4th class - "Arcane Warrior" (working name) ifra

NASE

Diabloii.Net Member
Re: 4th class - "Arcane Warrior" (working name)

The barbarian is the only character that will comeback.

And besides that, there are a few icons that simply have to be in the game. Whirlwind, and blizzard are some examples.

And some skills that simply fit a certain character to good, meteor and teleport.


Yet besides those, blizzard is going to try and come up with new and interesting skills. And frankly, zeal isn't an icon and isn't a skill that is mandatory for a character.


P.S. And we have a mele chain lightning in diablo II. the amazons lighting strike, so bringing that back in the same forms seems like a bad idea.
 

Technomancer

Diabloii.Net Member
Re: 4th class - "Arcane Warrior" (working name)

This is all from steel and fire tier. I find all of these skills duplicates or copies of other games and or things that don't belong in Diablo.
Twitch is zeal, which is from Diablo 2, and I though that Blizzard wasn't bringing anything back, and following that theme would be a good idea. Also, why not make it better and more innovative?
Lunge I think in part has already been taken by the Barbarian as one of his skills almost sounds perfectly like that :wink:.
Chain static sounds like sorcerer's chain lightning and wizard's electrocute.
Finally, flame sabres is a DnD spell, and doesn't really have the Diablo goth affect to it. Also, one of the assassin's skills from Diablo 2 acts just like it, without the fire or heat seeking.
Seriously?! I came up with over 50 skills and these 4 are deal-breakers? Hmm.

First of all, I think it's good to have a touch of carry over.
I said in my original post that Twitch was a missile-based Zeal. Would it be better and more iconic if I said it was a fixed # Strafe?
Lunge is basically a knockback attack where the attacker moves to the space previously occupied by the target. Copy of what?
Chain Static isn't Electricute, Chain Lightning or the zon equiv., it only attacks creatures basically touching each other and has no min or max on the number of targets, it keeps jumping to all touching targets in one continuous ripple, so it's different from all the skills mentioned.
And Flames Sabres? Is that 3rd Ed.? I never played any versions past 2nd Ed., thought it went too 'munchkin'y. I never heard of it regardless, I was just thinking basically elemental minions. Would renaming it be in order?


 

lunarleif

Diabloii.Net Member
Re: 4th class - "Arcane Warrior" (working name)

Seriously?! I came up with over 50 skills and these 4 are deal-breakers? Hmm.
If you're going to spend that much time on it, might as well make it perfect. I also am a very harsh critic on other's work :thumbup:
I guess, that yes you have come up with an awesome character, but here are a couple of things I might point out. The better someone does, the harder they try to find something wrong with it since they expect you to be above that those are so messed up.
Lunge is basically a knockback attack where the attacker moves to the space previously occupied by the target. Copy of what?
Barbarian's furious charge :scratchchin:
Chain Static isn't Electricute, Chain Lightning or the zon equiv., it only attacks creatures basically touching each other and has no min or max on the number of targets, it keeps jumping to all touching targets in one continuous ripple, so it's different from all the skills mentioned.
Witch doctor's horrify uses almost same jumping principle. Wizard's electrocute is only like it on the very basic scale similar.
And Flames Sabres? Is that 3rd Ed.? I never played any versions past 2nd Ed., thought it went too 'munchkin'y. I never heard of it regardless, I was just thinking basically elemental minions. Would renaming it be in order?
Assassin's blade sentinel. The spell is similar to a dungeons and dragons one almost exactly except that their is no flames. Way to perfectly the same. Renaming it yes, would help, though some different abilities like making it able to fire ranged projectiles and or making them stationary would make much more sense to avoid being the same.
I said in my original post that Twitch was a missile-based Zeal. Would it be better and more iconic if I said it was a fixed # Strafe?
First, needs a better name. Second, the concept is like firing a missile and damaging anything next to it right? I never played a paladin, I was one of the necromantic types. Third, that sounds like a nova only without copying the nova style and avoiding many limitations that come along with it:thumbup: Therefore I conclude that I just thought the name was dumb and that it was drawing from the paladin a little to directly. Also, if it's supposed to be an elemental character, why in the world are they dealing with arcane magic which sounds similar to this? Perhaps you could combine the flame sabers with this, making a spell that you shoot which summons a circle of flame sabers that attack things either as stationary objects, heat seeking ones, or ranged attackers of flame. Along the principle of flame would be that as the sword shot flame, it would come from the very essence of the sword so that proportionately, the sword would consume itself with its attacks.

I have no clue if any of my examples were any good, so it would be nice if correction were provided if any is needed. I think this is my 18th post.
 
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lunarleif

Diabloii.Net Member
Re: 4th class - "Arcane Warrior" (working name)

Blizzard isn't bringing anything back?
What about Whirlwhind, Meteor and, well, the Barb itself?
Exception, not rule. Blizzard said they weren't bringing anything else back now did they?
 

Technomancer

Diabloii.Net Member
Re: 4th class - "Arcane Warrior" (working name)

I think this is my 18th post.
It was your 19th post, get it right!! :crazyeyes:

Sorry if I sounded a little short earlier, this is only my ... 14th?... post? :D

I think you might be trying a little too hard. I think Blizz meant they weren't bringing any more 'classes' back. Let see:

Twitch: It is just a means to fire multiple missiles in short succession. It doesn't damage enemies next to target, if that's what you thought. I think the name is cute, so you're veto'd! :girly:
Chain Static: Horrify? That doesn't behave even remotely that way. It's just a fear aura. And it isn't anything like Electrocute either. It's actually more like Static Residue, but a one shot ripple effect similar to that. This is most effective on tightly packed enemies, like in herds, whereas on spread out enemies, it'd only hit one and be done. It plays completely different to anything anyone's compared it too.
Flame Sabres: So there's actually nothing called that? You know, there's nothing wrong with borrowing good ideas. Apparently, it does have it's uniqueness, and besides, Blizz is trying to make things a little more D&D. Magic Missile?! I think destroying it just to remove some vague similarity is overkill. If it fired projectiles, how would that not be an Sin trap? The inspiration for it was those blue swords that pop out of tombs in D2 act2. Thought it'd make a cool skill to use, just make it better.
Lunge: Well, 1.) it can only be used on foes in melee range, whereas Furious Charge attacks foes at a distance, and 2.) there's no splash damage. Besides, isn't Furious Charge a rip-off of Charge? Where's the criticism of that?

Oh, and just to cut you off, Stone Guardian is a rock version of a Bigby's Hand spell. That was intentional, and it's staying! :smug:
 

LaZeR

Diabloii.Net Member
Re: 4th class - "Arcane Warrior" (working name)

Well, let's go point by point.

1. I know the Barb is the only returning char, it is still and example of re-using stuff from older games.

2. Lunge is the only skill I going to defend since it's nothing like Furious Charge which "slices" through enemie, while Lunge knocks them back (either by 1 bash or by holding them while you're running, I didn't get).
Furious charge is a Fury skill which delivers damage. Lunge is more of a panic skills.

3. Should I start naming skills from D3 we know the resembles skills from previous games?
 

lunarleif

Diabloii.Net Member
Re: 4th class - "Arcane Warrior" (working name)

It was your 19th post, get it right!!
Well, it was my 18th except each time you add a post, it updates.
Chain Static: Horrify? That doesn't behave even remotely that way. It's just a fear aura. And it isn't anything like Electrocute either. It's actually more like Static Residue, but a one shot ripple effect similar to that. This is most effective on tightly packed enemies, like in herds, whereas on spread out enemies, it'd only hit one and be done. It plays completely different to anything anyone's compared it too.
Sorry, that's seriously why I shouldn't write posts when it's late at night:whistling:
Anyway, I meant locust swarm from witch doctor. I need to refresh myself with all Diablo 3 matters.
Twitch: It is just a means to fire multiple missiles in short succession. It doesn't damage enemies next to target, if that's what you thought. I think the name is cute, so you're veto'd!
Apparently... (veto'd). Anyway, that sounds like the wizard's charged bolt, but is different enough to be acceptable. Still needs a better name since twitch in games referred to twitch games.
Twitch gameplay is a type of computer or video gameplay that tests a player's reaction time and precision. Action games such as first-person shooters are typically composed of twitch gameplay.

Finally, flame sabers needs a better name. Dungeons and Dragons is a new imaginary world where anything can happen, in Diablo it's based off of goth.
 

LaZeR

Diabloii.Net Member
Re: 4th class - "Arcane Warrior" (working name)

I will:
Barb
Battle Cry- Shout
Furious Charge- Paladin's Charge the goes through people.
Frenzy- Well, Frenzy...
Leap Attack- Leap-Leap attack.
Whirlwind- Whirlwind.

Wizard
Magic Missile- Every bolt in D2 with different type of element in it.
Teleport- Teleport.
Charged Bolt- Charged bolt
Storm Armor- that lightning sorc shield in D2
Frost Nova- Frost nova
Electrocute- Chain lightning
Ray of Frost- Druid's Arctic Blast
Tornado- Druid's Twister
Blizzard- Blizzard
Stone Skin- Bone Armor
Mirrior Image- Assa's and Ama's duplicate skills
Magic Weapon- Sorc's Enchant
Meteor Storm- Druid's Armageddon

WD
Horrify- Necros' Terror
Wall of Zombies- damaging Bone Wall
Mass Confusion- Necro's Confuse
Fire Bats- Sorc's Inferno
 

Technomancer

Diabloii.Net Member
Re: 4th class - "Arcane Warrior" (working name)

Way to go! What about the "archivist"?
Silly, that don't count! That's a fake class, it's a trick question! :girly:

Hehe, you know, the more I think about Lunge, the more I feel like it's just a lame, weak Charge knockoff. And I don't know what about firing multiple arrows quickly (twang*twang*twang*twang!!), one after the other, sounds like Charged Bolt.

Oh, and Diablo isn't based on goth. That misunderstanding is why so many people are bugged by a Witch Doctor and an Asian Girl. Nothing Gothic there. If anything, it's a hybrid Eurasian backdrop. Besides, if it was firmly rooted in one setting, it would stifle creativity and innovation, which would make your stance on not doing anything that anyone else has ever thought of nearly impossible. Also, this particular build is from the more Middle-Eastern part of the game, and Flame Sabres does not sound out of place there. Just be glad I'm not summoning a Djinn!! :smug: ...or I could banish foes to the City of Brass... :scratchchin:

Pointing out similarities to other D3 skills is useful, but you know, as far as nitpicking names, I'm not gonna defend my name choices beyond this, cause they're mine. If it bugs you that much, make you're own class or variant that uses the skill and call it whatever you want. That's what innovation is all about, after all. But, if you spend all your time trying to do nothing that anyone else has ever even remotely thought of before, you'll never do anything. It's all been done to some degree whether you realize it or not. All you can do is try to do it better how YOU see fit. </Deckard Cain speech>

(Edit) I just looked up Locust Swarm, and I do see the similarity, but Chain Static is different enough. It's doesn't just hit one foe, then the next, then the next. It hits one foe, then ALL foes next to it, then ALL foes next to them, in quick succession, with no limit. Awesome for giant herds.


 
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Technomancer

Diabloii.Net Member
Re: 4th class - "Arcane Warrior" (working name)

Well, I did a new refinement of the Arcane Warrior in the first post. I added more passives and made most Enchantments passive enhancements of basic Enchantments. In each tree, Tier I has a master Weapon Enchantment (2 in Steel & Fire), and Tier II has a master Armor Enchantment. Additional Enchantments are simply augmentation of those skills. The master skills are Burn, Jolt, Frostbite, and Spellbind for weapons and Flame Armor, Rockform, and Mystic Fortress for armor.

I also did a deal of rearrangement and now the layout matches the D3 skill spread fairly well (check out LaZeR's research), and I'm actually happier with the new Enchantment system. I'm pushing the max on Active skills still, but oh well!

Oh yeah, I took out Lunge and Ice Prison cause I just wasn't feeling them. :D I slightly changed a few other skills too.
 
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lunarleif

Diabloii.Net Member
Re: 4th class - "Arcane Warrior" (working name)

So the arcane warriors are a class near extinction, only 2 characters? Also, if they were taught by an assassin, where are the traps combined with the elemental fury of the Vizjerei?
Flame Spray: Passive. Enchants Weapon. Melee, causes a spherical firewall centered on target. Missiles cause a trail of fire to form under arrows path.
Would this include magic as well? (Do flame sabers have a trail of fire form under them from this?) For that matter, does the skill tree affect magic projectiles at all?
Fire Elemental: Passive. Activates if Burn or Jolt and Flame Armor are active. Transforms into a Fire Elemental, dealing extra fire and increasing Fire and Lightning damage. Also, absorbs fire damage.
What turns into a fire elemental?
I love displace! To low in the tier in my opinion.
Uh, skip and displace are a little to similar, the only difference is tier and one is passive and the other isn't.
Shift strike says
If hit, she's stuck where she's at.
Um^2, are you saying that everyone is a she? Or are you referring to a boat, house, car, or other inanimate object?
Stone fist also isn't like the DnD spell since it won't just be a floating hand.
Torque: Active. Melee or missile attack. Slower attack, but does much more damage. If missile, it travels faster (if engine supports that).
Wouldn't it go slower if it was a missile?
What about twitch, did you read the quote?
 

Technomancer

Diabloii.Net Member
Re: 4th class - "Arcane Warrior" (working name)

Lemme see... Um yeah, that's kinda the story I came up with, I wouldn't read it as gospel though since they don't know what happened to some of the rest of their kind. The assassin thing is kinda loose and I figured since they use magic now, there's no need for traps. Just my take, I do see exception with it though. Too, I just referred to it as 'she' because I was thinking of the first introduction to the class as a female (like the Wizard), cause I think it'd be cool and Boqu's artwork on the wiki entry is a female and is killer! :D

Flame Spray on missiles only effects missile weapons like arrows or throwing axes, not magic.

YOU turn into the Fire Elemental! :D I thought about a summoning spell originally, but that'd be Fire Golem. No, you basically burst into flames and get bonuses from it.

Yeah, I wanted multiple teleporting skills. Skip transports you to a random location on the screen (or within a skill based range) when you're attacked, Displace is an attack that moves you around enemy. I think they're pretty different, I see what you mean though. Maybe Displace should have some defensive bonus since that's kinda the point?

With Torque, on missiles, the idea is that you're pulling back harder and farther then letting loose, giving it more speed and force. I thought about having a risk of losing durability, but I HATED that on Zons, so nope. :D

On Twitch, the idea behind your quote was actually something of the inspiration behind naming it that! From the character's perspective, it makes a good deal of sense, I think.
 

lunarleif

Diabloii.Net Member
Re: 4th class - "Arcane Warrior" (working name)

The assassin thing is kinda loose and I figured since they use magic now, there's no need for traps.
That's like taking a sorcerer and barbarian and combining them and a barbarian who can deal elemental attacks and elemental passives and telepoting...
Though it is a good intro. :)
 

Technomancer

Diabloii.Net Member
Re: 4th class - "Arcane Warrior" (working name)

That's like taking a sorcerer and barbarian and combining them and a barbarian who can deal elemental attacks and elemental passives and telepoting...
EXACTLY!! LOL! Hehe, I'm thinking about a different variant, more Western based I may make another thread for sometime. I think I'll have a better, more consistent story too. I'm actually starting with the story this time and then I'm gonna shape the skills around that. This one was the other way around. May be a while though, I'm thinking about installing D1 and playing through that until I can't stand having to click for every single swing anymore. Or until the ladder resets...
 

Technomancer

Diabloii.Net Member
Re: 4th class - "Arcane Warrior" (working name)

Mmm, I'm not sure what you're asking. Do you mean what would the story and stuff I'm talking about be in regards to? It'd be for a different variant of this class that I'm toying around with that I may post later, if that answers your question. I think I've got the story pretty much done.
 

lunarleif

Diabloii.Net Member
Re: 4th class - "Arcane Warrior" (working name)

What I meant with combining the barbarian and sorceress was that then the combination wouldn't be able to cast offensive ranged spells.
 

Technomancer

Diabloii.Net Member
Re: 4th class - "Arcane Warrior" (working name)

Oh, I see. Your question wasn't very clear. You know, the story was somewhat thrown together. I thought it was good and basically met certain elements I wanted to see, like mage-slayer skills, so I kept it. Too, I never liked Assassin abilities that much, but they were the "mage-slayers" of Sanctuary, so it would have been redundant to try and come up with something completely unrelated to them. I tried to focus on the spirit of other skills of theirs besides traps because, well, they don't fit the character and I never liked traps. I could insert some reason into the story as to why they don't use traps anymore, but I figure it's able to be assumed. Traps were a means to use magic without using magic. Since they use magic now, what's the point?

Besides, I think the Pax Arcanna tree fulfills the spirit of the Assassin's purpose better than anything in the original class ever did.
 
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