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100% damage reduction = damage immunity?

Discussion in 'Single Player Forum' started by sunefred, Sep 14, 2006.

  1. sunefred

    sunefred IncGamers Member

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    100% damage reduction = damage immunity?

    Hi everyone

    Im new to Diablo II and to theese forums, so dont shoot me if I'm asking the obvious. How does damage reduction works?

    It seems possible to get 100% damage reduction using for instance this setup

    Stormshield+Ber (30+8)
    4 Ber in Armor (4*8)
    3 Ber in Helm (3*8)
    Verdungo Belt (13)
    --------------------------
    107% damage reduction


    Does this mean that you are immune to all damage? If so, that would render resists, block etc pointless. Ifcourse getting 8 Ber runes is not cheap, but just the possibility of damage immunity with only 4 items is staggering!
     
  2. Drystan

    Drystan IncGamers Member

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    No.
    Resists get capped at 95% iirc, while % damage reduction gets capped at 50%.
    There is no cap to damage reduced by # though.

    I'm not sure if the numbers are 100% correct, as I read the caps ages ago, but there is a cap, at about those levels (If I recall correctly.)

    Also, that is only physical damage. Elemental damages aren't affected by damage reduction. Elemental damages are affected by Magic damage reduced by ..., and your resists.

    Be sure to post an intro thread to let us know a little about you.
     
  3. waflob

    waflob IncGamers Member

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    firstly, I think you'll find that DR is capped at 50%. Secondly, this only applies to physical damage, not elemental.

    hth

    DelBoy

    edit : too slow again :)
     
  4. FreakII

    FreakII IncGamers Member

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    Your element resists are cappep at 75% unless you have items that Increase max resist then it's capped at 95% as drystan said. And yes DR is capped at 50% :(
     
  5. Drystan

    Drystan IncGamers Member

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    Hehe Waflob. Sorry bout that. :)
    Thanks guys for the confirmation. I was pretty sure the caps were correct.
     
  6. Llathias

    Llathias Banned

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    Besides, instead of trying to get 8 Ber runes, you could use the following:

    35% from Stormshield (unique Monarch)
    30% from Shaftstop (unique Mesh Armor)
    15-20% from Vampire Gaze (unique Grim Helm)
    10-15% from String of Ears (unique Demonhide Sash) or Verdungo's (unique Mithril Coil)

    for a total of 90%-100%

    To get really immune to damage, however, you should look for the "Damage Reduced by <straight amount>" mod, like in Gladiator's Bane, Sol runes, "of Life Everlasting" suffix etc.
    For elemental dmg, a combination of high resists and "Magical Damage Reduced by <straight amount>" would do the trick (I don't know which applies first though). If not, look for straight damage absorb on items like the Thundergod's Vigor War Belt, The Rising Sun amulet, Blackhorn's Face Death Mask etc.
     
  7. FreakII

    FreakII IncGamers Member

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    Mmm slightly OT

    I was wondering, lets say the following scenario.
    you take damg of (eg. cold) 100.
    You have 75% cold res and magic dmg rudused by 10. (I don't think you get something like Magic dmg redudeced by 10%)

    How does this get calculated.
    eg.

    100 - 75% = 25 - 10 = 15
    or 100 -10 = 90 - 75 = *gets out calculator* 22.5%

    Same question for Phisical?
     
  8. purplelocust

    purplelocust IncGamers Member

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    One thing that is worth mentioning is that though (physical) damage reduction is capped at 50%, having higher damage reduction is beneficial in some situations. Notably, when you are cursed with Amplify Damage or Decrepify, the damage-increasing effect of the curse will not be as great with 100%+ PDR as with 50%PDR.
     
  9. FreakII

    FreakII IncGamers Member

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    @ yellowlocust: Oh my thats totaly cool, didn't know that mmm...

    PS. i'm colour blind.
     
  10. Kefir-Tribe

    Kefir-Tribe IncGamers Member

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    It should be;
    100 - 10 = 90
    90 * 0.25 = 22.5 (you mean -75% I presume).
    Now, include both types of absorb too and things are get interesting... :wink3:

    edit: [I want my mummy], double post.
     
  11. FreakII

    FreakII IncGamers Member

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    Oh yes yes thats what I meant :) but can anyone tell me wich way doe it work?
     
  12. Hrus

    Hrus IncGamers Member

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    It's as Kefir-Tribe described (first absolute reduction, then % reduction)
     
  13. FreakII

    FreakII IncGamers Member

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    Oops! sowy, I missed that, I thought he just corected my error there about the % sign i left out

    thanks :)

    :hide:
     
  14. Tupsi

    Tupsi IncGamers Member

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    Slightly OT, but I've always been interested in this shield because of the Magic resistance +%.
    I've assumed that the mod reduces damage taken from Teeth, B-hammer, Berserk etc. but is it so?

    Safety Shield
    Magic Kite Shield/Dragon Shield/Monarch
    Nef Rune
    Perfect Emerald
    Any Jewel

    + (10-30)% Enhanced Defense
    Magic Resistance +(5-10)%
    Magic Damage Reduced By (1-2)
    Damage Reduced By (1-4)
     
  15. Hrus

    Hrus IncGamers Member

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    Yes, you are right.
    But what is interesting that the "Magic Damage Reduced By (1-2)" mod reduces only elemental (fire, cold, lightning) damage.
     
  16. FrostBurn

    FrostBurn IncGamers Member

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    MDR first, then resistances.
     
  17. RTB

    RTB IncGamers Member

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    Since when? :shocked:
     
  18. FreakII

    FreakII IncGamers Member

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    But does the magic damage reduced by % also help for elements?

    If so, another spanner in the works (slightly OT)

    So you have res and MDR by X and MDR by X%
    How does that work?

    1. MDR by X
    2. MDR by X%
    3. Res

    Note this will obviously only apply to Element dmg (you don't get magic res)
     

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