500 Eldrich Runs

Dodgydave

Diabloii.Net Member
500 Eldrich Runs

Well I decided to run Eldrich some to compare with my mausoleum runs and also to see if he could drop TC 87 items. Runs were done with a meteor/orb sorc and on average took 1.5-2 mins on players 8 setting. I decided on 500 runs since this equates to 850 mins (at 1min 45 secs a run)- about the same as I spent mausoleum running. As well as killing Eldrich I usually killed the minions and boss that spawned just above and to the left of him if a group was present.

Meteor/Orb sorc lvl 89 mf: 539 merc mf: 135

Run)

9) Grand Crown
19) Large Shield
46) Full helm
54) Ring (Ravenfrost)
62) Ogre Axe
72) Gothic Staff
75) Rondel
82) Elder Staff
84) Helm
91) Ancient Axe

lvl 90, mf: 540
NEW DAY

99) Breast plate
101) Amulet (Arcanna's)
102) Ogre Maul
106) War gauntlets
111) Heavy Belt, Dol rune
113) Ring (Cathan's)
122) Heavy Belt
131) Plated belt
132) Bone wand
141) Axe
145) Ring (Manald heal), Gauntlets
150) Long Sword, Mesh Boots
166) Breast plate
168) Pul rune
176) Brandistock
180) Repeating Crossbow
184) Io rune
190) Dol rune
197) Kite Shield
201) Amulet (Iratha's)
212) Espandon

NEW DAY

222) Double Axe
225) Scutum
226) Greaves, Thul rune
240) Jagged Star
241) Amulet (Vidala's)
258) 7% mfsc

mf: 547

267) Light belt
269) Heavy belt
272) Claymore
284) Ornate Plate
304) Maul
317) Tomahawk
328) Totemic Mask
331) Ring (Angelic)
339) Belt (Hsaru's)
341) Balrog Blade
345) Ballista
346) Morning Star
380) Gothic Shield
384) Amn rune
396) Repeating Crossbow, Bone Knife
398) Helm
401) Pike

lvl 91 mf: 548

411) Shael Rune
420) Boneweave Boots

NEW DAY

426) Bastard Sword
431) Ballista
435) Double Axe
438) Curriass
442) Double Axe
454) Mask, Gauntlets
457) Military Pick
458) Thul Rune
472) Matriachal Spear
479) Crossbow
490) Cap
491) Amulet (Civerbs)
498) Crown (Iratha's)

Total Uniques: 36
Total Sets: 30

Total Elite Uniques: 8 (Ogre axe, Elder staff, Tomahawk, Balrog blade, Bone knife, Boneweave boots, Matriachal Spear)
Total Elite Sets: 1 (Ogre Maul)

This equates to: 1 set per 16.67 runs
1 unique per 13.89 runs
1 unique/set per 7.58 runs
1 elite unique/set per 62.5 runs

No TC 87 items were found (I don't think, I couldn't find that list of item TC's that was posted not long ago, I did try searching for it :scratch: ) There were drops of rare Grand matron bows and Achron plates which I'm know are TC 87, so it appears Eldrich can drop from TC 87 luck was just not with me.

In terms of rares I had 170 elite rares which equates to roughly 1 every 3 runs and so many normal/exceptional rare I didn't count. There were 2 failed uniques: a gargoyle head and a heater. 7 rare weapons had the cruel mod and 1 a Pellet Bow had 338% e.dam.

Rune drops were quite interesting, I only recorded runes of Thul and up. The Pul run was the best run I've found from a random drop in SP. It came from a normal Death Mauler thingy. All up I found 8 runes:

Pul, Io, Dol*2, Shael, Amn, Thul*2

Overall I found these runs rather frustrating, things tended to drop in large groups then go for long periods with nothing dropping. The overall drop rate appears to be almost identical to the Mausoleum runs, maybe slightly higher due to some increased magic find. The rune drops were pleasing and I finally got some decent jewellery (Ravenfrost). Interestingly many of the best items were not dropped by Eldrich. Off the top of my head the Pul rune, Grand Crown, Scutum, Ballista*2, Bone Knife, Totemic Mask and I'm sure some others were dropped by other monsters though that is probably just consistent with the number that were killed.

Any thoughts on this will be much appreciated, as will the treasure class of the elites - one day I will learn them I swear.
Cheers,
Dave
 

DVAlan

Diabloii.Net Member
Interesting data, and it seemed to be quite bountiful for you. Good luck on your future mf's you grailer :clap:
 

NSXdreamer

Diabloii.Net Member
I think Tenshi said somewhere (or was it someone else) that his minions can actually drop TC87 items, not Eldrich himself due to some nerf and place leveling.
 

ShriekingWillow

Diabloii.Net Member
I'm going to risk putting my foot in my mouth and correct you without doublechecking...

Grand Matron Bows are TC 78 ( Meph's highest ) and Archon Plates are TC 84. That's just from memory so I may be wrong.

Anyway, interesting results. I'm curious why you'd run Eldritch over Pindleskin. Granted Pindle's drop rates for uniques and sets was nerfed down a bit, but it would appear that most of the stuff Eldritch drops would be more easily found off Mephisto.

It's tough to say whether your runs produced more sets/uniques than a typical set of Pindle runs. I do know that there'll be long dry spells with Pindle where you won't get a single set/unique for like 40 runs. Though there's often a number of failed set/uniques in that time.

Doh, it's late and I'm rambling. And I've said set/unique way too much for one post.
 

Borlag

Diabloii.Net Member
ShriekingWillow said:
Granted Pindle's drop rates for uniques and sets was nerfed down a bit
Actually according to Hakai, Thrugg, Jarulf and Ruvenal it's not...I can't remember the full explanation how this went, but basically Bliz forgot the upgrading of the TC classes and that way Pindle's still basically just as good as before.

Someone correct me if I remember the explanation wrong :)

edit addon:

Hakai said:
The basic idea that Blizzard had to "nerf" Pindle and Threshsocket was to drastically reduce the odds of them dropping uniques and sets. In order to implement this, a new TC was created for them. Every TC has an associated bonus to the chances of unique/set/rare/magic items dropping and this is where Pindle and Thresh got hit hard.

Every TC is defined recursively in terms of "lower" TCs such that you need to traverse the drop tree to determine what item gets dropped. However, the game keeps a running check of the maximum bonuses. Because the TC that Pindle and Thresh drop from intersect paths with the TC that Snapchip and Frozenstein drop from, the Pindle TC gets it's bonuses upgraded to what Snapchip/Frozenstein would have. This means that Pindle drops exactly like those two while Thresh has a slightly worse chance than Pindle because his mlvl is 84 (this affects the chance for a given quality) as opposed to Pindle who is mlvl 86.

A valiant effort by the 1.10 programmers but ultimately of no effect. Thrugg and I are waiting for confirmation from Ruvanal. Jarulf has already confirmed it but two opinions are always better than one

--T
 

Dodgydave

Diabloii.Net Member
ShriekingWillow said:
I'm going to risk putting my foot in my mouth and correct you without doublechecking...

Grand Matron Bows are TC 78 ( Meph's highest ) and Archon Plates are TC 84. That's just from memory so I may be wrong.

Anyway, interesting results. I'm curious why you'd run Eldritch over Pindleskin. Granted Pindle's drop rates for uniques and sets was nerfed down a bit, but it would appear that most of the stuff Eldritch drops would be more easily found off Mephisto.

It's tough to say whether your runs produced more sets/uniques than a typical set of Pindle runs. I do know that there'll be long dry spells with Pindle where you won't get a single set/unique for like 40 runs. Though there's often a number of failed set/uniques in that time.

Doh, it's late and I'm rambling. And I've said set/unique way too much for one post.
Well I will always stand to be corrected where treasure classes are concerned.

I ran Eldrich because I dunno why, there was the post of 750 pindle runs earlier so I didn't see much point in pindle running from a recording finds point of view,. Plus I find pindle hits hard and my sorc has no pdr and too little life for my liking. Eldrich is generally a walking push over where death was never an issue, my merc tanked everything unless he was fanatacism auraed (thats not a word but I can't think how to say it), if he was I just saved and exited. So since I could run him on players 8 I got 2 lvls which kept me happy.
 

ShriekingWillow

Diabloii.Net Member
That's interesting news Borlag. I read that bit in the Atma release thread but I have to confess I wasn't entirely sure as to it's meaning as far as real gameplay was concerned.

I think I kind of get it now though. I actually did some Pindle/Snapchip runs to see how their drop rates compared, and though it was only a couple of dozen runs there was no appreciable difference from what I could see. Except of course that Snapchip was 50 times harder being surrounded by Gloams/Sirens/Serpent Magus.

But I guess the bad news is that Pindle's drops have always been this terrible.
 
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