Patriarch StymiedAgain, Bonemancer Level: 85 St – 77 (97) Dx – 191 (193) Vt – 222 (232) En – 25 (45) HP: 813 Mana: 651 Damage: Bone Spear: 3485 – 3670 Bone Spirit: 3209 – 3438 Resists: Fire: 75 Cold: 75 Ltning: 75 Poison: 75 Skills: Bone Spear: 20/38 Bone Spirit: 20/33 Bone Wall: 20/33 Bone Prison: 20/33 Teeth: 14/27 Bone Armour: 1/17 Corpse Exp: 1/16 Equipment: Weapon 1: “White” Bone Wand Spoiler White Bone Wand Dol-Io One Hand Damage: 3 - 7 Durability: 15 of 15 Required Level: 35 Fingerprint: 0x449f5f9b Item Level: 20 Version: Expansion 1.10+ +3 to Poison and Bone Skills (Necromancer Only) +20% Faster Cast Rate +2 to Bone Spear (Necromancer Only) +4 to Skeleton Mastery (Necromancer Only) +3 to Bone Armor (Necromancer Only) +3 to Bone Spear (Necromancer Only) +1 to Raise Skeletal Mage (Necromancer Only) +2 to Corpse Explosion (Necromancer Only) Hit Causes Monster to Flee 25% +10 to Vitality +13 to Mana Magic Damage Reduced by 4 Pdiamond Homunculus Weapon 2: Demon Machine (worse than useless for the Magic Immune!) Rare Tiara (+2 Skills, Strength, Mana) ”Bone” Dusk Shroud Magefist Rare Demonhide boots (FRW/FHR, Resists) Arachnid Mesh Rare ammy (+2 P&B, Life) SoJ & 1.07 MPK ring with FCR Merc (Act 2 – Prayer) Rockstopper “Duress” Scarab Husk “Insight” Cryptic Axe Random musings: I have made single tree bonemancers before, but I have usually had a wand or head on swap with a few handy curses on them. On this occasion I went the whole hog and did it without curses and, other than very early in Act 1 normal, summoned deadies. As smooth as the build was, curses would have made it better; damn my vanity! I started off with Teeth as my major attack, but as things progressed I used BSpear more (as you would expect!) until it became my primary attack. In the end I hardly used BSpirit at all, but Teeth still had a few moments of usefulness. As good as BWall and BPrison where, I could not really get the hang of them. The number of times I blocked my escape with a badly placed wall or trapped myself (or my merc) in a prison with the enemy was disappointing. Up until early Hell, I made do with my Insight merc but impatience got the better of me and I brought a MPK ring into 1.14. Talking about my merc, I must have hired the dumbest one ever; it was constantly being distracted by things and wandering off. Once I put an enemy in a prison it would lose interest – “but there’s a door over there that needs to be broken!” I only had two deaths the whole game; one of them being to an extremely well endowed Hell Lord in Hell Ancient’s Way that was able to hit me from within a prison and the other to a wall is Gloam fire as I entered Hell Throne of Destruction level (there was no going back for that body I tell you!). So that’s four down and three to go in my 1.14 Sept. For the moment I’ll need to MF for a while to collect the equipment I need to finish the last three off. I think I’ll go for a Burizazon, a hybrid trapper and perhaps a charger/smiter to complete the set, but I’ll see what the gods of MF hand me before I make a final decision.