36k+ damage possible for a Goldfind Necro?
I have a lvl88 skelemancer with a lvl88 Might Merc that I use primarily for goldfinding/mfing, and while I'm happy with his killing power and general play, I want to take him to the next level. I've planned out the following gear and damage totals - I would appreciate it if anyone could look it over and point out any errors and/or give me your thoughts on the build. Note that while some of the gear sacrifices +skills for mf or gf, for the sake of completion I've indicated in [brackets] what would be THE optimal +skills, if one were willing and able to go for full damage.
Standard skelemancer 20 SM 20 RS, and with +skills 41 SM 39 RS [54 SM 52 RS :scared: ]:
Weapon: +5 Arm of King Leoric (better for prebuffing than even a +7 SM +3 RS White Wand)
Shield: +2 Homunculus [+5 Rare Necro Skull: +2 Necro, +3 SM, +3 RS]
Helm: +2 Shako [+3 Necro Summon Circlet]
Armor: +2 Enigma (God I love teleporting with my summoner)
Ammy: +3 Necro Summon
Ring 1: Dwarfstar, since I like the extra gold. [+1 SoJ/Bul]
Ring 2: Dwarfstar [+1 SoJ/Bul]
Belt: Goldwrap [+1 Arachnid Mesh]
Boots: +2 SM Marrowalks
Gloves: Chance Guards
Charms: +5 (+4 Summon, +1 Anni) [+11 to Summon]
My lvl88 Might Merc would wear a +4 Ariocs Needle, +2 Andy's Visage, and +2 Arkaine's Valour, bringing his might aura to slvl26 and 290% ED, with the chance to get a couple of slvls higher if any additional levelling is done.
After summoning 13 skeles with my Arm of Leoric, I would switch to my Beast Runeword (+93% ED for party) and 2nd Homunculus. I could summon 15 with slvl39 RS, but two would disintegrate upon switching to Beast. Here's the damage breakdown for those thirteen skeles @ slvl41 SM / slvl39 RS :
580-584 Damage
* 383% ED Auras
--------------------
2801 - 2820 Damage
* 13 Skeletons
--------------------
36,413-36,600 Damage when teleporting next to a sole enemy, delivered at warp speed thanks to Fanaticism. And oh yeah, don't forget the Merc doing 3-4k as well as any Revives or Golems you happen to drag along.
And of course the damage has a chance to be doubled with amplify damage - although increased by 50% is a better bet given the physical resistance in Hell.
Does this seem a little crazy to anyone else? Am I missing something here? Does Might and Fanaticism not apply to the listed figure of 580-584, but instead to some lower figure? What do you think?
I have a lvl88 skelemancer with a lvl88 Might Merc that I use primarily for goldfinding/mfing, and while I'm happy with his killing power and general play, I want to take him to the next level. I've planned out the following gear and damage totals - I would appreciate it if anyone could look it over and point out any errors and/or give me your thoughts on the build. Note that while some of the gear sacrifices +skills for mf or gf, for the sake of completion I've indicated in [brackets] what would be THE optimal +skills, if one were willing and able to go for full damage.
Standard skelemancer 20 SM 20 RS, and with +skills 41 SM 39 RS [54 SM 52 RS :scared: ]:
Weapon: +5 Arm of King Leoric (better for prebuffing than even a +7 SM +3 RS White Wand)
Shield: +2 Homunculus [+5 Rare Necro Skull: +2 Necro, +3 SM, +3 RS]
Helm: +2 Shako [+3 Necro Summon Circlet]
Armor: +2 Enigma (God I love teleporting with my summoner)
Ammy: +3 Necro Summon
Ring 1: Dwarfstar, since I like the extra gold. [+1 SoJ/Bul]
Ring 2: Dwarfstar [+1 SoJ/Bul]
Belt: Goldwrap [+1 Arachnid Mesh]
Boots: +2 SM Marrowalks
Gloves: Chance Guards
Charms: +5 (+4 Summon, +1 Anni) [+11 to Summon]
My lvl88 Might Merc would wear a +4 Ariocs Needle, +2 Andy's Visage, and +2 Arkaine's Valour, bringing his might aura to slvl26 and 290% ED, with the chance to get a couple of slvls higher if any additional levelling is done.
After summoning 13 skeles with my Arm of Leoric, I would switch to my Beast Runeword (+93% ED for party) and 2nd Homunculus. I could summon 15 with slvl39 RS, but two would disintegrate upon switching to Beast. Here's the damage breakdown for those thirteen skeles @ slvl41 SM / slvl39 RS :
580-584 Damage
* 383% ED Auras
--------------------
2801 - 2820 Damage
* 13 Skeletons
--------------------
36,413-36,600 Damage when teleporting next to a sole enemy, delivered at warp speed thanks to Fanaticism. And oh yeah, don't forget the Merc doing 3-4k as well as any Revives or Golems you happen to drag along.
And of course the damage has a chance to be doubled with amplify damage - although increased by 50% is a better bet given the physical resistance in Hell.
Does this seem a little crazy to anyone else? Am I missing something here? Does Might and Fanaticism not apply to the listed figure of 580-584, but instead to some lower figure? What do you think?