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100 ancient tunnels runs

Discussion in 'Single Player Forum' started by Snake, Feb 19, 2004.

  1. Snake

    Snake IncGamers Member

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    100 ancient tunnels runs

    I did these runs with my MeteorOrb sorceress on two player mode.
    She has about 385 MF on her.
    They took about 4 minutes each.

    So much for the facts, now onto the results:

    1. nothing
    2. Hwanin's Blessing
    3. Toothrow
    4. Bonesnap, Rattlecage, Infernal Cranium
    5. nothing
    6. nothing
    7. Sazabi's Ghost Liberator
    8. Cathan's Mesh
    9. Infernal Toch
    10. nothing
    11. Blood Raven's Charge
    12. nothing
    13. Soulflay
    14. nothing
    15. Cathan's Seal
    16. nothing
    17. nothing
    18. Sigon's Shelter
    19. Butcher's Pupil, Shadow Killer, Isenhart's Horns
    20. nothing
    21. nothing
    22. Bladebone
    23. nothing
    24. Threads of Cthon
    25. nothing
    26. Boneshade
    27. nothing
    28. nothing
    29. nothing
    30. nothing
    31. nothing
    32. Death's Torch
    33. nothing
    34. Frostburn, Trang-Oul's Girth, Vidala's Fettlock
    35. Spire of Honor
    36. nothing
    37. nothing
    38. nothing
    39. nothing
    40. nothing
    41. nothing
    42. nothing
    43. Goreshovel, Clegclaw's Tooth
    44. Magnu's Skin
    45. Arcanna's Deathwand
    46. nothing
    47. Artic Mitts
    48. nothing
    49. Rite of Passage
    50. nothing
    51. nothing
    52. nothing
    53. Naj's Circlet
    54. nothing
    55. nothing
    56. Soulfeast Tine, Wormskull
    57. The Ward
    58. Griswold's Edge
    59. Hellclap
    60. Leadcrow
    61. Death's Touch
    62. nothing
    63. nothing
    64. Pierre Tombule Couant
    65. Beserker's Hatchet
    66. nothing
    67. Bonesnap
    68. nothing
    69. Lance of Yaggai
    70. nothing
    71. nothing
    72. nothing
    73. nothing
    74. nothing
    75. nothing
    76. nothing
    77. nothing
    78. nothing
    79. nothing
    80. nothing
    81. nothing
    82. nothing
    83. Aldur's Stony Gaze
    84. nothing
    85. Demon Limb
    86. nothing
    87. nothing
    **. Naj's Light Plate
    89. nothing
    90. Sureshrill Frost
    91. Arm of King Leoric, Hwanin's Splendor
    92. nothing
    93. nothing
    94. Kelpie Snare
    95. nothing
    96. Sander's Riprap
    97. nothing
    98. nothing
    99. nothing
    100. Lycander's Flank

    I did't find anything that made my hard stop. I am not realy happy with the results. What do you guys think?

    P.S. I am basicly searching for a Windforce. I found a Magical Hydra Bow. Does that mean that this map-seed can drop one? If not, I am concidering changing the map. The WP is 3 teleports away of the entrance tho. Any advice is welcome.
     
  2. Takis

    Takis IncGamers Member

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    Your runs look pretty good compared to mine. I ran Ancients 25 times and got nothing. Granted I didn't do a clear out each time, but went about half way until I openen the chess, but still I should of got something. Oh well!

    Nice job, thanks for sharing it with us.


    Takis (El_Greco)
     
  3. LprMan

    LprMan IncGamers Member

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    You would have got much more drops if you had used /players 8 instead of /players 2. But you got some nice drops and those high-end items still drop really seldom

    Some people say that map seed doesn't affect which base items map keeps dropping, but I believe that if you got Hydra Bow, you should continue runs there. My seed have given me ~40 magic/socketed/normal Berserker Axes, but only few Thunder Mauls. Same thing goes with many other base items.

    But prepare to do REALLY many runs if you want Windforce. I did ~800 Pit runs with good seed on /players 8 and with 478% MF (628% on merc) to get one. I don't even want to imagine how many runs you have to do...

    Good luck!

    :thumbsup:
     
  4. Vorbiss

    Vorbiss IncGamers Member

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    Very bad luck man, but at least you are persistent! :thumbsup: Change the seed till you get another good map, then try again, try to get 100 more MF, and maybe the Wf will be with you! :)
     
  5. whomhead

    whomhead IncGamers Member

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    nice work on the runs. as others have stated, you should try the runs on a higher players setting, as long as it doesn't slow you down too much - and with a meteor orb sorc, it shouldn't. also, since the ancient tunnels has ~ 1/2 as many champion/unique packs as the pit (i think that's accurate), you need to be able to run the AT in about 1/2 the time as well for it to be a good place. the only thing that i don't like so much about both of those areas, but especially the AT, is that the monster density is rather low. all in all though, those look like a good series of runs. :thumbsup:

    re. the windforce: theoretically the effect of your map (and hence your map seed) should be virtually nothing by the time you actually get to the AT and kill a few monsters, so i wouldn't be too concerned with that if i were you.
     
  6. farting bob

    farting bob Banned

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    why ancients tunnels? i take it its got a alvl of 85, but then why not jsut do pit runs? uch easier, and on many characters are lessitem dependant, so you can beef up your mf more. and you can do p8 and it wont take months.
     
  7. Boddah_khan

    Boddah_khan IncGamers Member

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    The point of these runs is to compare each of the lvl85 areas, see if one does drop better than others. The pits aren't the only place to test run.
     
  8. farting bob

    farting bob Banned

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    i didnt knwo it was a test run to see how good they are, jsut an MF trip by snake.
    prsoanlly, testing each lvl 85 area is a good idea, except for the seed, which pretty much is confirmed to effect the chance of 1 kind of base item dropping more than another.
     
  9. Vajar

    Vajar IncGamers Member

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    Ancient Tunnels has about 6 boss packs. The pits have about 6 boss packs on level 1, and 2 on level 2. The benefit of Ancient Tunnels is that they don't have any cold immunes - they work well for blizzard MFers (which work well against Mephisto too). Its also a bit safer here - the monsters move a lot slower (plague bearers, etc.).

    Right now I have a map that has the WP right next to the entrance (1 teleport away) - it works great. Haven't started seriously running it yet, I'm still finishing act 5 hell.
     
  10. Shivan

    Shivan IncGamers Member

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    bad luck?
    i count 7 elites in there
    thats not exactly bad
     
  11. ShriekingWillow

    ShriekingWillow IncGamers Member

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    I'd agree with what others have said, try to up the /players count and keep cramming on as much magic find as you possibly can. Other than that, there's not much you can really do but enjoy yourself while playing and hope that one day the Hydra Bow turns up unique. Still never has for me...
     
  12. Snake

    Snake IncGamers Member

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    For a MeteorOrb it is better to do the ancient tunnels than the pit, because of no cold immunes and just one fire immune. It is quite save too, I never die, only my merc does sometimes(ones in 10 runs).

    Thanks for the advice on the map-seed guys. There where so many threads about pit runs lately, that I wanted to make something to compare them to.
     

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