The Son Of Disaster
Diabloii.Net Member
3 random ?s, potions, mercenaries, skill charges
1. I read that you cannot put Thawing Potions in a belt and use them with hot keys but must actually equip and drink them, has this been patched? Was this ever true? I'd get on and find out but am without the game until the weekend.
2. I also read that act 2 mercenaries 0-2 abilities, the obvious one being jab, and the other being poison resistance, is this true? How do you know if the merc you purchased has this?
3. With a Metal Grid or Oath having Iron Golem, can you summon the golem and then unequip the amulet or weapon and keep the golem? Iv seen this question asked many times before but cannot remember the answer. And if you do remove the equipment will it still follow you game to game?
The first two ?'s were things I read in the geams guide book so they may be outdated. Thanks for the help.
1. I read that you cannot put Thawing Potions in a belt and use them with hot keys but must actually equip and drink them, has this been patched? Was this ever true? I'd get on and find out but am without the game until the weekend.
2. I also read that act 2 mercenaries 0-2 abilities, the obvious one being jab, and the other being poison resistance, is this true? How do you know if the merc you purchased has this?
3. With a Metal Grid or Oath having Iron Golem, can you summon the golem and then unequip the amulet or weapon and keep the golem? Iv seen this question asked many times before but cannot remember the answer. And if you do remove the equipment will it still follow you game to game?
The first two ?'s were things I read in the geams guide book so they may be outdated. Thanks for the help.