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3D does not HAVE to mean cartoon colours and proportions.

Discussion in 'Diablo 3 General Discussion' started by Brother Laz, Jun 28, 2008.

  1. Brother Laz

    Brother Laz Diabloii.Net Member

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    3D does not HAVE to mean cartoon colours and proportions.

    Anyone else think D3 looks a wee bit like WoW, Mythos or Dungeon Siege with all its bright colours and deformed scenery?

    [​IMG]

    [​IMG]
    ___

    [​IMG]

    [​IMG]

    Also, the outdoors areas are even brighter than D2 if that were possible.
    Time for another 15% brightness reduction like they did with SC2?
     
  2. YSM

    YSM Banned

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    Re: 3D does not HAVE to mean cartoon colours and proportions.

    Yup, and I don't like it. I can already tell you now that Diablo III doesn't have the atmosphere Diablo, or even Diablo II had. I just hope they make up for it in other ways.


     
  3. mouseman

    mouseman Diabloii.Net Member

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    Re: 3D does not HAVE to mean cartoon colours and proportions.

    Okay, it's somewhat different, but not even close to WoW.

    The official site and the sketches look dark and brooding to me. I think that and the "true successor" talks means that they've going to change it.

    Also, having Butcher's room might be fine in D1, but with modern graphics, I don't even know if I want that kind of a game out of D3. They aim to make it a succesful game, not a cult-classic.
     
  4. Brother Laz

    Brother Laz Diabloii.Net Member

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    Re: 3D does not HAVE to mean cartoon colours and proportions.

    In other words, 'I'm scared of realistic doom graphics'.

    More comparisons:

    [​IMG]

    [​IMG]

    Notice the hair. And the sword, by the way.
     
  5. mouseman

    mouseman Diabloii.Net Member

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    Re: 3D does not HAVE to mean cartoon colours and proportions.

    Eh.. I just don't think that having corpses pierced in modern day graphics for the whole room is really something to play with. It's not a matter of being scared: I study history and I see these kinds of pictures and videos all the time, where people are being ripped apart and so on. I just don't think we should take these things too lightly or try to generate them if we really don't have to. Call me sensitive, but you can create a creepy atmosphere without senseless gore as you can create an erotic atmosphere without excessive nudity. The part of D1's charm was that the graphics wasn't so detailed - it gave way for your imagination. And it is in the mind's of people, not their eyes, where horror is created. In other words, it's what people think, not what they see, that create the atmosphere.

    And by the way, there's a clear remark to Butcher on D3 official site: http://eu.blizzard.com/diablo3/world/dungeons/tristramcathedral.xml

    So I guess he will be back and we will see what they've done to the room.

    EDIT: I was really disappointed to that character posted above. It looks lame. The characters in the official site, however, look fitting to D3. Let's remind us that this is pre-alpha, everyone.
     
  6. Merick

    Merick Diabloii.Net Member

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    Re: 3D does not HAVE to mean cartoon colours and proportions.

    You call those bright colors? Looks like a pretty dank dungeon to me.
     
  7. stillman

    stillman Diabloii.Net Member

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    Re: 3D does not HAVE to mean cartoon colours and proportions.

    I think the dungeon is too green. Why would there be this green hue everywhere? I think that's the sort of thing that is hurting the atmosphere a bit. We wanted dark and gritty, not needless color thrown in everywhere.
    Anyway, I agree with mouseman...the D2 tortured bodies didn't really add any flare to the game. It seemed like a waste of a lot of artwork. 20 torture positions drawn in and we just get a little reward for clicking on some bodies to loot them, and we eventually don't even notice them.
     
  8. jamesisbest

    jamesisbest Diabloii.Net Member

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    Re: 3D does not HAVE to mean cartoon colours and proportions.

    Sure the graphics do look lighter but there still seems plenty of dark areas. Plenty of gore and I'm sure it will have a dark brooding story to it. Being able to see enemies is a nice feature for game play so making places too dark can strain people's eyes. Also, they seem to have a lot of variety in visuals which is always a nice thing. I bet we haven't even glimpsed near the gloomiest visuals yet anyways :D.
     
  9. tuxor

    tuxor Diabloii.Net Member

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    Re: 3D does not HAVE to mean cartoon colours and proportions.

    Anybody else reminded of God of War in the gameplay?
     
  10. ziocs

    ziocs Diabloii.Net Member

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    Re: 3D does not HAVE to mean cartoon colours and proportions.

    I completely agree. I really hoped that the atmosphere of Diablo would remain there, but it seems to have changed, and not in a good way.
     
  11. 220683

    220683 Diabloii.Net Member

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    Re: 3D does not HAVE to mean cartoon colours and proportions.

    Well...do we know for certain if any member of the old diablo art team is still working for d3? I mean, some of them left to make Hellgate, so as far as preserving the feel of the original diablo series, these new artists might have a slightly different take. Still, it's just more vibrant, I wouldn't go as far as calling it cartoon colours...
     
  12. okiimatsu

    okiimatsu Diabloii.Net Member

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    Re: 3D does not HAVE to mean cartoon colours and proportions.

    it looks like so many other 3d fantasy console crap games.
     
  13. Brother Laz

    Brother Laz Diabloii.Net Member

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    Re: 3D does not HAVE to mean cartoon colours and proportions.

    Bright green is a cartoon colour.

    Vibrant would mean that candles give off bright red light.

    [​IMG]

    This would be vibrant, if somewhat painful to look at.
     
  14. Furyan

    Furyan Diabloii.Net Member

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    Re: 3D does not HAVE to mean cartoon colours and proportions.

    The graphics seriously remind me of Titan Quest. Some parts of the video we've seen seem to be coming straight from Iron Lore's game. Only difference is that D3 looks way better in terms of gameplay. Doesn't rule out that the similarity between both games is huge imo.
     
  15. Mad Mantis

    Mad Mantis D2/3 Necromancer & Witch Doctor Moderator

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    Re: 3D does not HAVE to mean cartoon colours and proportions.

    You've really been going at those screens Brother Laz. I must say that I do prefer the bright red to the sickening green. Would dropping the saturation on the bright red screen result in a better atmosphere?
     
  16. Hello Jim

    Hello Jim Diabloii.Net Member

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    Re: 3D does not HAVE to mean cartoon colours and proportions.


    Yes. Very much. It's the overdramatic deaths of monsters and dropped potions that gives that feeling. With too much blood&explosions I can deal, but if I had one thing to ask Blizzard it would be to bring back the pots belt, and delete and stupid area pots (very similar to LotR too).

    PS- Has anyone seen the 40/49 in the artwork? If that's not Minis Tirith than I don't know what is. Has Blizzard ran out of original ideas?


     
  17. Me2NiK

    Me2NiK Diabloii.Net Member

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    Re: 3D does not HAVE to mean cartoon colours and proportions.

    I think it looks fine. Diablo was very green and it's easily the more atmospheric out of the two; the atmosphere has to come from the gameplay and the music, not necessarily just the graphics.
     
  18. Brother Laz

    Brother Laz Diabloii.Net Member

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    Re: 3D does not HAVE to mean cartoon colours and proportions.

    Presumably yes, but I'll need to figure out Photoshop first because it turned to brown and the green came back.

    ......

    The only deaths that should be overdramatic are character deaths. I see they're instead going for the BH-Enigma-BotD monster bulldozer approach.



     
  19. Kiroptus

    Kiroptus Diabloii.Net Member

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    Re: 3D does not HAVE to mean cartoon colours and proportions.

    The problem is, that blizz has the best low-poly artists in the world, so they have to save up some polygons so they can target a wider-audience. I am not really sure but since my teacher was a guy that very good at creating lowpoly characters I think I can guess about... 2500-4000 polys, not really sure.

    And for such low poly characters I think thats the best you can get to run away from the cartoony style, infact its quite an achievement imo. But I agree that the color scheme could get some work. The architeture as well could have some more dirt in the textures, looks way too clean, I was hoping for textures close to Silent Hill's level of dirt. Which gives a very gritty feeling.
     
  20. Cast_Raider

    Cast_Raider Diabloii.Net Member

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    Re: 3D does not HAVE to mean cartoon colours and proportions.

    Yes.

    40% less saturation + 10% more lightness =

    [​IMG]

    image-->adjustments-->hue/saturation



     

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