A couple of questions and thoughts

Siindre

Diabloii.Net Member
A couple of questions and thoughts

A couple of questions and thoughs I have.

Sorry for the wall of text guys.


1. In D2 every class has a "specc" And in that specc, there is mostly just 1 abillity to use.
That is the only thing I don't like about D2. In the gameplay video all classes use multiple spells, and I would love to use more then just one or two abilities.
I've seen the skill trees and I know I cant use all the spells, but using 3-4 that are almost equaly powerfull would be awsome.


2. I don't have any knowledge about stats.
I would like to know if the stats are going to be the same as in D2 or if they are going to be more like WoW stats.
(For those who don't know the WoW stats, you just get them, you can't choose where to put them)


3. Has blizzard said anything about respeccing. (Like in WoW) That is also one thing I dont like about D2.
If I want to play both a Javazon and a Bowzon, I have to make two different characters.
That sucks, because I've never been that "rich" in D2, so getting good enough gear for all the chars have been hard.
All types of Sorceresses basicly use the same gear, and I've never been able to get 2 full Tal'Rasha's or even one Tal and one uniqe "set".


4. Will questing be like D2 or more like WoW where you can choose what quests to do, and chains of quests that lead to a good reward?
The repetitive quests in D2 starts to get boring after the 100th time you do them.
If there is a number of quests, and you can choose which one to do it would make for a funnier game to complete multiple times.


5. In D2 you are not skilled if you dont have this and that item on this and that char.
I would like for a more WoW like item system. You find an item in a high lvl zone and if it fits your char you can use it without being called a noob for not having the best item.
I would hate for D3 to become repetitive in items as D2 is now.


6. The looting system in D2 is crap. You kill the baal on a high lvl char in a nightmare baalrun with alot of MF, so he drops an item you would like and is dropped because of your MF.
Then some low lvl who didnt help at all in killing baal snatches it away form you in an instant.
I read somewhere that monsters will drop individual loot for each person that has touched the monster.
And people cant leech on your MF, is this a speculation or is this a fact?


7. Most monsters in D2 now look exactly the same, use the exact same weapons and the exact same spells.
This is alittle stupid cause eventuly everyone knows exactly what every monster does.
If monsters in D3 could use different weapons and spells (Not like 1000 different, but enough to not know exactly what they do at any time) it would challange players more.


8. When you die in D2 it's like "Oh damn, now I have to run back" There is no real penalty, exept gold and XP which is easily regained.
In D3 there should be more of a penalty, or more of a challange to get back to your corpse and stuff.


I would love for thoughts and replies to my thoughts.
 

konnu

Diabloii.Net Member
Re: A couple of questions and thoughts

2. I don't have any knowledge about stats....
Stats are like in WOW, sadly.

3. Has blizzard said anything about respeccing. (Like in WoW) That is also one thing I dont like about D2.
If I want to play both a Javazon and a Bowzon, I have to make two different characters.
That sucks, because I've never been that "rich" in D2, so getting good enough gear for all the chars have been hard.
All types of Sorceresses basicly use the same gear, and I've never been able to get 2 full Tal'Rasha's or even one Tal and one uniqe "set".
Ther will be somekind of respec system. no one knows how it will work yet.

IMO there should be different kind of stats for different sets. Respec is easymode allready and a genorous handout. If you had to find gear for the other spec too it would give you some more longevity to the game.

I think it would be nice if in D3 respeccing would be gradual thing. you could respec few skill points every day. So total respec would take a week. partial respec or just moving few skill points would be very swift process.

4. Will questing be like D2 or more like WoW where you can choose what quests to do, and chains of quests that lead to a good reward?
The repetitive quests in D2 starts to get boring after the 100th time you do them.
If there is a number of quests, and you can choose which one to do it would make for a funnier game to complete multiple times.
Ooh the WOW art of quests. Questing was even made into a profession through the daily quests. I hope D3 won't be like that.

5. In D2 you are not skilled if you dont have this and that item on this and that char.
I would like for a more WoW like item system. You find an item in a high lvl zone and if it fits your char you can use it without being called a noob for not having the best item.
I would hate for D3 to become repetitive in items as D2 is now.
I disagree on this. massively!!

I think there should be no best item. With rare random item generation there should allways be improvement to your items. So you would have something to hunt for even if your char was 2 years old.

I'd hate to see D3 turn into WOW set hunting. everyone has same end game set that looks exactly the same with exactly same stats.

6. The looting system in D2 is crap. You kill the baal on a high lvl char in a nightmare baalrun with alot of MF, so he drops an item you would like and is dropped because of your MF.
Then some low lvl who didnt help at all in killing baal snatches it away form you in an instant.
I read somewhere that monsters will drop individual loot for each person that has touched the monster.
And people cant leech on your MF, is this a speculation or is this a fact?
Doesn't the new loot system make the one that wears MF the leecher? You make the group kill the mobs slower. Just a thought

8. When you die in D2 it's like "Oh damn, now I have to run back" There is no real penalty, exept gold and XP which is easily regained.
In D3 there should be more of a penalty, or more of a challange to get back to your corpse and stuff.
Agree, i would even go sofar as to randomly destroy one item. I really hope they keep the XP losing feature. It was real punishment when your char was 95 or higher. Lag played too big role tho


 

MaLiC

Diabloii.Net Member
Re: A couple of questions and thoughts

Agree, i would even go sofar as to randomly destroy one item. I really hope they keep the XP losing feature. It was real punishment when your char was 95 or higher. Lag played too big role tho
Randomly destroy one item? That would be a completely game breaking idea. Imagine the effects this would have on your character and your own personal attitude. I for one have been extremely rich on D2 at times, but I know if I was playing my old trapsin with perfect gear and perfect jewels and such in every socket and something was destroyed because I died, that would have completely shut me away from the game. I do understand what you are saying, but with the rarity of some items in these games, that would be absolutely ridiculous. Could you imagine finding on of those insane items with a .0001% drop chance only to have it poof because you died? Not only that when you are playing a new game you run up on bad guys that you aren't exactly sure what they do, and BAM some enemy has your number and you die and lose something you are wearing, which now makes you even weaker to the enemy.

I for one hope they stay FAR away from a lot of the mechanics of WoW. Ever since playing it I have spent much time complaining about the drop system and item system. I really wish it was more like D2, but now with D3 I don't have to worry about these things.

Respeccing, IMHO, is a terrible idea as well =/. Now you only have to get one of each character up and then you can just respec it for everything. I really liked D2 in which you could have a PvM char, a PvP char and a MFer. I know a lot of people I am sure will like this idea, but I for one am against it. And just to comment on respeccing in WoW, it takes MUCH longer to level up in WoW as it did comparative to D2, so I can somewhat understand the idea of respeccing as to be good in WoW you essentially have to devote your life to it.

I do hate the auto-attributes as well, not completely sure why the went away from a system I loved in D1 and D2 to a system I hate in WoW. Makes everyone essentially have the same character late game, just different equipment and skills, not really a fan of this either.

Ah well, I just can't wait for the game to come out so all of these questions can be answered for sure, I am so anxious to play it and I know I have quite a while.



 

JonoLith

Diabloii.Net Member
Re: A couple of questions and thoughts

A couple of questions and thoughs I have.

Sorry for the wall of text guys.
No worries mate. You've actually broken this up nicely.

1. In D2 every class has a "specc" And in that specc, there is mostly just 1 abillity to use.
That is the only thing I don't like about D2. In the gameplay video all classes use multiple spells, and I would love to use more then just one or two abilities.
I've seen the skill trees and I know I cant use all the spells, but using 3-4 that are almost equaly powerfull would be awsome.
It seems that the dev team agrees with you that using multiple abilities is more awesome then just a couple. This is apparent in their new UI system, which is, admittedly, pretty much exactly like WoW's UI. Fortunately it's a good system, so why not use it? I'd be shocked if you weren't constantly using multiple abilities.

2. I don't have any knowledge about stats.
I would like to know if the stats are going to be the same as in D2 or if they are going to be more like WoW stats.
(For those who don't know the WoW stats, you just get them, you can't choose where to put them)
More like WoW stats, which I don't really mind. But they have hinted at the idea that there's going to be gems, or talisman or something along that line to alter your stats to be heavier in one thing or another. My guess is that they're trying to eliminate the potential "Gimp Builds" that can happen from a free point system.

3. Has blizzard said anything about respeccing. (Like in WoW) That is also one thing I dont like about D2.
If I want to play both a Javazon and a Bowzon, I have to make two different characters.
That sucks, because I've never been that "rich" in D2, so getting good enough gear for all the chars have been hard.
All types of Sorceresses basicly use the same gear, and I've never been able to get 2 full Tal'Rasha's or even one Tal and one uniqe "set".
Respeccing is 100% in. We don't know how it'll be fully implemented, but it's totally going to be in there.

4. Will questing be like D2 or more like WoW where you can choose what quests to do, and chains of quests that lead to a good reward?
The repetitive quests in D2 starts to get boring after the 100th time you do them.
If there is a number of quests, and you can choose which one to do it would make for a funnier game to complete multiple times.
What it's sounding like is that they're trying to really randomize the whole "Quest Game" side of D3. There'll be a potential of something like 15 quests per act, but only something like 3 will spawn in that iteration of the game you're in. They'll be random, and they'll be some exploration required to do them. Basically they're trying to make then random, and less static.

5. In D2 you are not skilled if you dont have this and that item on this and that char.
I would like for a more WoW like item system. You find an item in a high lvl zone and if it fits your char you can use it without being called a noob for not having the best item.
I would hate for D3 to become repetitive in items as D2 is now.
Can't really help you out on this one. We don't know anything about the way the item system will work in D3.

6. The looting system in D2 is crap. You kill the baal on a high lvl char in a nightmare baalrun with alot of MF, so he drops an item you would like and is dropped because of your MF.
Then some low lvl who didnt help at all in killing baal snatches it away form you in an instant.
I read somewhere that monsters will drop individual loot for each person that has touched the monster.
And people cant leech on your MF, is this a speculation or is this a fact?
The dev team has stated that loot that drops on your screen is YOUR loot. No one else can even see it, and that loot will be generated by YOUR magic find, and no one else. I think it's an awesome change, and very welcome.

7. Most monsters in D2 now look exactly the same, use the exact same weapons and the exact same spells.
This is alittle stupid cause eventuly everyone knows exactly what every monster does.
If monsters in D3 could use different weapons and spells (Not like 1000 different, but enough to not know exactly what they do at any time) it would challange players more.
This is a big long philisophical thing that could happen here, but I'll just say that seeing the synergies that they're adding to old classics, like the fallen having the big brute that empowers them, or the exploding fallen, it could be that they're trying to really vary up the monsters so that players are always kept on their toes, and not just because X monster has 100% more health, but actually acts differently.

8. When you die in D2 it's like "Oh damn, now I have to run back" There is no real penalty, exept gold and XP which is easily regained.
In D3 there should be more of a penalty, or more of a challange to get back to your corpse and stuff.
I think the change in the way they're doing Town Portals speaks to this. In D2 "Running Back" meant hopping into a TP. Your opinion of "running back" being a penalty might change if it means actually going from a checkpoint, and needing to restart a boss fight.

I would love for thoughts and replies to my thoughts.
And now you have them! Enjoy my brain in your brain!


 

konnu

Diabloii.Net Member
Re: A couple of questions and thoughts

Randomly destroy one item? That would be a completely game breaking idea. Imagine the effects this would have on your character and your own personal attitude. I for one have been extremely rich on D2 at times, but I know if I was playing my old trapsin with perfect gear and perfect jewels and such in every socket and something was destroyed because I died, that would have completely shut me away from the game. I do understand what you are saying, but with the rarity of some items in these games, that would be absolutely ridiculous. Could you imagine finding on of those insane items with a .0001% drop chance only to have it poof because you died? Not only that when you are playing a new game you run up on bad guys that you aren't exactly sure what they do, and BAM some enemy has your number and you die and lose something you are wearing, which now makes you even weaker to the enemy.
I'm currently playing a game where you lose all gear when you die. It just forces players to wear what they can afford to lose. I love the excitement it creates, you put your assets on line when you go pvp. You can go really cheap and weak or put the best **** on, bring friends and just own. But i get what you're saying, pve deaths in D2 are just sad luck/lag issues mostly. I wear the top gear in pve where you have very very low chance of death and that gear costs ALOT. When i go pvp i wear cheaper. I'd like to see this in D3 too.


 

Siindre

Diabloii.Net Member
Re: A couple of questions and thoughts

It seems that the dev team agrees with you that using multiple abilities is more awesome then just a couple. This is apparent in their new UI system, which is, admittedly, pretty much exactly like WoW's UI. Fortunately it's a good system, so why not use it? I'd be shocked if you weren't constantly using multiple abilities.
I dont feel it's so like the WoW UI, I've played WoW for quite a few years along side D2, and the UI in WoW is way bigger and at times to big. The UI in D3 is the Diablo UI, they say it in the gameplay video. "Where the diablo Potion Belt used to be" This is because it is the old UI, they just made it look nicer and smaller.

More like WoW stats, which I don't really mind. But they have hinted at the idea that there's going to be gems, or talisman or something along that line to alter your stats to be heavier in one thing or another. My guess is that they're trying to eliminate the potential "Gimp Builds" that can happen from a free point system.
I guess WoW stats are alright.. It's one less thing to worry about doing wrong xD But It also sucks alittle, cause when I lvled my Barbarian, I already had some Immortal King laying around, among those, the mace. And for the mace you need 226 str.. I spent ALL my points in Str at first to get the 226 requiered. -the stuff I got from the other planed gear.

Respeccing is 100% in. We don't know how it'll be fully implemented, but it's totally going to be in there.
Nice. Then I can play different types of Wizards and use the same char and gear. Like we could't do in D2.

What it's sounding like is that they're trying to really randomize the whole "Quest Game" side of D3. There'll be a potential of something like 15 quests per act, but only something like 3 will spawn in that iteration of the game you're in. They'll be random, and they'll be some exploration required to do them. Basically they're trying to make then random, and less static.
NICE! That made my day.. Den of Evil has gotten kinda boring over the years if you catch my drift.


The dev team has stated that loot that drops on your screen is YOUR loot. No one else can even see it, and that loot will be generated by YOUR magic find, and no one else. I think it's an awesome change, and very welcome
Nice. I curently have 500% MF on my sorc, so I have good items dropping quite alot. But there are always someone there to pick them up on baalruns ;P (Yes I know, there might be someone else who got the killingblow and its "their" items)

This is a big long philisophical thing that could happen here, but I'll just say that seeing the synergies that they're adding to old classics, like the fallen having the big brute that empowers them, or the exploding fallen, it could be that they're trying to really vary up the monsters so that players are always kept on their toes, and not just because X monster has 100% more health, but actually acts differently.
That's nice, cause now adays everyone know exactly what to do when encountering what monster.

I think the change in the way they're doing Town Portals speaks to this. In D2 "Running Back" meant hopping into a TP. Your opinion of "running back" being a penalty might change if it means actually going from a checkpoint, and needing to restart a boss fight.
I think that townportals should be forbidden, atleast nerfed somehow. The idea of checkpoints in the beginning, middle and end of a dungeon is better to me.

And now you have them! Enjoy my brain in your brain!
AAaaaaahh!! Braaaiins!




Respeccing, IMHO, is a terrible idea as well =/. Now you only have to get one of each character up and then you can just respec it for everything. I really liked D2 in which you could have a PvM char, a PvP char and a MFer. I know a lot of people I am sure will like this idea, but I for one am against it. And just to comment on respeccing in WoW, it takes MUCH longer to level up in WoW as it did comparative to D2, so I can somewhat understand the idea of respeccing as to be good in WoW you essentially have to devote your life to it.
I for one like almost all the chars and all the speccs in D2, and it sucks to have a wanting for 28 (random number) different characters when I cant.. Respeccing would be awsome for me cause then I can lvl just 1 of each char and when I feel like trying something new, I respecc.

I do hate the auto-attributes as well, not completely sure why the went away from a system I loved in D1 and D2 to a system I hate in WoW. Makes everyone essentially have the same character late game, just different equipment and skills, not really a fan of this either.
With equipment and skills comes differet characters. Think about it.. Equipment gives bonuses, not all have the same.. Having a multiple of skills to use at all times makes your char unique. No one will use the same skill comboes as you. That makes every char you play as unique as the next.

In D2 everyone has the same char. A hammerdin uses the same skill all the time, and every hammerdin wants the exact same gear, many have that aswell.. Theya re just copies..
The same for every kind of sorc, if it is a MF or a max dmg sorc, they essentialy use the same gear.

Ah well, I just can't wait for the game to come out so all of these questions can be answered for sure, I am so anxious to play it and I know I have quite a while.
I cant wait for it eaither.. I'm like a litte kid on christmas morning already.. -,-


 

MaLiC

Diabloii.Net Member
Re: A couple of questions and thoughts

I'm currently playing a game where you lose all gear when you die. It just forces players to wear what they can afford to lose. I love the excitement it creates, you put your assets on line when you go pvp. You can go really cheap and weak or put the best **** on, bring friends and just own. But i get what you're saying, pve deaths in D2 are just sad luck/lag issues mostly. I wear the top gear in pve where you have very very low chance of death and that gear costs ALOT. When i go pvp i wear cheaper. I'd like to see this in D3 too.
Ok, so you would essentially have to gimp yourself and character to go into PvP? That just seems like such a terrible idea to me.

What game do you lose all your gear when you die, unless you are referring to playing hardcore?



 

Siindre

Diabloii.Net Member
Re: A couple of questions and thoughts

Loosing gear is stupid, I hate the idea.. It would ruin the game for me.. I'm playing on a computer that has some FPS lagg sometimes, and if I get one of those lags when I'm around powerfull monsters I usualy die. And If I could loose a piece of equipment when I would be TO carfull, I woudn't do ****, I'd just stay in town all day waiting for a Max lvl to come do stuff for me lol
 

Ishtor

Diabloii.Net Member
Re: A couple of questions and thoughts

1. In D2 every class has a "specc" And in that specc, there is mostly just 1 abillity to use.
That is the only thing I don't like about D2. In the gameplay video all classes use multiple spells, and I would love to use more then just one or two abilities.
I've seen the skill trees and I know I cant use all the spells, but using 3-4 that are almost equaly powerfull would be awsome.
Useing multiple abilities will bea good thing, as long as they can give it the diablo feel at the same time, I like how simple diablo's game play is, it really allows you to focus on everything else instead of what skill your using. It really easy to pick up and play, and i would hate for this to change.

2. I don't have any knowledge about stats.
I would like to know if the stats are going to be the same as in D2 or if they are going to be more like WoW stats.
(For those who don't know the WoW stats, you just get them, you can't choose where to put them)
Like others have said, i dont like it but it will be like WOW stat system. This is one of the things that can seperate a good from a bad player. A bad player could go online and buy the best gear but would still suck if they do not know how to invest there stats. this is gone, and other than player skill, nothing else will seperate the bad from good players. For certian charecter this will hurt certain spec, like the Wizard melee spec people have talked about wont be nearly as good as it could have been if you could put in your own stats.

3. Has blizzard said anything about respeccing. (Like in WoW) That is also one thing I dont like about D2.
If I want to play both a Javazon and a Bowzon, I have to make two different characters.
That sucks, because I've never been that "rich" in D2, so getting good enough gear for all the chars have been hard.
All types of Sorceresses basicly use the same gear, and I've never been able to get 2 full Tal'Rasha's or even one Tal and one uniqe "set".
the thing is even though you can respec now, you still wont be able to play both form of the amazon unless you can afford the gear, you still will need to be "rich" as you say to do both still, you just wont have to spend the time leveling.

4. Will questing be like D2 or more like WoW where you can choose what quests to do, and chains of quests that lead to a good reward?
The repetitive quests in D2 starts to get boring after the 100th time you do them.
If there is a number of quests, and you can choose which one to do it would make for a funnier game to complete multiple times.
is you played wow, you should relise there where only really couple basic quest.
1) kill this many of this type of enemy
2) kill this enemy to find this many of this item
3) kill the boss mob
4) Escort quest
5) pick this item up off the ground

some other quest had some differnece, but like bomb this stuff while you fly quest provided no challenge because you cou.d not die, and if you did not complete it, go for another ride and go again.

no matter what technically you will do the same quest over and over again, it will just have a different name and some minor differences.

5. In D2 you are not skilled if you dont have this and that item on this and that char.
I would like for a more WoW like item system. You find an item in a high lvl zone and if it fits your char you can use it without being called a noob for not having the best item.
I would hate for D3 to become repetitive in items as D2 is now.
i agree and disagree, even in wow you used the samed geared as everone else that was the same classand spec for most part (as long as you can keep up at the end game stuff lol). I would like to see more items that would be a good item to have, not better or worse than another tiem you could equip, but where you would loosesomething and gain something of equal value and importance.

6. The looting system in D2 is crap. You kill the baal on a high lvl char in a nightmare baalrun with alot of MF, so he drops an item you would like and is dropped because of your MF.
Then some low lvl who didnt help at all in killing baal snatches it away form you in an instant.
I read somewhere that monsters will drop individual loot for each person that has touched the monster.
And people cant leech on your MF, is this a speculation or is this a fact?
this is one of those thing, if you where doing mf runs why are you haveing other people help you kill baal. either way they changed the looting system, i dont thin you have to touch the mob, because that would not be fair, i think you will have to be close to the monsters when they die. some charecter that can hit multiple creature and can kill them before the classes that can hit only one monster at time would be at a to huge of a disadvantage.

7. Most monsters in D2 now look exactly the same, use the exact same weapons and the exact same spells.
This is alittle stupid cause eventuly everyone knows exactly what every monster does.
If monsters in D3 could use different weapons and spells (Not like 1000 different, but enough to not know exactly what they do at any time) it would challange players more.
i agree with this, and what it look like, atleast with what we seen with the fallen, groups of enemies will have more variety in them, and will give a little bit more of a challenge then before.

8. When you die in D2 it's like "Oh damn, now I have to run back" There is no real penalty, exept gold and XP which is easily regained.
In D3 there should be more of a penalty, or more of a challange to get back to your corpse and stuff.
No sir, loosing experience is bad enough. and if they make gold some how a vauable currency as i think they stated they want to do so they have a more controlled currency in the game that would hurt to much by itself. and item being destroyed if you die, that was the worse idea ever. if you want a heavier penalty for dieing play Hard Core. This should stay it is.


 

konnu

Diabloii.Net Member
Re: A couple of questions and thoughts

Ok, so you would essentially have to gimp yourself and character to go into PvP? That just seems like such a terrible idea to me.

What game do you lose all your gear when you die, unless you are referring to playing hardcore?
http://www.eveonline.com/

It's entirely different game. It's just not sensible in the game to take your family jewels with you when you go to Irak. not that it has those, it's a scifi game, but you get the picture. You use the top gear to make money(grind) to afford to war and defend your assets and territory. You can choose what items you risk, if your incomes are low, you'd use low end items at pvp. If you're filthy rich and make money like blizzard, you can use a bit better gear but no one uses the top gear anyway. In pvp most people lose items and money but if you're very good you can earn as a pirate. But again, it's totally different game. You can't compare it to any other rpg really


 
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