Hehe, yeah it's a cute trick and fun to teleport so quickly with characters like Amazon. Unfortunately there are very few runs for which it makes sense to do – at least for me it's too annoying when there's more than one teleporting phase.
Mathematically speaking, second-two of runtimes doesn't hurt winning chances nearly at all due to rarity of items which actually bring victory (namely Jah, Ber and mostly Cham rune) while not picking items does hurt farming big time. Even 16 s sorcs aren't guaranteed a Cham drop which would bring big advantage to anyone who finds it (even if they do two sets!). So... only dilemma is does player trust the math I now explained or does he believe 200 extra runs are decisive for winning chancesI'm 10 hours into second and what seems to be the best farming set I've ever done so far. What I changed is increased Blizzard damage by around 3k and doing slightly more focus on checking drops instead of immediately going back to the waypoint. Result is more items farmed per time invested. Comparing to my best set ever done from RFL 2017, now I'm supposed to farm 50-100 items more in jewels/charms/rings (individually) while being half second slower than before and possibly 1 second slower than I could be. So, overall 200 runs total less, but what seems to be ~20% more items farmed per item type with exception of rare rings where difference is less.
So, fastest possible runs or a better farm? 200-300 runs less means absolutely nothing for winning odds since big boys drop at average once every ~1950 or whatever runs. You are either lucky to find them or you aren't.