4th class - "Arcane Warrior" (working name) ifra

lunarleif

Diabloii.Net Member
Re: 4th class - "Arcane Warrior" (working name)

so take some, leave some. That also works to keep it from being a complete semi-copy of the assassin.
 

lunarleif

Diabloii.Net Member
Re: 4th class - "Arcane Warrior" (working name)

Round two of analyzing your skills:thumbup:
You also have skills that don't affect other players or bosses, I think that they should affect everyone since they're balanced enough, except the actual character casting, of course.
Lightning Spirit: Passive. Increase attack speed and accuracy.
The name could be better. Lightning is being used to much to describe things. Maybe electric spirit?
Channeling the flame
Needs better name. Could be higher tier.
Flame Spray: Passive. Enchants Weapon. Melee, causes a spherical firewall centered on target. Missiles cause a trail of fire to form under arrows path.
That sounds like an overpowered or underpowered skill since people would enable it fire a whole bunch of arrows and you have a massive area covered in fire. Furthermore, would it require mana?
Conflageration sounds like the Sorcerer's trail of flame thing. How do you deactivate as it's a passive, if it uses mana?


spellbinding should probably be higher tier?
Can you turn skip off or on?
Short circuit should cause them to lose more mana than you...
You have skills that disrupt spells, disruption, dispel, etc, they should have a chance to succeed.

quenching the flame should be higher up.
Inertia could also affect missiles so they go further...
 

Technomancer

Diabloii.Net Member
Re: 4th class - "Arcane Warrior" (working name)

Omg, you're killing me over here!! lol

I think those skills that don't effect bosses and players could be too easily abused on them. Too, bosses should have too much power to be forcibly moved or locked in place.
I thought I said I wasn't gonna argue names anymore. :D
Channeling the flame was originally higher, but it looked like similar passives in established classes were lower, so I changed it. I may be wrong, it was like 5 a.m. :D
I think I meant for Flame spray to be "chance on attack", but forgot. I should prolly change it. If it was triggerable, it would consume mana, currently it doesn't.
Conflageration IS similar to the sorc spell, somewhat intentionally. I never thought about turning it off, good catch! I was originally thinking it would just be a constant bonus to Flame Armor that wouldn't consume mana, but that could get annoying. I could make it "chance on being hit" and last for a certain period. I think it should still be free of cost though.
Spellbind is meant as a base skill for that tree, so it needs to be low tier to provide room for enhancements.
Mmm, actually, you can't turn skip off. If you don't want it, don't invest in it I guess. I suppose I could make it a seperate active skill that would last for xxx seconds.
The point of Short Circuit is to strip mages of their power while you've still got your sword or bow to slaughter them in their weakness. It's not meant to be spammable. Anyways, if D3 doesn't keep track of monster's mana, this skill would be mostly irrelevant and removed.
I see your point on Disruption, but for Dispel, that should be automatic I think. Too, Disruption only affects foes, I should have made that more clear. Friendly offense and defense magics are unaffected.
Quenching the Flame, same as Channeling the Flame.
That's a good point on Inertia, I think I'll add that!

...whew...! :D
 

lunarleif

Diabloii.Net Member
Re: 4th class - "Arcane Warrior" (working name)

...whew...! :D
Am I stressing you?
You won't argue names, yeah I heard you. I'm stubborn :crazyeyes: :banghead:
(Why won't the wall break?)
Skip sounds spam able since you can undo skill point investments, put some skill points in it for a certain area, then take them out since it would only get annoying in the rest.
You noted that some should be to powerful so that they're immune to some? I think if it can't affect the bosses, at least let it affect the players?
 
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Technomancer

Diabloii.Net Member
Re: 4th class - "Arcane Warrior" (working name)

YEAH, YOU'RE STRESSING ME!! :banghead::banghead::banghead: :dopey:

Hehe, anyways, I think Summon and Ethereal Anchor could really mess up the cat-and-mouse of PvP, I think it would be bad. With bosses, Summon is redundant, cause they want to get close to you anyways, and Ethereal Anchor could make them too easy. They shouldn't be able to be kept at a safe distance, they should be an unstoppable horror bearing down upon you!! :D
 

lunarleif

Diabloii.Net Member
Re: 4th class - "Arcane Warrior" (working name)

I think if it can't affect the bosses...
I said that it shouldn't affect bosses there... These days, with teleport, Diablo 2 isn't really cat and mouse... Enigma messed that up. :(
I think that Etheral anchor would be okay, since necromancer's bone prison is almost same thing. Summon would be a bit annoying for pvp.
What about short circuit, how would that affect pvp. It would make a overpowered character I guess to use disruption, summon, short circuit, and then kick them hard. :( Way to spammable. Remove summon and you just use shift strike into an attack, get stuck, disruption, short circuit, and then kick them hard. :( Harder though, since you have to get hit... Or displace, you forgot the shift click ability that may be in Diablo 3. With that, you automatically get teleported to an opponent's side :) for the players, :nono: for the :( enemies.
 
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Technomancer

Diabloii.Net Member
Re: 4th class - "Arcane Warrior" (working name)

Updated OP again:

Channeling/Quenching the Flame: Updated desc, kept them in Tier I cause of similar skills in Barb/Wiz.
Flame Spray: Made 'chance to cast' and got rid of fire trail under arrow, could be annoying.
Conflageration: Made 'chance to cast' and added duration.
Displace: Added a temporary defense boost and 3 sec cooldown.
Skip: Added 'Will not teleport through walls or closed doors.' to desc.
Short Circuit: Nerfed it a bit, changed to caster loses half mana, and target loses all mana adjusted for Arcane resistance.
Disruption: Added clarification that it only affects enemy magics.
Inertia: Added that this will cause missiles to travel farther.

I think that's all, I wrote this after.

@lunarleif: I think I nerfed some of your pvp concerns. There were some pretty nasty combos in there ;). On Displace, you can only trigger it if you hit an enemy in Melee, so you couldn't get warped to an opponent from a distance, if that's what you were talking about. I left Disruption, cause I think it thematically fits so well as to the character's purpose.
 

lunarleif

Diabloii.Net Member
Re: 4th class - "Arcane Warrior" (working name)

Much better, though you didn't change much of the spam. What about summon and shift strike?
 

Technomancer

Diabloii.Net Member
Re: 4th class - "Arcane Warrior" (working name)

Summon? That doesn't affect other players! There's no pvp issue there. Earlier, it sounded like you were trying to get me to make it affect players, but I never did.
Shift Strike? Well, I guess it's just awesome! I mean, Barb has Furious Charge that's basically instant hit from a distance, and Wizard has... ranged death everything. I don't really see the imbalance.
 

lunarleif

Diabloii.Net Member
Re: 4th class - "Arcane Warrior" (working name)

Against witch doctor, can you use summon on his "pets"? Can you use it on mercenaries?
 

Technomancer

Diabloii.Net Member
Re: 4th class - "Arcane Warrior" (working name)

Hmm, maybe not mercs, but pets, yeah, but I don't think that would be such a hot idea with him being able to blow them up and such...
 

lunarleif

Diabloii.Net Member
Re: 4th class - "Arcane Warrior" (working name)

Summon them before he can blow them up, kill them since they are semi-weak and then the Witch doctor looses his support :D
 
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