#12 of 49 Well, a few moments ago my latest creation made it through the game. This time it's Dalariath the Golemmancer who brings me to a total of 12 with 37 remaining for my septuple sept. Whee! Yes, he used RTB's FE Mod, all my chars do. In the light of recent events I wasn't sure if he'd be welcome here. I still figured I'd post him and see what people say instead of just vanishing. If you chose to turn this thread into a clone of farting_bob's guardian thread... so be it. Anyway, here's some pictures to look at and later on some yadayada on the char: Stats & Inventory (melee gear) Skills - Summon Skills - Curses Skills - P&B Might Merc The Golem Well, as you might see from the stats and stuff this isn't your average golemmancer. This one actually use the golem to deal damage directly rather than rely on iron maiden to do that. For that purpose I used a lot of the high end set and unique weapons I had. Stuff I lost along the way includes but is not limited to: exceptional bonesnap & steeldrivers, 4 IK Mauls, 2 Ethereal Edges, 2 Windhammers, 3 Bonehews. Mostly I lost the golem due to carelessness and slow reflexes vs iron maiden. He doesn't really get killed any other way. With >6.5k life in hell that's not surprising. Interestingly, I stopped losing stuff in hell and only need a total of 2 iron golems there. An IK Maul which I lost in mid act 2 and another windhammer which is still going strong. Kills stuff in about 2 hits. The Build Originally my plan was to melee along with my troops. Good old ribcracker, angelic trio and demon limb should help there. Also vamp gaze & SoE. And I actually did that for most of nightmare, especially when levelling for hell. But in hell it wasn't really useful for questing. Stuff just died too fast to my minions and using CE was more effective. I did melee all the important battles, though. All the act bosses and the ancients namely. Also vs lister because my troops (both of them) got stunned too much and would have died. I don't think this guy was every seriously in danger. A couple times it was close when I played in a window while chatting and teleported through the durance of hate for example. Couldn't see the black monsters against the black background. A horde of >20 gloams with a conviction boss (and izual on top of that) in act 4 hell were dicey, too, but my iron golem just wouldn't die even after my merc had long evaporated and got me the corpse I needed to work my magic. Basic strategy was to just run up to stuff, spam amp and maybe a bit of attract and CE the **** out of everybody. Worked like a charm and this guy is actually an excellent MF character so long as there is no iron maiden. As always, I've got spare skill points out the wazoo. 15 left at level 83. I almost spent them on lifetap vs the ancients but remembered that Marrowwalk has charges that last for 40 seconds.One was more than enough to kill the old people. Between my golems and my CB and my mercs static field they just went the way of the dodo. Even though 2 of them ganged up on Iggy they couldn't put a dent in him. Go golem! See the battle here: Gear & Skills: Well, most of it is pretty obvious from the pictures. Stuff is what you'd expect it to be. One setup focused on high skills and MF (which was pointless, didn't find anything good), the other on melee. I did use the cheesy marrowwalk bug to beef up bonearmour which helped I guess. Not that I was really in danger without BA since I forgot to cast it frequently and still lived. The 20 points in fire golem are there too synergise IG, obviously. On a sidenote, I couldn't cast fire golem if I wanted to. Dun have enough mana... Conclusion: A very fun build that turned out a lot better than I feared. Unexpectedly strong and unexpectedly fun, too, and even useful for MF. Though not quite as good as your regular skelliemancer with an iron golem as backup. This is also my 6th Ribcracker Guardian, maybe I can get myself to play a passive zon to complete that sub-sept and have one ribcracker guardian per class. What's next: Well, it's still quite a way to my 49 guardian sept but I've got a lot of chars going, some of them on hold because I got bored or don't have any bright ideas to make them special yet: - 2h Mauler Bear in Act 1 NM - 2h Avenger in Act 5 N - Zeal/Hammer Hybrid in Act 1 NM - Blizzard Sorc in Act 1 N - WW Barb in Act 1 N and the one I'm most eager to play, yet to be born: - Sword Frenzier Barb I've got such a grand idea for him, he's gonna rule. Well, thanks for reading.