92% Damage Taken Goes To Mana


Diabloii.Net Member
92% Damage Taken Goes To Mana

With maxed tk/es, why does this not work (besides mana burn)? Is it capped a certain point?


Diabloii.Net Member
The mana recharged is only recharged from the physical damage you take:

Say you are at 95% damage taken by mana.

And you take 1000 damage.

You lose 750 mana
You lose 50 life
You gain ~45 mana from your Damage-Mana gear.

So with NO damage to mana you end up with losing 750Mana and 50Life
And with 92%Damage to mana you end up losing ~700Mana and 50Life

So there is not too much difference.


Diabloii.Net Member
Yep, as said above, "Damage Token Goes to Mana" mod has nothing to do with reducing physical damage.


Diabloii.Net Member
When a player is damaged by ES, the resultant damage to mana is given by the following formula:

Damage to Mana = total damage * ES% * TKMod
TKMod = 2 - (6.25 * TK)

Where ES% is the percentage of damage absorbed by ES, and TK is the number of hard points invested into Telekinesis. With a slvl 20 Telekinesis (which will be assumed for all future calculations), TKMod = .75.

Anyway, the Mana *BOOST* that results from the DGtM mod is given by the following formula:

Boost to Mana = total damage * (1-ES%) * DGtM%

Where ES% is again the percentage of damage absorbed by ES, and DGtM% is the percentage of Damage Goes to Mana from your gear.

Now, the goal of this excercise is to find a value of DGtM% that will entirely offset the mana reduction from a certain level of ES. As a result, let's set Boost to Mana and Damage to Mana equal to each other and solve for ES%.

Total Damage * ES% * TKMod = Total Damage * (1-ES%) * DGtM%
ES% * TKMod = DGtM% - (ES% * DGtM%) _______ (dividing both sides by Total Damage)
ES% * TKMod + (ES% * DGtM%) = DGtM% _______ subtracting (ES% * DGtM%) from both sides
ES% (TKMod + DGtM%) = DGtM% _______ factor out the ES%
ES% = DGtM% / (DGtM% + TKMod) _______ divide both sides by (DGtM% + TKMod)

Assuming a TKMod of .75 (20 hard points in Telekinesis), we get the following data points where DGtM perfectly offsets Energy Shield.

50% ES (slvl 7) is offset by 75% DGtM%.
75% ES (slvl 20) is offset by 225% DGtM%.
80% ES (slvl 25) is offset by 300% DGtM%.
82% ES (slvl 27) is offset by 342% DGtM% (this is the maximum achievable offset).

Playtesting confirms that with the proper amount of DGtM, a sorceress's mana ball won't budge, and as long as she has enough mana to absorb the initial hit, her ES will remain active. I have yet to test the DGtM setup against a mana burner, but I'm very interested to see what happens. If the DGtM triggers AFTER the mana burn, it's possible that a decent amount of DGtM will make a Sorceress mana-burn proof (although I suspect it's more likely that the DGtM will apply BEFORE the mana burn).

Now, where can a Sorceress *get* DGtM gear? Actually, a lot of it is pretty cheap. Here's a list of the best items at each slot.

~Nightsmoke Belt (50% DGtM)
~Naj's Armor (socketed with Ith) or a 4os Armor with 4 Iths (60% DGtM)
~Howltusk or Cow King's Helm socketed with Ith (50% DGtM). A triple-Ith helm would have 45%.
~6os One-handed weapon stuffed with perfect Dun jewels (72%). The Rift runeword provides 38% and has the advantage of not being unable to kill anything.
~4os shield stuffed with Iths (60% DGtM)
~Angelic Ammy (20% DGtM)
~Carrion Wind (10% DGtM)
~Aldur's Advance Boots (10% DGtM).

The Problems: DgtM only affects physical damage, so elemental attackers will still tear through your blue orb in a hurry. DgtM only affects the damage that you receive, so PDR and %DR will make DgtM pretty useless in a real hurry.

Final thoughts: While it's pretty much useless with a very high level of ES, I've been pretty happy with the results of pairing DGtM with a low level ES, like the kind you get when you don't put any hard points in ES, but you keep a Memory staff on switch.

tl;dr- it works just fine, there are just extremely harsh diminishing returns on DGtM with a high-level ES.


Diabloii.Net Member
Re: 92% Damage Taken Goes To Mana

oops, it seems that i fully misunderstand this mod for quite a long time.