Flux
Administrator
14 levels of gems?
So as was revealed in the Artisan presentation, there are 14 levels of gems. Jay Wilson elaborated in another interview.
That's cool, I guess. After all, there were 33 levels of Runes, and it required a number of Els greater than the molecules in the universe to make a Zod.
Of course the diff with runes is that every one of them did something different. With gems, they do the same thing, just slightly more of it. Jay confirmed a lot of D2 returning properties, like +stats. So with 14 levels of +strength, it'll probably be something like, 1, 2, 3, 4, 5, 6, 7, 8, 10, 12, 15, 18, 21, 25. Would that be worth the effort? I mean of course it's worth collecting Ist runes for a month to make a Vex. Would you do the same thing to add 3 more str, though? I'd guess not. At least it wouldn't be much of a priority.
The other thing Jay didn't get into is that it's not so much the levels, it's the frequency with which higher levels are found. If they have 14 levels of gems, but you can regularly find level 10+, then 14 isn't so high. If the most you ever find is lvl 5, then yeah, 14's a lot.
Also, can we hope for gem type stacking and one click conversion? I want a stack of 10 level 4 gems, and I can right click and select "upgrade" and then I have a stack of 7 level 4 gems and 1 level 5 gem. Etc.
So as was revealed in the Artisan presentation, there are 14 levels of gems. Jay Wilson elaborated in another interview.
in.Diablo.d3: There are 16 upgrades levels of gems?
Jay Wilson: 14, actually. What’s the difference? Well, due to the upgrade method, two more levels of quality would require tens of thousands of more gems to create the highest level. As it is it’s something like 19,000 of the basic gems to make the highest (14th) level. That’s probably still too high, so we might make it require fewer gems. Just 2 instead of 3 for each level of upgrade, or maybe we’ll knock the total number of quality levels down to 12 or something. We just wanted a ridiculous number of levels to start with.
That's cool, I guess. After all, there were 33 levels of Runes, and it required a number of Els greater than the molecules in the universe to make a Zod.
Of course the diff with runes is that every one of them did something different. With gems, they do the same thing, just slightly more of it. Jay confirmed a lot of D2 returning properties, like +stats. So with 14 levels of +strength, it'll probably be something like, 1, 2, 3, 4, 5, 6, 7, 8, 10, 12, 15, 18, 21, 25. Would that be worth the effort? I mean of course it's worth collecting Ist runes for a month to make a Vex. Would you do the same thing to add 3 more str, though? I'd guess not. At least it wouldn't be much of a priority.
The other thing Jay didn't get into is that it's not so much the levels, it's the frequency with which higher levels are found. If they have 14 levels of gems, but you can regularly find level 10+, then 14 isn't so high. If the most you ever find is lvl 5, then yeah, 14's a lot.
Also, can we hope for gem type stacking and one click conversion? I want a stack of 10 level 4 gems, and I can right click and select "upgrade" and then I have a stack of 7 level 4 gems and 1 level 5 gem. Etc.