75FCR vs 125FCR Hammerdin?

KremBanan

Diabloii.Net Member
75FCR vs 125FCR Hammerdin?

Standard PvM Hammerdin.
How much damage will I sacrifice to get 125 instead of 75?
Is it noticeable when its only PvM?

For 75FCR its the standard items: Zaka, Arach, Mara etc.etc.
For 125 its Spirit, FCR-ring and amu instead etc.etc... you know the drill.


Someone has tried both? The pro is ofc faster tele and hammerswing and con is ofc lesser damage.


And is max block the way to go when its PvM?

Any input?
 

Arutha

Diabloii.Net Member
I always used to have 75%fcr in previous seasons but after going with 125% I can't go back I like the teleing faster and the hammers shooting out faster, yea I lose a little dmg by useing spirit instead of hoz but I still do 14k (with 5 p combats) which seems to be just fine for me I still have max res, I don't have max block tho only in the 60's but I seem to do alright with it. So my vote is 125%.
 

Generator

Diabloii.Net Member
I used hoz instead of spirit for a while b/c I only played pvm, but for both pvm and pvp 125 is much better, faster tele and more dmg/second b/c of faster casting. I have max block and max res w/ spirit as well as hoz btw.
 

oneBlast

Diabloii.Net Member
You don't sacrifice anything with 125fcr.
Only the dmg displayed is a bit lower with 125, but you do a lot more dmg over time.
 

KremBanan

Diabloii.Net Member
Ok, thanks for input. 125 it is then.

Edit: Btw, would you get the last FCR from:
Amulet: +2/10FCR/mods

Ring: 10FCR/mods

Circlet: +2/10FCR/mods tiara? (can they spawn with 10fcr?)

If I go with a FCR-ring I loose 1 skill from SoJ. If I go with FCR-Amulet I would probably get lower resist than Mara. If I go with circlet, I loose life/mana/mf from Shako....
 

Megafusion

Diabloii.Net Member
hmmm i switched my spirit for a umed 195 hoz and i get about 1k more dmg per hammers sure im loosing 35 fcr but the damage is awesome, havent tried the differences yet but ill c how it goes with around 75 fcr... i thubk it will still be ok though...
 

oneBlast

Diabloii.Net Member
Ok, thanks for input. 125 it is then.

Edit: Btw, would you get the last FCR from:
Amulet: +2/10FCR/mods

Ring: 10FCR/mods

Circlet: +2/10FCR/mods tiara? (can they spawn with 10fcr?)

If I go with a FCR-ring I loose 1 skill from SoJ. If I go with FCR-Amulet I would probably get lower resist than Mara. If I go with circlet, I loose life/mana/mf from Shako....
fcr ring would be the cheapest way of getting to the last bp.
Ammys are too expensive (unless you already have one) and for pvm char, shako is invaluable.



 

Sgraffite

Diabloii.Net Member
nah... hoz rules, u actually get a hell load of dmg with that, about 1k more..
It's not necessarily more damage if you are casting slower... Granted the numbers are bigger obviously, but you have to compare the damage per second to know which is more damage.



 

MaliusArcus

Diabloii.Net Member
I have never played a hammerdin, I keep meaning to but dont. So this could be moot, but I am in a similar situation... I want great gear before I start a hammerdin.

I sat and debated with myself for a good two hours about a week ago during a set of pindle runs, started out for hammerdin then focused more on a fireball sorc I was toying around with. You can opt for more dmg (which assuming overall dmg/sec remains equal) and do ok against 1 target, or increase FCR and be more consistently damaging against multiple targets. With hammer since it goes through the target and continues would it not be better to up the speed (unless you sacrifice so much damage that it falls behind)

I dont have all the numbers I would need to complete a formula but I have a rough idea.
 

KremBanan

Diabloii.Net Member
Shako
Enigma MP
Hoto
Spirit 35FCR
Mara
Arach
Wartravelers
SoJ
Rare FCR
Magefist
CTA/Spirit
Anni
Torch
Pala Combats
= Cookie cutter Hammerdin right?
What damage are we talking here?
And will I be able to solo hell in a 8player game(Chaos Sanctuary/Baal)?
 

bobofuzzlymunky

Diabloii.Net Member
My guys gear-

Helm- 140 Um'd Shako
Ammy- 2/2 Seraphs
Armor- 1042 MP Nigma
Weapon- 37 Hoto
Shield- 32%fcr 45 base res Royal Shield Spirit
Belt- Arach
Rings- 2x fcr with res/mana/life/dex
Gloves- Magefist
Boots- 40mf War Travs
SWITCH- 3bocta/spirit

i get 132%fcr with this, which hits the 125%fcr bp... if i rerolled the spirit to get 35%fcr then i could use a soj/bk.

1- you dont need to use an ammy with fcr. use maras/seraphs
2- He solo's hell 8 player games with 12k dmg. NO pcombs/gcs.
3- i do 12k. i use no pcombs. so prolly 12-14k (I DO use anni/torch to clear things up)
 

Dahmer

Diabloii.Net Member
bobo, if you reroll to 35% fcr spirit you still need to use one fcr ring to reach 125

anyway i just been testing around with hero editor on single player to test builds because i got curious

@krembanan :
your setup with 125% fcr turns out doing 15-15k dmg
changing spirit to hoz and fcr to soj you get 16-16k dmg

without the skillers
125% setup -> 11-11k
75% setup -> 13-13k

so basically the more skillers you have the better hitting 125% fcr will be since the difference becomes smaller and smaller between 75% setup and 125% setup :D
 

mythos

Diabloii.Net Member
When I was leveling my liberator i would just switch out greif for wizspike. My setup allowed for 125fcr with 9-10k hammer (higher if another hdin was in game to boost my conc level). My plus skills was quite low, ie wizspike, not hoto and coa instead of shako.

I was able to make baal run games, tele to the throne room and clear a spot for a portal with relative ease in 8 player Hell games.

So i'd say 9k @125 will do the job. Any extra dmg will just make it even easier.
 

Dahmer

Diabloii.Net Member
damn, forgot to add one thing.....
anyway, here's calculations over with dmg over time

a) no skillers setup (not adding conc in calculations since numbers got way too damn big :p)
75% fcr -> 10 frames -> 2.4 casts/second -> 3088 hammers = 444672 per minute
125% fcr -> 9 frames -> 2.6 casts/second -> 2811 hammers = 438516 per minute

b) 9 skillers
75% fcr -> 3920 hammers -> 564480 per minute
125% fcr -> 3643 hammers -> 568308 per minute

basically difference isnt really that big (except when having 9 skillers) but being able to teleport faster while doing same or more dmg over time is more than worth it i guess :D
 

Megafusion

Diabloii.Net Member
im doing 11k dmg with my set up, i got 80 fcr and its ok i guess, not gunna switch the sojs for fcr or hoz for a spirit...
 

Bjam

Diabloii.Net Member
For insane MF I like using HoTo + 35% Spirit to hit 75% FCR. With Enigma and a Torch, Anni, and Mara's your firepower will be more than sufficient. Everything else can be dedicated to boosting MF to 500+ (no switch). As an added bonus, GF should be 400+ too. I use this to run Ball/Meph/Trav Council with excellent results.
 
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