Nice bragging everyone! My first set is guaranteed third place or better but I will keep running nonetheless
For the second set I'm starting with Blizzard and I'm two hours in now. It's going smooth with 2:19 average and very few dangerous situations (pretty accurate since it only includes one death and at most one S&E due to NDE). I wanted to start out with full damage outfit but I realized that Blizzard Sorc is too fragile for that so I replaced Ormus with 1.07 Arkaines pushing my life from 1,7k to nearly 2,5k and replaced Spirit switch with Phoenix. She is still a powerhouse and I don't regret making her safer at all.
105fcr/86fhr
Fathom '29% CRes jewel' (really)
1.07 Arkaine's 'PRuby'
Spirit
Griffon's 'Cham'
Mara's
[email protected]
TO's Gloves
SoJ
Snowclash
fcr/89mana/
[email protected]
Waterwalk 65 Life
5 x Skiller
5 FHR SC
4x4 free space
CtA/Phoenix switch
Merc (Defiance)
Insight GPA
Fortitude
Andariel's
That's nearly 2,5k life, decent resists and Chilling armor from Snowclash together with Defiance from merc. Arkaine's has like 1,5k def alone and with Defiance and Chilling Armor I have over 10k def. Due to my high life the chance to go into hit recovery from one regular cow (no aura, amp or crit) hitting me is 37,5% in roughly 5/6 of hits and 0% in roughly 1/6 of hits (rough numbers!) so I can get out of bad teleport situations safely.
There's not much to say about playstyle, it's Blizzard after all. Instead I will say some stuff about Telekinesis in Rogue Camp, Cow AI and Attacks as well as Hit Recovery:
First off when Sorc gets the leg and TPs home there is a sweet spot to TK the stash from. It's right below the campfire and if you TK stash from here and cube the leg and then exit the cube she will NOT run towards stash and hence you can click on the red portal in peace. I'm currently trying to get this every run but it requires precision and I'm tired. I will try to capture it on video in the next days.
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Secondly Cow AI is known and it explains what attacks they use. A cow has two attacks, A1 and A2 with A1 doing more damage. Here is their AI:
- If a Cow is out of Melee Range it has 99% chance to approach you.
- If a Cow is within Melee Range it has 99% chance to attack you.
- If a Cow chose to attack you it has 33% chance to use A2 instead of A1.
This is info gained from Nefarius' AI compendium, a great read if you haven't done so already.
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Thirdly to get FHR relation to life for Cows (regular, no aura, no attack bonuses, no crit) one needs to look at how much damage a regular Cow does. Their attacks A1 and A2 have the following base damage and AR according to basin wiki:
- A1: 120-167 Damage with 4232 AR
- A2: 111-158 Damage with 4232 AR
and at p5 this gets a 4*6,25%=25% bonus:
- A1: 150-209 Damage with 5290 AR
- A2: 139-198 Damage with 5290 AR
I will assume worst case of 209 damage hit for FHR calculations but from the AI consideration we know that in 33% of cases it's 'only' at most 198 damage. Using the FHR resource I linked earlier to ffs I get the following:
- In order for the chance to go into Hit Recovery to be at most 37,5% the max life of the character must be at least 1672. If it is lower there is the possibility of getting into the 75% chance for Hit Recovery case.
- In order for the character to never go into Hit Recovery the max life of the character must be at least 3344.
Both of these are without any % Damage Reduced or Integer Reduce on equipment. If you want to never go into hit recovery from regular cows you can either reach the (very high) amount of 3344 life or you can socket Sol, Ber or wear Shako (or other % DR/PDR gear). If you only have PDR gear but not %DR then any point of PDR will reduce the above 3344 by 16 points (so Sol reduces it by 112) whereas if you only have % DR then every 1% of DR will reduce the above 3344 by 33,6 points (so Shako reduces it by 336 life whereas each Ber reduces it by 272 life).
For comparison a PRuby (+38 Life) with 74% BO only increases life by 66. So the order of socketing is PRuby, then Sol and then Ber for the rich man who doesn't want to die from bad teleports at all costs. (with Sol probably better if one were to factor Amp in)
Finally it's not necessary to reach this value above exactly (or the reduced version). Each damage reduction/life increase also increases the chance that an attack will result in the game chosing the 0% chance for FHR path instead of the 37,5% one. (because damage roll on cow attacks is random and we assumed the very worst case)