2 ebotd FOR BABA GOOD?

Ce Olba

Banned
mainaman said:
nice argument there hehe

lw is a bad weapon for the lack of ias onit. if it had 34+ ias it would be probably better than grief..
Actually, it depends wether you count in the aura or not.

If you count total damages, LW would do 3681 average, whereas a Grief would do 5501. Oh, and this is perf LW vs 340 GriefZ.

Whereas if you count the aura and only on-weapon damage, you get 1037 for LW and 635.965 for GriefZ. Still perf LW vs. 340 GriefZ. A 400 GriefZ would do 734.437 average damage. The reason why LW is better is that it has BOTH deadly strike on off-weapon ED. You see, if you count the aura, you get that LW's on-weapon base damage is first multiplied by three due to Might adding 200% damage, and then you multiply it by chance to do double damage. Whereas Grief only has the deadly strike and added damage.
 

kabal

Diabloii.Net Member
Ce Olba said:
Also, the multiplier for CB is taken like this:
You have 20% CB on Beast. You hit with Beast 50% of the time, so you got 25%*50% effective added CB. Now, CB removes 25% of the current, life, making it 25%*50%*25%, totaling at 3.125% added damage.
That's a gross over-simplification of CB. That would work in the extreme case where you would always kill the monster in one hit, which doesn't really happen in Hell beyond Act 1. If you go to the other extreme and have virtually no source of damage outside of CB (let's say you're hitting Baal with cracked war axes, one of which is socketed with Ber), then close to 100% of your damage will be from CB. Your equation doesn't take into account actual monster HP or damage from sources other than CB, and thus it can't be accurate.
 

Silent Shaddow

Diabloii.Net Member
OT
I actually heard it's half-decent on a PvM kicksin.
by that u mean bloody annoying?
ok so im bias, if u use fade over BoS then it is a good weapon
if you use BoS over fade then its bloody annoying in my oppinion...

where does Oath come into this? its worse that the others but for bang per buck?
 

Ce Olba

Banned
kabal said:
That's a gross over-simplification of CB. That would work in the extreme case where you would always kill the monster in one hit, which doesn't really happen in Hell beyond Act 1. If you go to the other extreme and have virtually no source of damage outside of CB (let's say you're hitting Baal with cracked war axes, one of which is socketed with Ber), then close to 100% of your damage will be from CB. Your equation doesn't take into account actual monster HP or damage from sources other than CB, and thus it can't be accurate.
Yes, it's the only simple way to apply any enemy-dependant damage to your weapon if you do not have the information of your enemy (and counting the average life of enemies in Hell would take a hell of a time). And yes, it's even inaccurate, as it's not necessarily the 3.125% added, it can be more or less (for example, if you deal 5k physical damage, got 10% CB (50%*20%) and your enemy has 100 000 life, your CB deals 2500 damage, which is 50% of your physical damage, thus adding 50% more damage). And the way I figured would be the only simpler way to apply it to add the weapon damage. Oh, and it's also wrong in many ways, as it's not even necessarily physical damage (yes it gets reduced by PDR%, but it only affects your life directly (whereas physical damage will affect stuff like bone armor). And yes, counting on Open wounds would be a hell of a trouble, as I would need to assume you will hit the same single monster once in 8 seconds, which again is not a fact.
 
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