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1.14 – 4 of 7: Patriarch StymiedAgain, the single-tree Bonemancer

Discussion in 'Single Player Forum' started by TheNix, May 16, 2018.

  1. TheNix

    TheNix Diabloii.Net Member

    Jun 23, 2003
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    Patriarch StymiedAgain, Bonemancer

    Level: 85

    St – 77 (97)
    Dx – 191 (193)
    Vt – 222 (232)
    En – 25 (45)

    HP: 813
    Mana: 651


    Bone Spear: 3485 – 3670
    Bone Spirit: 3209 – 3438


    Fire: 75
    Cold: 75
    Ltning: 75
    Poison: 75


    Bone Spear: 20/38
    Bone Spirit: 20/33
    Bone Wall: 20/33
    Bone Prison: 20/33
    Teeth: 14/27
    Bone Armour: 1/17
    Corpse Exp: 1/16


    Weapon 1:

    “White” Bone Wand

    Bone Wand
    One Hand Damage: 3 - 7
    Durability: 15 of 15
    Required Level: 35
    Fingerprint: 0x449f5f9b
    Item Level: 20
    Version: Expansion 1.10+
    +3 to Poison and Bone Skills (Necromancer Only)
    +20% Faster Cast Rate
    +2 to Bone Spear (Necromancer Only)
    +4 to Skeleton Mastery (Necromancer Only)
    +3 to Bone Armor (Necromancer Only)
    +3 to Bone Spear (Necromancer Only)
    +1 to Raise Skeletal Mage (Necromancer Only)
    +2 to Corpse Explosion (Necromancer Only)
    Hit Causes Monster to Flee 25%
    +10 to Vitality
    +13 to Mana
    Magic Damage Reduced by 4

    Pdiamond Homunculus

    Weapon 2:

    Demon Machine (worse than useless for the Magic Immune!)

    Rare Tiara (+2 Skills, Strength, Mana)
    ”Bone” Dusk Shroud
    Rare Demonhide boots (FRW/FHR, Resists)
    Arachnid Mesh
    Rare ammy (+2 P&B, Life)
    SoJ & 1.07 MPK ring with FCR

    Merc (Act 2 – Prayer)

    “Duress” Scarab Husk
    “Insight” Cryptic Axe

    Random musings:

    I have made single tree bonemancers before, but I have usually had a wand or head on swap with a few handy curses on them. On this occasion I went the whole hog and did it without curses and, other than very early in Act 1 normal, summoned deadies. As smooth as the build was, curses would have made it better; damn my vanity!

    I started off with Teeth as my major attack, but as things progressed I used BSpear more (as you would expect!) until it became my primary attack. In the end I hardly used BSpirit at all, but Teeth still had a few moments of usefulness. As good as BWall and BPrison where, I could not really get the hang of them. The number of times I blocked my escape with a badly placed wall or trapped myself (or my merc) in a prison with the enemy was disappointing.

    Up until early Hell, I made do with my Insight merc but impatience got the better of me and I brought a MPK ring into 1.14. Talking about my merc, I must have hired the dumbest one ever; it was constantly being distracted by things and wandering off. Once I put an enemy in a prison it would lose interest – “but there’s a door over there that needs to be broken!”

    I only had two deaths the whole game; one of them being to an extremely well endowed Hell Lord in Hell Ancient’s Way that was able to hit me from within a prison and the other to a wall is Gloam fire as I entered Hell Throne of Destruction level (there was no going back for that body I tell you!).

    So that’s four down and three to go in my 1.14 Sept. For the moment I’ll need to MF for a while to collect the equipment I need to finish the last three off. I think I’ll go for a Burizazon, a hybrid trapper and perhaps a charger/smiter to complete the set, but I’ll see what the gods of MF hand me before I make a final decision.
    Last edited: May 16, 2018
  2. T72on1

    T72on1 Diabloii.Net Member

    Feb 12, 2016
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    Cool. Well done, and good luck with the remaining 3 characters !!!
    TheNix likes this.
  3. drmalawi

    drmalawi Diabloii.Net Member

    Jul 23, 2017
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    Nice! It is a Single Tree sept?
  4. TheNix

    TheNix Diabloii.Net Member

    Jun 23, 2003
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    Last edited: May 16, 2018

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