1st untwinked single pass guardian: PJ/CS Zon Guardian Biboto After making my first attempt at an HC untwinked single-pass guardian in the Gold Diggers Tourney with a barb and slowly grinding to a halt, I realized two things: I enjoy unwinked single-pass play, and I needed to figure out how to play it. So I shelved my tourney char and decided to try my first javazon, something I hoped would be a lot less weapon dependent. After some research, I decided to try plague javelin/charged strike. She was of course untwinked, but I did not use the gear restrictions of Gold Diggers. I used GoMule as extended stash, RWM and RRM. She did around 95% full clears, but skipped hell nili for now. The Build I imagine that every possible java build has been done millions of times, but here is her skill/stat layout: Spoiler Critical Strike: 3/10 Dodge: 1/6 Slow Missiles: 1/6 Avoid: 1/6 Penetrate: 1/6 Decoy: 1/6 Evade: 1/6 Valkyrie: 1/6 (ctc slvl 15 from 'peace') Pierce: 1/6 Jab: 10/17 Power Strike: 15/22 Poison Javelin: 16/23 Charged Strike: 20/27 Plague Javelin: 20/27 +prereqs The idea was to chuck a PJ from range then charge into melee with CS and use Jab on LI's. I really enjoyed the play style. The way PJ scales in a non-linear fashion, I don't think it would be useful without all 40 points. Seeing 16k-16k in the LCS on an untwinked char is pretty cool, and it seemed to be quite effective. CS was great on mobs and single large critters, althought it wasn't great against single small ones. The bright side is that the lightning end of it always hits. Decoy was used a fair bit to take preassure off or to lure single tough monsters like Lister and Co. She used a Prayer merc with Insight, although she experimented with Freeze very briefly in NM until going back. Stats Spoiler Name: Biboto Class: Amazon Experience: 943650654 Level: 83 Naked/Gear Strength: 95/155 Dexterity: 190/196 Vitality: 205/225 Energy: 15/35 HP: 829/1017 Mana: 138/256 Stamina: 351/531 Defense: 47/890 AR: 920/1461 Fire: 67 Cold: 58 Lightning: 68 Poison: 36 MF: 57 FR/W: 55 FHR: 20 Block: 67 Her Finds Of course in untwinked play, the gear matters almost as much as the skills. She was blessed with some great luck. Treehead in act1NM dropped Peasant Crown, which was later socketed with a PTopaz and used until the end. Although I had been planning on 'rhyme' in a bone shield then grim shield, NM Andy amazingly dropped Moser's Blessed Cricle, which was 2xPDiamonded and used until the end. In act2NM she found a 4os Partizan for 'Insight' and the merc used it until the end. Late in NM (either Meph or Diablo- I forget) she picked up Trang's Gloves which with their +25% poison skill damage were perfect for her build. She made herself 'Peace' in a mesh armor to save points on Valk. She went through dozens of javelins, including some decent ones from Anya, imbued ones, and crafted a few as well. She found a few nice AR charms and one 5 res all SC. She found Natalya's boots and used them until late act5H where she found Aldur's boots. With an Um found in act2H, she made 'Duress' in a mage plate for her merc, replacing 'smoke'. She had not found a single unique ring or ammy until act3H, when she found a Nagel and Manald within two minutes of each other. A lightres/life belt was used for a long time until an IK belt droipped in Act3H. Her switch setup was a lifetap wand and a rare pavise with +blocking, some resists and a socket for a PDiamond. The merc wore a 2PTopaz/10FHR great helm until Hell when he was given a crafted blood helmet. 43 total uniques including Maelstrom Yew Wand (grailer), 2x Swordback Hold , 2x The Chieftan, 2x Hellplague, Kelpie Snare, Warlord's Trust, Pierre Tombale Couant and Wizardspike Incredible rune finds were Pul in Act1H, Um in Act2H, and Lo in Act5H. Gear Readout Spoiler Code: Hailstone Prod (safety craft) Matriarchal Javelin Throw Damage: 50 - 95 One Hand Damage: 43 - 77 Quantity: 80 Required Level: 70 Required Strength: 107 Required Dexterity: 151 Fingerprint: 0xa12f27a5 Item Level: 80 Version: Expansion 1.10+ +2 to Javelin and Spear Skills (Amazon Only) +1 to Amazon Skill Levels +10% Increased Attack Speed 44% Enhanced Damage +61 to Attack Rating +10% Enhanced Defense +15 to Mana Damage Reduced by 3 Magic Damage Reduced by 2 Moser's Blessed Circle Round Shield Defense: 168 Chance to Block: 37 Durability: 64 of 64 Required Level: 31 Required Strength: 53 Fingerprint: 0x6e06cfeb Item Level: 49 Version: Expansion 1.10+ +30% Faster Block Rate 25% Increased Chance of Blocking +201% Enhanced Defense All Resistances +63 2 Sockets (2 used) Socketed: Perfect Diamond Socketed: Perfect Diamond Biboto's Peasant Crown War Hat Defense: 108 Durability: 12 of 12 Required Level: 28 Required Strength: 20 Fingerprint: 0x17e6c526 Item Level: 41 Version: Expansion 1.10+ +1 to All Skills +15% Faster Run/Walk +100% Enhanced Defense +20 to Vitality +20 to Energy Replenish Life +9 24% Better Chance of Getting Magic Items 1 Sockets (1 used) Socketed: Perfect Topaz Biboto's Peace Mesh Armor ShaelThulAmn Defense: 211 Durability: 45 of 45 Required Level: 29 Required Strength: 92 Fingerprint: 0xb5c11a5e Item Level: 60 Version: Expansion 1.10+ 4% Chance to cast level 5 Slow Missiles when struck 2% Chance to cast level 15 Valkyrie on striking +2 to Amazon Skill Levels +20% Faster Hit Recovery +2 to Critical Strike Cold Resist +30% Attacker Takes Damage of 14 3 Sockets (3 used) Socketed: Shael Rune Socketed: Thul Rune Socketed: Amn Rune Trang-Oul's Claws Heavy Bracers Defense: 71 Durability: 16 of 16 Required Level: 45 Required Strength: 58 Fingerprint: 0x3257cd60 Item Level: 55 Version: Expansion 1.10+ +2 to Curses (Necromancer only) +20% Faster Cast Rate +25% to Poison Skill Damage +30 Defense Cold Resist +30% Immortal King's Detail War Belt Defense: 89 Durability: 24 of 24 Required Level: 29 Required Strength: 110 Fingerprint: 0x4b08c2e3 Item Level: 83 Version: Expansion 1.10+ +36 Defense +25 to Strength Lightning Resist +31% Fire Resist +28% Set (2 items): +105 Defense Set (3 items): +25% Faster Hit Recovery Set (4 items): +100% Enhanced Defense Set (5 items): Damage Reduced by 20% Set (6 items): +2 to Masteries Skills (Barbarian Only) Aldur's Advance Battle Boots Defense: 46 Durability: 17 of 18 Required Level: 45 Required Strength: 95 Fingerprint: 0x941d14a7 Item Level: ** Version: Expansion 1.10+ Indestructible +40% Faster Run/Walk +50 to Life +180 Maximum Stamina Heal Stamina Plus 32% Fire Resist +41% 10% Damage Taken Goes To Mana Set (2 items): +15 to Dexterity Set (3 items): +15 to Dexterity Set (4 items): +15 to Dexterity Grim Wing Amulet Required Level: 50 Fingerprint: 0x79c0d3f Item Level: 80 Version: Expansion 1.10+ +1 to Amazon Skill Levels +16 to Strength +4 to Dexterity +19 to Life Lightning Resist +27% Poison Resist +27% Nagelring Ring Required Level: 7 Fingerprint: 0x1ed7bffe Item Level: 82 Version: Expansion 1.10+ +67 to Attack Rating Magic Damage Reduced by 3 Attacker Takes Damage of 3 24% Better Chance of Getting Magic Items Plague Finger Ring Required Level: 66 Fingerprint: 0x9e9aba5 Item Level: 76 Version: Expansion 1.10+ +5 to Minimum Damage 4% Life stolen per hit +18 to Strength +39 to Mana Lightning Resist +6% 9% Better Chance of Getting Magic Items Rune Call (switch) Grim Wand One Hand Damage: 5 - 11 Durability: 15 of 15 Required Level: 52 Fingerprint: 0x48d5ab62 Item Level: 83 Version: Expansion 1.10+ +20% Faster Cast Rate +1 to Iron Golem (Necromancer Only) Replenish Life +5 Poison Resist +6% Level 5 Life Tap (97/97 Charges) Rune Tower (switch) Pavise Defense: 148 Chance to Block: 34 Durability: 72 of 72 Required Level: 35 Required Strength: 133 Fingerprint: 0x5ce426f6 Item Level: 83 Version: Expansion 1.10+ +15% Faster Block Rate 10% Increased Chance of Blocking +**% Enhanced Defense +28 to Life All Resistances +19 Fire Resist +20% Damage Reduced by 6 1 Sockets (1 used) Socketed: Perfect Diamond Steel Grand Charm Grand Charm Required Level: 29 Fingerprint: 0xd56924a3 Item Level: 41 Version: Expansion 1.10+ +101 to Attack Rating Shimmering Small Charm Small Charm Required Level: 25 Fingerprint: 0xa3ccdab4 Item Level: 53 Version: Expansion 1.10+ All Resistances +5 Steel Large Charm Large Charm Required Level: 44 Fingerprint: 0xb93e7f21 Item Level: 62 Version: Expansion 1.10+ +71 to Attack Rating Ocher Small Charm of Strength Small Charm Required Level: 10 Fingerprint: 0xbeb38143 Item Level: 7 Version: Expansion 1.10+ +1 to Strength Lightning Resist +6% Steel Grand Charm Grand Charm Required Level: 29 Fingerprint: 0xe81dcaca Item Level: 64 Version: Expansion 1.10+ +90 to Attack Rating Fine Small Charm of Dexterity Small Charm Required Level: 21 Fingerprint: 0x32f5f5f4 Item Level: 49 Version: Expansion 1.10+ +3 to Maximum Damage +17 to Attack Rating +2 to Dexterity Steel Large Charm of Vita Large Charm Required Level: 50 Fingerprint: 0xb8f1593b Item Level: 73 Version: Expansion 1.10+ +69 to Attack Rating +27 to Life Serpent's Grand Charm of Vita Grand Charm Required Level: 69 Fingerprint: 0x651317e1 Item Level: 82 Version: Expansion 1.10+ +40 to Life +52 to Mana Steel Small Charm Small Charm Required Level: 49 Fingerprint: 0xb3be4da2 Item Level: ** Version: Expansion 1.10+ +35 to Attack Rating Jade Large Charm of Sustenance Large Charm Required Level: 19 Fingerprint: 0xb5a2d1e6 Item Level: 62 Version: Expansion 1.10+ +20 to Life Poison Resist +11% Large Charm of Winter Large Charm Required Level: 27 Fingerprint: 0xd5dff721 Item Level: 55 Version: Expansion 1.10+ Adds 5 - 12 Cold Damage Over 1 Secs (25 Frames) Snake's Small Charm of Sustenance Small Charm Required Level: 24 Fingerprint: 0xad4d868d Item Level: 50 Version: Expansion 1.10+ +14 to Life +12 to Mana Small Charm of Vita Small Charm Required Level: 39 Fingerprint: 0x7eb29cb9 Item Level: 82 Version: Expansion 1.10+ +18 to Life Mercenary: Insight Partizan RalTirTalSol Two Hand Damage: 125 - 258 Durability: 32 of 65 Required Level: 27 Required Strength: 113 Required Dexterity: 67 Fingerprint: 0x3e4be26e Item Level: 45 Version: Expansion 1.10+ Level 14 Meditation Aura When Equipped +35% Faster Cast Rate 244% Enhanced Damage +9 to Minimum Damage 225% Bonus to Attack Rating Adds 5 - 30 Fire Damage Adds 75 Poison Damage Over 5 Secs (125 Frames) +5 to Critical Strike All Stats +5 +2 to Mana after each Kill 23% Better Chance of Getting Magic Items 4 Sockets (4 used) Socketed: Ral Rune Socketed: Tir Rune Socketed: Tal Rune Socketed: Sol Rune Duress Mage Plate ShaelUmThul Defense: 743 Durability: 48 of 60 Required Level: 47 Required Strength: 55 Fingerprint: 0x869508f8 Item Level: 81 Version: Expansion 1.10+ +40% Faster Hit Recovery 17% Enhanced Damage Adds 37 - 133 Cold Damage Over 2 Secs (50 Frames) 15% Chance of Crushing Blow 33% Chance of Open Wounds +195% Enhanced Defense -20% Slower Stamina Drain Cold Resist +30% All Resistances +15 3 Sockets (3 used) Socketed: Shael Rune Socketed: Um Rune Socketed: Thul Rune Armageddon Cowl Armet Defense: 204 Durability: 22 of 24 Required Level: 73 Required Strength: 109 Fingerprint: 0xb907fb28 Item Level: 80 Version: Expansion 1.10+ 5% Bonus to Attack Rating 2% Life stolen per hit 8% Deadly Strike +36% Enhanced Defense +10 to Life Lightning Resist +23% +6 to Light Radius Questing/Screenines She had been absolutely slaying everything until the start of Hell, once light and poison immunities started popping up more frequently. With mobs of mixed resists, she would try to focus on the non-LIs first, then switch to jab to finish things off. One particularly nasty stair trap in act3H caused some concern. In act4H she began encountering her sworn enemies, and the battles with them always lasted longer than she liked. By Act5H, she was meeting a large number of light/psn immunes, but for her troubles she was rewarded. She managed the ancients on the first roll, although she did stand back to let the mrec finish an FE Talic. In the WSK she encountered 2 bosspacks and 1 champ pack of these nasties, and there were some scary moments. Lister and Co were separated 2-3 at a time with decoys and didn't give much trouble despite conviction/spectral/CE mods. Baal was the usual cuddly teddy bear, and went down quickly. LCS at Baal death In all, a very fun char and a good learning experience. Untwinked single pass HC is a very fun way to play. I will likely give Gold Diggers another shot now that I have a better idea how to play this way. Thanks for reading!