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75FCR vs 125FCR Hammerdin?

Discussion in 'Paladin' started by KremBanan, Nov 12, 2006.

  1. KremBanan

    KremBanan IncGamers Member

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    75FCR vs 125FCR Hammerdin?

    Standard PvM Hammerdin.
    How much damage will I sacrifice to get 125 instead of 75?
    Is it noticeable when its only PvM?

    For 75FCR its the standard items: Zaka, Arach, Mara etc.etc.
    For 125 its Spirit, FCR-ring and amu instead etc.etc... you know the drill.


    Someone has tried both? The pro is ofc faster tele and hammerswing and con is ofc lesser damage.


    And is max block the way to go when its PvM?

    Any input?
     
  2. Arutha

    Arutha IncGamers Member

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    I always used to have 75%fcr in previous seasons but after going with 125% I can't go back I like the teleing faster and the hammers shooting out faster, yea I lose a little dmg by useing spirit instead of hoz but I still do 14k (with 5 p combats) which seems to be just fine for me I still have max res, I don't have max block tho only in the 60's but I seem to do alright with it. So my vote is 125%.
     
  3. Generator

    Generator IncGamers Member

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    I used hoz instead of spirit for a while b/c I only played pvm, but for both pvm and pvp 125 is much better, faster tele and more dmg/second b/c of faster casting. I have max block and max res w/ spirit as well as hoz btw.
     
  4. oneBlast

    oneBlast IncGamers Member

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    You don't sacrifice anything with 125fcr.
    Only the dmg displayed is a bit lower with 125, but you do a lot more dmg over time.
     
  5. KremBanan

    KremBanan IncGamers Member

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    Ok, thanks for input. 125 it is then.

    Edit: Btw, would you get the last FCR from:
    Amulet: +2/10FCR/mods

    Ring: 10FCR/mods

    Circlet: +2/10FCR/mods tiara? (can they spawn with 10fcr?)

    If I go with a FCR-ring I loose 1 skill from SoJ. If I go with FCR-Amulet I would probably get lower resist than Mara. If I go with circlet, I loose life/mana/mf from Shako....
     
  6. Megafusion

    Megafusion IncGamers Member

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    hmmm i switched my spirit for a umed 195 hoz and i get about 1k more dmg per hammers sure im loosing 35 fcr but the damage is awesome, havent tried the differences yet but ill c how it goes with around 75 fcr... i thubk it will still be ok though...
     
  7. oneBlast

    oneBlast IncGamers Member

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    fcr ring would be the cheapest way of getting to the last bp.
    Ammys are too expensive (unless you already have one) and for pvm char, shako is invaluable.



     
  8. Dennis_KoreanGuy

    Dennis_KoreanGuy IncGamers Member

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    125% all the way, both pvm and pvp for pure hammers.

    Use sacred targe spirits. not hoz.
     
  9. Megafusion

    Megafusion IncGamers Member

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    nah... hoz rules, u actually get a hell load of dmg with that, about 1k more..
     
  10. Sgraffite

    Sgraffite IncGamers Member

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    It's not necessarily more damage if you are casting slower... Granted the numbers are bigger obviously, but you have to compare the damage per second to know which is more damage.



     
  11. MaliusArcus

    MaliusArcus IncGamers Member

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    I have never played a hammerdin, I keep meaning to but dont. So this could be moot, but I am in a similar situation... I want great gear before I start a hammerdin.

    I sat and debated with myself for a good two hours about a week ago during a set of pindle runs, started out for hammerdin then focused more on a fireball sorc I was toying around with. You can opt for more dmg (which assuming overall dmg/sec remains equal) and do ok against 1 target, or increase FCR and be more consistently damaging against multiple targets. With hammer since it goes through the target and continues would it not be better to up the speed (unless you sacrifice so much damage that it falls behind)

    I dont have all the numbers I would need to complete a formula but I have a rough idea.
     
  12. KremBanan

    KremBanan IncGamers Member

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    Shako
    Enigma MP
    Hoto
    Spirit 35FCR
    Mara
    Arach
    Wartravelers
    SoJ
    Rare FCR
    Magefist
    CTA/Spirit
    Anni
    Torch
    Pala Combats
    = Cookie cutter Hammerdin right?
    What damage are we talking here?
    And will I be able to solo hell in a 8player game(Chaos Sanctuary/Baal)?
     
  13. bobofuzzlymunky

    bobofuzzlymunky IncGamers Member

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    My guys gear-

    Helm- 140 Um'd Shako
    Ammy- 2/2 Seraphs
    Armor- 1042 MP Nigma
    Weapon- 37 Hoto
    Shield- 32%fcr 45 base res Royal Shield Spirit
    Belt- Arach
    Rings- 2x fcr with res/mana/life/dex
    Gloves- Magefist
    Boots- 40mf War Travs
    SWITCH- 3bocta/spirit

    i get 132%fcr with this, which hits the 125%fcr bp... if i rerolled the spirit to get 35%fcr then i could use a soj/bk.

    1- you dont need to use an ammy with fcr. use maras/seraphs
    2- He solo's hell 8 player games with 12k dmg. NO pcombs/gcs.
    3- i do 12k. i use no pcombs. so prolly 12-14k (I DO use anni/torch to clear things up)
     
  14. Dahmer

    Dahmer IncGamers Member

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    bobo, if you reroll to 35% fcr spirit you still need to use one fcr ring to reach 125

    anyway i just been testing around with hero editor on single player to test builds because i got curious

    @krembanan :
    your setup with 125% fcr turns out doing 15-15k dmg
    changing spirit to hoz and fcr to soj you get 16-16k dmg

    without the skillers
    125% setup -> 11-11k
    75% setup -> 13-13k

    so basically the more skillers you have the better hitting 125% fcr will be since the difference becomes smaller and smaller between 75% setup and 125% setup :D
     
  15. bobofuzzlymunky

    bobofuzzlymunky IncGamers Member

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    i said ~A~ soj/bk ^.^



     
  16. Dahmer

    Dahmer IncGamers Member

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    oh, oops :$ nvm then :D
     
  17. mythos

    mythos IncGamers Member

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    When I was leveling my liberator i would just switch out greif for wizspike. My setup allowed for 125fcr with 9-10k hammer (higher if another hdin was in game to boost my conc level). My plus skills was quite low, ie wizspike, not hoto and coa instead of shako.

    I was able to make baal run games, tele to the throne room and clear a spot for a portal with relative ease in 8 player Hell games.

    So i'd say 9k @125 will do the job. Any extra dmg will just make it even easier.
     
  18. Dahmer

    Dahmer IncGamers Member

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    damn, forgot to add one thing.....
    anyway, here's calculations over with dmg over time

    a) no skillers setup (not adding conc in calculations since numbers got way too damn big :p)
    75% fcr -> 10 frames -> 2.4 casts/second -> 3088 hammers = 444672 per minute
    125% fcr -> 9 frames -> 2.6 casts/second -> 2811 hammers = 438516 per minute

    b) 9 skillers
    75% fcr -> 3920 hammers -> 564480 per minute
    125% fcr -> 3643 hammers -> 568308 per minute

    basically difference isnt really that big (except when having 9 skillers) but being able to teleport faster while doing same or more dmg over time is more than worth it i guess :D
     
  19. Megafusion

    Megafusion IncGamers Member

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    im doing 11k dmg with my set up, i got 80 fcr and its ok i guess, not gunna switch the sojs for fcr or hoz for a spirit...
     
  20. Bjam

    Bjam IncGamers Member

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    For insane MF I like using HoTo + 35% Spirit to hit 75% FCR. With Enigma and a Torch, Anni, and Mara's your firepower will be more than sufficient. Everything else can be dedicated to boosting MF to 500+ (no switch). As an added bonus, GF should be 400+ too. I use this to run Ball/Meph/Trav Council with excellent results.
     

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