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-100% td weapon

Discussion in 'Assassin' started by Mana, May 1, 2005.

  1. Mana

    Mana IncGamers Member

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    -100% td weapon

    Consider this a noob question. Would using a -100% td weapon mean I won't have to worry about ar when kicking in pvp? Or would -75% td (claw) be viable also?
     
  2. Throttle

    Throttle IncGamers Member

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    -% target defense suffers some penalties in PvP, so it wouldn't be 100%. I'm not sure of the exact figures but someone else might be.
     
  3. Naliworld

    Naliworld IncGamers Member

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    The -x% TD mod is halved in PvP. So would need to have -200% TD to completely negate an opponent's defense.
     
  4. inkanddagger

    inkanddagger Banned

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    Does that mean off of total defense or base defense?

    For example, if I have a 6 eth phase, which is -150% or -75% pvp target defense, will I take a paladin with 40k defense down to 10k defense? or will his defense still be much higher?
     
  5. wookie919

    wookie919 IncGamers Member

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    It is taken off the total defense.

    The penalty exists for bosses, uniques and champion monsters as well.
     
  6. inkanddagger

    inkanddagger Banned

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    so is there any way to get an "09 eth bug" effect in this patch?

    like, tiger strike/dtail with a 6 eth phase and level 10 or so CoS, and then like how much ar? assuming 40k def or so.
     
  7. MrGoth

    MrGoth IncGamers Member

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    ~

    I was under the impression that if the character you were attacking had any +% deffense gear or skills {such as holy shield or shout or defiance}, then something with -% deffense would have to be taken away from the total +%.

    Example would be a paladin with a 200% deffense holy shield, and you kicking with a 150% - deffense phase blade, the paladin would still have 50% deffense.

    The problem is obviously, lvl 20 holy shield alone without synergy and just level 20 has +310% deffense, lvl 20 shout has 290, and dont forget about iron skin, and the simple fact that most barb's prebuff to make that % alot more.

    For this to be effective you would have to find a lower level barb or pally who havnt invested that much into holy shield or shout, and also work with your cloak a bit.
     
  8. ilkori

    ilkori IncGamers Member

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    There are two types of -target defense: skill and item. Nali's explanation applies to weapon based reductions (Eth runes, or natural reduction mods), while yours applies to skill-based (CoS reduction, War Cry, etc.)

    I think there are a few quirks with this too, like the boost on CoS acts like an item-based buff.

    No. It was a bug and was fixed.

    As for AR calcs, just use the formula and solve backwards from a 95% chance to hit.
     

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