3 down, 4 to go... Introducing Guardian Rusull the Fire/Summoner Druid. Heâ€™s the third in my quest for the septavirate, following Shyla (trapper) and Anton (overlord), and my first on the HC Ladder. He succeeded with the following restrictions: * completely untwinked â€“ nothing muled on * completed all quests and did 100% area clears, killing every monster * no MP games * no esc to avoid death, no TP in belt Rusull started as a fire elemental build, but evolved into a hybrid fire/summoner. His build is no-block, max life. Iâ€™ve become a fan of this style for my ranged characters. I chose an A2 Holy Freeze merc, and used dire wolves through most of the game - grizzly aganst big hitters. He specialized in volcano, using his mercâ€™s HF aura to keep monsters in place. Players8 in norm, Players5 in NM, Players3 in Hell, Players1 starting with A5 Crystalline Passage. This kept me up with the monsters which made leveling easier, and my merc more hardy. No real serious problems throughout the game, but a few NDEs when swarmed at doorways. This is a very solid build, but at times a slow killer â€“ especially against FIâ€™s. Wolves make excellent tanks and allow you to fight on multiple fronts. I used solar creeper vine through most of game to keep mana topped off â€“ never had any problems casting minions in parallel with constant volcanic activity. Hell Ancients spawned three times with FE, so I TP'd out. The fourth time was a charm. The items: Rusull's Hierophant's Club- +2 druid skills, resists (one open socket â€“ never found a suitable final jewel) Rhyme Grim Shield Bone Wand w/lower resist charges on switch, but rarely used Skull Collector on alt switch (found very late in the game, may use for MFing later) Heavenly Garb armor - nice caster armor Rusullâ€™s Lore Antlers - +1 skills, +1 volcano, +3 dire wolf Magefist gloves - +1 fire skills, perfect for this build Spirit Fringe Sharkskin Belt - caster craft Tearhaunch boots Rare amulet - +2 elemental skills, and other stuff, two rare rings with lotsa goodies Trainers Grand Charm - +1 druid summoning skills The merc: Azrael, A2 Holy Freeze Kraken Shell - 4 sockets, w/elemental damage, resists, ED Tal Rashaâ€™s Horadric Crest, socketed with Shael (20% FHR) The Meat Scraper, 163%ED (for the open wounds, LL) Life 3718 w/Oak Sage, Defense 1950, 75/66/75/66 resists, Damage 240-792 The skills: Volcano 20(27), Molten Boulder 20(26), Fissure 20(26) Molten boulder left-click, Volcano right click Cyclone Armor 4(9), Oak Sage 10(14), Dire Wolves 16(23), Grizzly 1(5), Vines 1(5) each Wolves: Life 1557 w/Oak Sage, Damage 146-156 - Grizzly: Life 8872 w/Oak Sage, Damage 115-165 The stats: Level 87 Str 80(**), Dex base, Vit 360, Nrg 65(90) Defense 450, 5% blocking Life 1840 w/Oak Sage, Mana 399 Resists 75/73/75/13 39% faster cast, 20% faster run/walk Regenerate mana +46%, Replenish life +6 Cannot be frozen Damage reduced by 9, poison length educed 25%, +2 light radius +40% MF (127% with Skull Collector) So whatâ€™s next? Rusull may run the RoF or the icy passages. Iâ€™d like to get him to lvl90 to conquer the top of the HC ladder. And I will begin to work my Hammerdin, the next Septavirate candidate.