200 fcr sorceress in action
Griffon's 24/20 (5/5 lightning facet*) Wizzy (4/3 cold facet**) 2/20 amulet Blizzard Ormus (5/5 cold facet) 35 Spirit SoJ FCR/stat/life/res ring TO Claws Arach Aldur's * Not yet committing with cold facet atm & lightning helps Static. ** Same, for now I used a 4/3 for testing purposes.
Admittedly I have good options for Sorc. But in general, for most of the top MF/RF builds, I think you can still get some of the best results even without perfect gear and time-travel stuff and so on. At least I like to blame any differences on other things such as map and lack of practice.I'm really happy you are willing to test characters in details you do. You definitely offer more realistic observations from a less rich perspective for a players who don't have all the gear I have.
I didn't notice any difference to 105 FCR in this regard. I will respec the other Sorc with my new/better map as well and pay more attention to this. Also realized I have one Griffon's with nothing too valuable socketed. But with my 105 FCR setup I could already run that new map so that they very reliably stick together anyway. I'd be surprised if the 200 FCR setup affects council behaviour.Most important observation I'm interested in is does 200 fcr help keep minions in place more often.
I don't use wrapper, so I can't properly click on the edge of the screen to reliably end up using only 4 teleports towards waypoint. I tried without the trick, but ended up using 5, sometimes even 6 teleports to get to the waypoint. Now I reliably can count on only 4, sometimes even 3 needed, so it effectively reduces 1 to 2 teleports for me.By the way I saw you're using tele trick with Sorc as well to go back to WP. Did you compare this to teleporting normal full screens and using TK from further away to the right of WP? I found that was faster for Sorc on every map I tested both approaches (due to less mouse movement as mentioned in the vid I posted earlier), and distance is even smaller on yours.