50%dr
75% OW
75-80% DS
lvl 56 venom along with +75% psn dmg (which is 150 due to a bug ive heard)(that is, with everything being perfect which it probably wont
max res
max ww speed, max trap laying speed(due to the wsm bug)
High ar (fools, sharp scs, %ar circlet, enchant, ar on rings. )
high dmg (a high venom coupled with high physical)
A little note. Since bramble is used for buffing, it has no real use over fortitude against opponents where you dont need to teleport(i.e vs barbs)
Yes yes, i realise that this build can only be realised by the extensive prebuffing. This is however not a thing that i mind, and i will probably have a standard setup available for easy opponents.
Thoughts?
Hello. I always did enjoy two kinds of chars. The ones that were bred for specificity, i.e zealots vs zealots, and true versatility. A character that can stand up against oneone, anytime, and usually win.
I normally had one of each, though my fascination was usually only bound to one at a time. At the moment i enjoy versatility. At first i made alot of calculations on a javazon, but ended up concluding that nomatter how general versatile she might be, single element would never work, especially in pubs. Some tard is always using 95%res+absorb, and i want to fight anyone, anyday.
So my search led me to the Ghost, which i clearly see as THE most versatile character in the game. Very few weaknesses. Multiple sources of damage. Fun to play. HARD to play. stylish. She has it all.
But i would like to make a discussion about the build i had in mind for her, which is:
Skill:
20 CM
20 venom
20 MB
These are the essentials, they cannot be argued.
13 fade(lvl 42+%8dr) with all gear
18 clawblock(lvl 26(60%) with all gear
10 cloak of shadows
Thats the fillers
And finally the One Point wonders
Bladeshield
Bladefury
WoF
Shadow masters
Items
Claws: Primary +2, ias, 200ed+ fools 2 socket or the like(um um). Offhand: Chaos suwayyah, preferrably with +3 CM/MB
Armor: Enigma low str armor, probably a gothic plate. Secondary fortitude
Helm: +2/20fc/%ar pr lvl would be ideal. Socketed Jah.
Gloves: Magefists upped
boots: Eth. treks
belt: Spider
Rings: 1x 10 fc+mana+AR + 1 ravenfrost
Amu: .08 highlords, probably hard to find.
Charms: 31 x 3/xx/18-20's, 6 x 3/xx/5 fhr, torch and anni. Possibly a few 20/17's instead of 3/xx/18-20's.
Prebuffing:
Demonlimb for ENCHANT
CTA+spirit for BO
2x +3 shdw dcpln +3 venom claw (hard to come by), bramble, trang gloves, 2x soj, +3 shdw amu
10 shdw skillers to buff fade and venom
To sum it up:
65 fc
48 fhr
50%dr
75% OW
75-80% DS
lvl 56 venom along with +75% psn dmg (which is 150 due to a bug ive heard)(that is, with everything being perfect which it probably wont
max res
max ww speed, max trap laying speed(due to the wsm bug)
High ar (fools, sharp scs, %ar circlet, enchant, ar on rings. )
high dmg (a high venom coupled with high physical)
A little note. Since bramble is used for buffing, it has no real use over fortitude against opponents where you dont need to teleport(i.e vs barbs)
Yes yes, i realise that this build can only be realised by the extensive prebuffing. This is however not a thing that i mind, and i will probably have a standard setup available for easy opponents.
Thoughts?