1.14 – 7 of 7: Patriarch Intransigence – Grief Zealer

TheNix

Diabloii.Net Member
Patriarch Intransigence, the Fanatical Grief Zealer

Level: 87

St – 109 (109)
Dx – 136 (193)
Vt – 270 (304)
En – 15 (15)

HP 1268
Mana 283

Defence: 10,762

Damage:

Zeal: 1126 – 1443*
Smite: 954 – 1212*
* After Fanaticism & Might

Resists:

Fire: 75
Cold: 75
Ltning: 75
Poison: 75

Skills:

Zeal: 20 (21)
Holy Shield: 20 (25 – after switch)
Sacrifice: 20 (21)
Fanaticism: 20 (21)
Smite: 12 (13)

Holy Bolt, Charge, Blessed Hammer, Might, Blessed Aim, Concentration 1 (2)


Equipment:

Weapon 1:

“Grief” Phase Blade
“Sanctuary” Sacred Rondache

Weapon 2:

Fetid Sprinkler
Rare Heraldic Shield with +2 skills

Tal’s Horidric Crest
“Duress” Scarab Husk
Laying of Hands
Gore Rider
Verdungo’s Hearty Cord
Atma’s Scarab
Raven Frost x 2


Merc (Act 2 - Might)

Rockstopper
“Treachery” Dusk Shroud
“Obedience” Thresher


Random musings:

If my trapper was easy, this was a cakewalk! Only one stupid death in Normal, where I accidently hit the weapon swap and did not notice it; needless to say I had nothing equipped in slot 2 at the time!! Besides that, everything went according to plan. The two Raven Frosts combines with the 20% bonus to AR from Atma’s scarab meant that AR was not going to be a problem; the ITD on Grief would have helped as well. The ctc Amp. Dam. on Atma’s kicked in exactly when I needed it, so other than one unbreakable PI and a few Possessed Spectres, PIs where no problem. I use the Fetid Sprinkler up to the time I was able to equip the Grief; had I not found the Lo, I probably would have upped the Sprinkler and not looked back. I only used Smite in Hell and only on the bosses/super-uniques, but it sliced through them like butter.


So there we are, my eighth patch sept for LoD.

114_Sept.jpg

And now, introducing my complete set of eight septs:

1.07

Amazon – Bertha_Butt – Javazon
Assassin – WidowMaker – Trapper
Barbarian – Leapy_Lee – Leaping Whirler
Druid – Hunter – Fury Wolf
Necromancer – Necromunger – Spear & Nova
Paladin – Captain_Thor – Smitting Hammerdin
Sorcerer – Cold_Witch – Orber


1.08

Amazon – DeathBy SnuSnu – Bowazon
Assassin – Kung_Fette – Martial Artist
Barbarian – Modis_Fist – Berserker
Druid – GeoMancer – Elementalist
Necromancer – Oste_Arawan – Spear & Nova
Paladin – Belsteed – Vengeful Fister
Sorcerer – Rekool_eight – FlameWall Sparkler


1.09

Amazon – Bonnie_Parker – Burazon
Assassin – Velvet – Phoenix Striker
Barbarian – Gonad – Whirly Barb
Druid – Barak – Werebear
Necromancer – Torak – Summoner
Paladin – Sparhawk – Thorns and Vengeance
Sorcerer – Benatar – the Fire & Ice sorceress



1.10

Amazon – C_tetani – Javazon
Assassin – Huntress – Pure Trapper
Barbarian – Dizzy_McChucker – Throw barb
Druid – Lupy – Rabies Wolf
Necromancer – Percy – Bonemancer
Paladin – Angel_eyes – Hammerdin
Sorcerer – Ms_Sparkle – Sparkling Orber


1.11

Amazon – Elle_archer – Elemental bowazon
Assassin – Shadowdancer – Pure Trapper
Barbarian – Barbrain – Frenzier
Druid – Beastdancer – Summoner
Necromancer – Knightmare – Summoner
Paladin – Durnik – Hammerdin
Sorcerer – The_Weathergirl – Blizzard and Lightning


1.12

Amazon – Cupids_Kiss – Bowazon
Assassin – Nutcracker – Hybrid Trapper
Barbarian – Dust_Devil – Whirling Zerker
Druid – Flatulent_Fred – Wind Druid
Necromancer – Skellidancer – Summoner
Paladin – Spahawk – Zealot
Sorcerer – Firedancer – Enchantress


1.13

Amazon – Di_Maggart – Lightning Javazon
Assassin – Looker – Kicker/trapper
Barbarian – Heeeeres_Johnny – Axe frenzier
Druid – Cujo – Rabies Wolf
Necromancer – Ratsak – Poisonmancer
Paladin – Rev_Quick – Avenger
Sorcerer – Freesia_Titzov – Bliz/Nova


1.14

Amazon – KaySarahSara – Physical Bowazon
Assassin – Earwig_O – Pure Trapper
Barbarian – LoudestHeard – Double Swinger
Druid – StagnationKills – Wind hybrid druid
Necromancer – StymiedAgain – Bonemancer
Paladin – Intransigence – Smiting Zealot
Sorcerer – Seeker – Sparkling Blizzer
 
Last edited:

TheNix

Diabloii.Net Member
There was a huge difference between the pre and post 1.10 patches (I still love the simple elegance of 1.09) but between post 1.10 patches, not so much. 1.10 added a few interesting bugs/exploits that we fun, although 1.11 cleaned them up. It might just be my imagination but as the patches progressed the hell maps seemed to get bigger. I know at some stage (1.10?) Blizzard got pissed off with Mephisto runs and increased the size of the Durance of Hate, although I FEEL that other maps were increases as well over the intervening time. The addition of the respecs (1.13?) had a minor effect for me as I rarely use one, let alone three, but I can see how this would have made a permanent change to some people's gameplay. How could I have not mentioned the increase in rune drops?!? A major game changer right there.
 
Last edited:
Top