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A Challenge to v1.10 Hell

So in the the latest rune-rant thread, Borlag explained that he does massive runs, and that's how he gets very high runes.

Lprman also expressed interest in a long game session in order to find the buggers.

I have another thought. More extreme than the two before mine.

Imagine taking a character. Have him/her twinked to the gills and a very high lvl (90+) and then run the ENTIRE hell difficulty with him/her. In one game. No "Save and Exit". No muling once in the game. One game. On /players8. Full clears, no parking. Ancients, of course, don't need to be done, but you would walk through there to get to WSK lvl 1.

Also, whatever level of Nith's area has the bugged insta-death poison vipers could be skipped because of the impending doom, but NO other areas would be allowed to be left with a monster alive. And I am including all side areas, like the swampy pit in act 3 flayer jungle and the other 6 tombs in the Canyon.

I have done this in Hellfire v1.01 with my sorc. I cleared the entire hell diff in one shot once she was in her high 30's for lvl. It was very fun and I earned about 400,000 gold above and beyond my 200,000 I could carry.

Anyway, is anyone interested in this besides me? I would have time for it once this upcoming week is done.

The question then lies in what character to use for the demolishing of hell. Hammerdin would be the obvious choice, able to kill anything in the game while carrying moderate MF.

MF wouldn't be the concern though, just the icing on the cake. The goal is to kill everything.

IMO, its either my hammerdin or the Shaeffer's Zealot I'm making, who is in act 3 NM (I started him on Sunday).

What do you think? Leave your feedback here.

crg
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