750 MF enuff to run Pindle?

kuza

Diabloii.Net Member
I read it all. You still sound like a snotty 15 year old. And I called you an idiot for making this comment "get it? got it? good"

since I can make a sure fire bet I've done just as much, if not more MFing then yourself. And sure that elite item might drop out of luck, but if ti's chance of being gold is only 20%, I'd rather have as much MF as possible to make that 50% chance to be gold. So your MF also help, it's not ALL LUCK, like you say. Get over yourself.
 

BH_OwnzFaces

Diabloii.Net Member
The More MF the BETTER!

sangfagel said:
750 mf is ridiculous.
QUOTE: Shadow_247.
MF Diminishing Returns Formulae
- Uniques: Final MF = (MF*250)/(MF+250) ; cannot exceed 250
- Set Items: Final MF = (MF*500)/(MF+500) ; cannot exceed 500
- Rares: Final MF = (MF*600)/(MF+600) ; cannnot exceed 600

It means in praxis that every point in mf over 400 makes no sense if you can replace it with stuff/charms speeding up your killing or making your security better.

The mf diminishing returns formulae shows that the more mf you have the better as long as it doesn't exceed those numbers when you enter your mf into it. Ex. Unique Formula (750*250)/(750+250)=187.5 WHICH does not exceed 250 THEREFORE not giving you ANY diminishing returns. :buddies:
 

cOMMANDo

Diabloii.Net Member
kuza said:
I read it all. You still sound like a snotty 15 year old. And I called you an idiot for making this comment "get it? got it? good"

since I can make a sure fire bet I've done just as much, if not more MFing then yourself. And sure that elite item might drop out of luck, but if ti's chance of being gold is only 20%, I'd rather have as much MF as possible to make that 50% chance to be gold. So your MF also help, it's not ALL LUCK, like you say. Get over yourself.

lol

get it, got it, good wuz supposed to be funny... omg, get a life

and read the earlier diminishing retruns posts... there comes a point that its not worth the extrac few %

oh my chars i try to get my mf to the highest amount i can without loosing killing speed, for dif chars, its dif ammounts
for my bliz sorc, i can pile it on, since she doesn't need much extra stuff to increase her killing speed and i only run certian areas with her.
my pally on the other hand, i have much less, cause i need the extra resist and plus skillz to clear large areas in act IV and V in full games

and lets think about it, what thing do you want to find? sojs? elite uniques, runes? eth cb/zerker, the stuff worth more
whats worth the MOST?

RUNES

does rune dropping have anything to do with mf?

luck...

15 huh?
try again
 

decoy_sJ

Diabloii.Net Member
u have to relax. so wat if u find a WF or a Lenymo sash with 1% MF or 700% MF? commando has a point that MF can only help u that far.anyone who had done his or her fair share of MF knows that even with tonnes of MF it wont ensure u get unique drops all the time.i understand wat he means cos i found my HoZ with my zon with only 24% MF in nitemare...so i would agree that luck plays a very very big part in MF though its not everything.

kuza i dun see wat good it will do everyone if u steer this thread towards a hostile direction. just chill.dun call ppl idiots or stuff..its not very becoming.
 

kuza

Diabloii.Net Member
Comando, you can't even keep the argument on the right topic.
We all know the same things you do, that runes having nothing to do with MF. And MF has dim returns. That you dont' want to give up killing speed for MF over 300.
YOU said MF IS ALL LUCK, and that statement is WRONG.
End of story. If it was all luck, no one would care to get MF armour, no one would care to pick up a P.topaz.

Yes, the item drop is Luck, yes the rune drop is luck. That was NOT the argument.

Get it? Got it? good.
 

cOMMANDo

Diabloii.Net Member
decoy_sJ said:
u have to relax. so wat if u find a WF or a Lenymo sash with 1% MF or 700% MF? commando has a point that MF can only help u that far.anyone who had done his or her fair share of MF knows that even with tonnes of MF it wont ensure u get unique drops all the time.i understand wat he means cos i found my HoZ with my zon with only 24% MF in nitemare...so i would agree that luck plays a very very big part in MF though its not everything.

kuza i dun see wat good it will do everyone if u steer this thread towards a hostile direction. just chill.dun call ppl idiots or stuff..its not very becoming.

thanks decoy for the back up, and i apologize for returning the ugly coments and comming across as a snotty 15 year old...

i will no longer try and be "funny"...
 

kuza

Diabloii.Net Member
It's pretty hard to express sarcasm when you're arguing wiht someone and telling them they are wrong about something.
 

cOMMANDo

Diabloii.Net Member
kuza said:
Comando, you can't even keep the argument on the right topic.
We all know the same things you do, that runes having nothing to do with MF. And MF has dim returns. That you dont' want to give up killing speed for MF over 300.
YOU said MF IS ALL LUCK, and that statement is WRONG.
End of story. If it was all luck, no one would care to get MF armour, no one would care to pick up a P.topaz.

Yes, the item drop is Luck, yes the rune drop is luck. That was NOT the argument.

Get it? Got it? good.
i said:

cOMMANDo said:
i say as long as u can still kill pretty fast, it doesn't matter how much mf u have on
lets face it, MF is all about LUCK anyway
we've all heard the stories about i found this and that, and some were wearing lots, and some were wearing close to none

so go kill stuff, maybe u'll get lucky
so YOU are wrong, i never said MF IS ALL LUCK
i said its all ABOUT luck, and if u took it the wrong way, sux for you.
and when i talk about mfing, i'm talking about finding good stuff as in items, charms, jewels, runes, etc... things u want to keep to make ur chars better


lol...
simmer down nah!
sheeesh
go take a cold shower
have some sex
do something to settle that temper down
 

kuza

Diabloii.Net Member
oh god, talk about getting caught up on semantics :)

And I've had both today, just don't like sarcasm :p
 

bara

Diabloii.Net Member
spaamus said:
This fact is true according to the law of large numbers.
You know nothing about statistics . Relativly speaking I know very little myself, but I do know that you have this wrong. The law of large has to do with convergence of a sample mean to a standard normal distribution. That is as the sample sizes aproaches infinity any distribution starts to look normal.

Here is a true fact Infinity - 300 = Infinity. You will never do an infinite number of MF runs. Thus, you will never convege to the true probability. Therefore the actual probability that any given item will drop is somewhat meaningless, i.e. MF runs are all about luck. MF gear improves your odds, but the RUN is all about luck.

Sorry for the flame
 

cOMMANDo

Diabloii.Net Member
kuza said:
oh god, talk about getting caught up on semantics :)

And I've had both today, just don't like sarcasm :p

lol
we are laughing, this is a good thing :D

all i can say is...
damn pms, or i'd be real realllll good...
 

fluff

Diabloii.Net Member
Nevemind. I wrote something that pointed out a few mistakes but decided I didn't want to get caught up in an argument.
 

LexmarkX73

Diabloii.Net Member
sangfagel said:
Yes... You are wrong. Mf% influences your chance to find items of better quality - not TC. The game picks base items and than your +mf% makes your chace to get magic / rare / set / unique item better. For instance:
The drop is Sacred Armor (Qlvl 85, tc 87) - your mf does not influenced tis pick
According quoted allready MF Diminishing Returns Formulae -
If you have 400 mf, your chance that this sacred armour will be Tyrael's Might (Qlvl 87) or Templar's Might (Qlvl 82) is 253% (compaired to 100% with 0 mf). The number for Immortal King's Soul Cage would be 322%.
Notice that all this items have the same TC (87)
thats it! the tc is random and your mf decides if you get a rare, unique, set or magic.

i probably shouldnt post so late :p

also, your numbers seem to have the decimals a BIT far to the right :scratch: i find a crappy sacred armor almost every time i play, 253% chance that it will be the elite unique... 0.253% seems more realistic
 

spaamus

Diabloii.Net Member
bara said:
You know nothing about statistics . Relativly speaking I know very little myself, but I do know that you have this wrong. The law of large has to do with convergence of a sample mean to a standard normal distribution. That is as the sample sizes aproaches infinity any distribution starts to look normal.

Here is a true fact Infinity - 300 = Infinity. You will never do an infinite number of MF runs. Thus, you will never convege to the true probability. Therefore the actual probability that any given item will drop is somewhat meaningless, i.e. MF runs are all about luck. MF gear improves your odds, but the RUN is all about luck.

Sorry for the flame
LAW OF LARGE NUMBERS
A fundamental law in probability theory and statistics stating that if an event or probability p is observed repeatedly during independent repetitions the proportion of the observed frequency of that event to the number of repetitional converges (see convergence) towards p as the number of repetitions become large.

Granted it's been awhile since I took stats, so I may not have all the details correct on all its nuances, but I do remember that the law of large numbers shows that given enough independent repetitions (runs in this case), the actual occurences of an event will EVENTUALLY approach the actual probability of the event occuring on one repetition. I think the example most often used is flipping a coin. You can flip a coin ten times in a row and get heads every time. Not likely, but it can happen. However, assuming the coin is evenly weighted, the probability is .5 that it will be heads on any given flip. Therefore, as you keep flipping the coin, the actual outcomes of the flips will eventually approach .5
Your terming of it is also correct, except that you did not mention that the normal distribution that occurs as the number of runs is increased is centered around the probability of a single repetition.
We all seem to be basically arguing the same thing from slightly different sides of the fence. Yes, it's quite obvious that MF does not guarantee you anything on any individual run. You can get lucky on any individual run with 0% MF or get the shaft for 100 runs with 750% MF. We all understand that I think. However, it is a fact that run-for-run, players with higher MF will find more sets/uniques/rares..... when you average it out over a very large number of players with a very large number of runs.
Now in the reality of D2, one character's runs will probably never fit into those probabilities, but when you add that one character's results into the pool of all characters, that is when things start to be more standardized.
The best MF for actually playing with in D2 all depends on how fast you kill, where you kill, how fun it is to play (since you'll stop doing it if it makes you go :cheesy: ), etc. etc. The concensus seems to be that somewhere around 200+ gives good results since it can normally be acquired with minimal change in killing speed.

Now, if I'm wrong feel free to correct me, but please keep it polite and impersonal. If I've come across as insulting to anyone please let me know, as that was definitely not my intention. It's just a game, and as such I don't see the need to get upset and attack anyone or insult them personally. People come to these forums to learn, inform, or simply communicate with others about a game they enjoy, let's keep it that way. :buddies:
 

sangfagel

Diabloii.Net Member
LexmarkX73 said:
thats it! the tc is random and your mf decides if you get a rare, unique, set or magic.

i probably shouldnt post so late :p

also, your numbers seem to have the decimals a BIT far to the right :scratch: i find a crappy sacred armor almost every time i play, 253% chance that it will be the elite unique... 0.253% seems more realistic
Ha ha ha - I didn´t mean "256% chance to find unique sacred armour" :lol: It would be ... 256% nonsens. I mean "in comparition to 0 mf", i.e. that your chance to find (any) unique item when you have 400 mf is 2.56 times higher than with 0 mf.
BH_OwnzFaces said:
The mf diminishing returns formulae shows that the more mf you have the better as long as it doesn't exceed those numbers when you enter your mf into it. Ex. Unique Formula (750*250)/(750+250)=187.5 WHICH does not exceed 250 THEREFORE not giving you ANY diminishing returns.
What these formulas really shows is that it is mathematically impossible to brake limits I mentioned before. Even if you get 100 0000 000 mf your better chance to find uniques will not exceed 250%.
More mf% is not always... more mf and it is not always better becouse mf% isn´t the only factor. It begin to play any role first when you killed a monster. If you can kill 500 monsters per 10 min with 0 mf but only 100 with 100 mf - you are better m-finder with 0 mf.
 

The_Farseer

Diabloii.Net Member
All i can say is... I totally agree with commando 100%

mf helps but its not all about mf.
and yes... i've had days when i find **** all with my characters with high mf.. then i go lvl a character with no or little mf at all and i find better **** then with my mf characters.

if u think its pure mf then ur wrong.. and u obviously haven't been playing long enough to know its not all mf. Its a **** load of luck.

eg. My friend made a tals sorc exactly like mine because she was so strong (hc ladder btw) and we have exactly the same mf %. sometimes he gets really good drops all the time while i'm getting **** drops and vice versa. If it was ALL mf and NO luck at all... why arn't we always finding the same ****??

well... yea ... just wanted to have my say :)
 

kuza

Diabloii.Net Member
You guys need to learn how to read. No one has said it's ALL MF. What we were arguing about, is that MF does help make the LUCK drop have a higher chance of being gold/yellow/blue. That is not luck, that is having sweet *** MF. The TC is luck, granted, and never an issue.
 

cOMMANDo

Diabloii.Net Member
kuza said:
You guys need to learn how to read. No one has said it's ALL MF. What we were arguing about, is that MF does help make the LUCK drop have a higher chance of being gold/yellow/blue. That is not luck, that is having sweet *** MF. The TC is luck, granted, and never an issue.

lol... here we go again...
 

Korax

Diabloii.Net Member
Wow... I leave my post for a couple days and it turns into a statistics debate. :lol: Since its been mentioned a few times, no I dont sacrifice much killing power to wear all my MF(full inv of mfsc's really boosts my numbers). I did have a setup with about 600 MF that killed meph 1 orb faster... but I'm not gonna lose sleep over 1 orb's worth of time. I use a clvl 90 FO sorce and run meph mostly but was thinking about starting up pindle runs(or meph/pindle each game). I have always heard pindle is more productive with TONS of MF... like over 800 and I guess I just wanted reassurance that 750 was worth my time to run him. I understand how drops work with picking the TC and all that first. Can I just get a "run him" or "dont run him" outta some1? :scratch:

To add my 2 cents to ur luck/mf debate. I dont side with either way, i think it is a little of both... but it never hurts to have godly MF(yes yes killing speed).
 
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