Re: 3D does not HAVE to mean cartoon colours and proportions. let's just hope monsters won't be that easy to kill. otherwise everything looks ok. characters do look a little big in relation to the world, but in regard to the colors ... when you talk about "feeling" or an atmosphere in a game you can't just look the environment colors in a still image. remember, the characters, character skills, monsters, monsters skills and movement of both also control the atmosphere. also you can't use one color or shades of that one color always, it makes teritories look pretty much the same and not memorable, so colors help there, not to mention that light reflects differently from different materials. open spaces and their colors help keep game interesting and I bet it's possible to keep the diablo one feeling in some places and give players a little rest from gloomy colors in others. after all your character is a hero, a adventurer, you don't want to spend all your time underground.