1pt hammer->smiter - resistances? I transformed my hammerdin into a smiter with a few cheap items and 1 point into fanaticism (I have 2 spare points anyway) so he can do ubers easily (not that he can't do it with hammers - he can, although mephisto is a bit too tricky without a handful of 40life pcombs and 75 resis on mephi's aura ~~). The stuff I swap: Shako -> umed guillame's face SoJ -> Raven Hoto -> heaven's light Enigma -> CoH wyrmhide Dex fcr ring -> 20 str fcr ring with resis (28 cold 12 light 7 rest) Magefists -> Draculs With an extra 11% light res charm, I get like 44% light resistance on meph's aura.. and here comes the tricky part.. should I put two 15 all resist jewels to my heaven's light to reach the max 75% resis under meph's aura, or is it not obligatory? I have little experience with one point smiters, and don't forget it's still a hammerdin doing a smiter's job FOr example I smite with sacred targe [email protected] spirit and keep arach instead of getting a proper smiter belt Do I need it to feel comfortable? I don't like dying to ubers and I never do, so I don't want to get nuked by meph's charged bolts. Or maybe I should leave one pcomb skiller home and simply put 30light res GC in so I can double-shael the heaven's light instead..