Re: 4th class - "Arcane Warrior" (working name)
Omg, you're killing me over here!! lol
I think those skills that don't effect bosses and players could be too easily abused on them. Too, bosses should have too much power to be forcibly moved or locked in place.
I thought I said I wasn't gonna argue names anymore.

Channeling the flame was originally higher, but it looked like similar passives in established classes were lower, so I changed it. I may be wrong, it was like 5 a.m.

I think I meant for Flame spray to be "chance on attack", but forgot. I should prolly change it. If it was triggerable, it would consume mana, currently it doesn't.
Conflageration IS similar to the sorc spell, somewhat intentionally. I never thought about turning it off, good catch! I was originally thinking it would just be a constant bonus to Flame Armor that wouldn't consume mana, but that could get annoying. I could make it "chance on being hit" and last for a certain period. I think it should still be free of cost though.
Spellbind is meant as a base skill for that tree, so it needs to be low tier to provide room for enhancements.
Mmm, actually, you can't turn skip off. If you don't want it, don't invest in it I guess. I suppose I could make it a seperate active skill that would last for xxx seconds.
The point of Short Circuit is to strip mages of their power while you've still got your sword or bow to slaughter them in their weakness. It's not meant to be spammable. Anyways, if D3 doesn't keep track of monster's mana, this skill would be mostly irrelevant and removed.
I see your point on Disruption, but for Dispel, that should be automatic I think. Too, Disruption only affects foes, I should have made that more clear. Friendly offense and defense magics are unaffected.
Quenching the Flame, same as Channeling the Flame.
That's a good point on Inertia, I think I'll add that!
...whew...!
