1.13 patch, what does it tell us about diablo 3? I'm a bit surprised there isn't such a thread already. Or have I missed it? Anyway, as we all know by now, there is a new patch for diablo 2. And it seems likely that the general ideas of diablo 3 will be reflected in this new patch. Eventually, these ideas should live in the company. One example are the respects that are clearly in the new patch. Though I believe we can learn more about it. Just for general notice, the patch notes. Spoiler â€œWe traveled for an eternityâ€¦â€ - Marius Travel no longer my friends - the Diablo II 1.13 Public Test Realm is LIVE! Q: How do I begin testing on the PTR? A: When you start Diablo II change your Battle.net gateway to â€œClassicBetaâ€. When you log in the 1.13 patch will be applied to your game and you can begin testing the changes made in the patch. Since itâ€™s a new realm youâ€™ll need to create a new account. Q: What if I want to play the normal game again? A: Simply choose any of the other (non-PTR) gateways. Your game will be reverted to version 1.12 and youâ€™ll be able to play on the live realms as normal. Q: Where are my characters? A: The PTR realm is separate from the live realms so your current characters arenâ€™t carried over. Youâ€™ll need to create a new character to begin testing. But, cheats are enabled and you may use the following cheats by typing them into chat: Gold # - Will provide the amount of gold specified Level # - Will increase your level to the number specified Waypoints 1 - Will activate all waypoints. You must still reach an act before that actâ€™s waypoints will be unlocked with this cheat. Q: What happens to my characters once the PTR testing period ends? A: They remain on the PTR realm to be removed once the test ends. Characters on the PTR realm wonâ€™t transfer to the normal realms. Q: How long with the PTR run for? A: As long as we deem necessary to ensure the patch and changes are solid. Q: Where can I give feedback and what kind of feedback do you want? A: All 1.13 PTR feedback and bug reports should ONLY be posted in the Diablo II Test Realm Forum here: http://forums.battle.net/board.html?forumId=20601702&sid=3000 * All post should have a subject line that clearly describes the bug or feedback being given * Use the search feature to ensure a thread doesnâ€™t already exist before posting * When reporting a bug include as much information as you can, including steps to reproduce it if possible * Any non-constructive posts may be deleted and the posterâ€™s privilege to post revoked * This is a chance for you to ensure the 1.13 patch includes changes and balance tweaks that you think would lead to a better overall experience. Getting the information to us in a clear and logical way helps us understand your view and makes it easier for us to collect feedback for any potential updates to the 1.13 patch before release. â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€” - Patch 1.13 â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€”â€” A new Mystery has been revealed! - Players of Hell Difficulty Realm games are hereby warned once again, that a series of new and challenging tests await you! The answer lies within Diabloâ€™s Bosses, which span across the world from the Den of Evil to the Throne of Destructionâ€¦ Major Bugs * Fixed an item dupe bug. * Video improvements for Intel Mac machines with OS 10.5 or greater. Minor Bugs * Uber Mephisto now checks for both Uber Baal and Uber Diablo to be killed before spawning summoned minions (Before he would only check for Uber Baal). * The game will no longer stop and then restart the game music after the window loses and then regains focus. * Fixed an issue where the game window would minimize when running in windowed mode when it lost focus. * Fixed an issue where the game window wouldnâ€™t center properly when it was created. Specific changes/improvements * Respecialization is now possible! Completing the â€˜Den of Evilâ€™ quest will now additionally reward 1 free respec which can be saved. Players who have already completed this quest should receive 1 free respec in Hell difficulty. * Increased the drop rate of high runes. * Support for blit scaling in windowed mode. The game can now be maximized to the largest 4:3 resolution supported (hooray widescreen users). * Some rare drop items now have an orange color. i.e. Runes and items required for Uber Tristam. * Modified the gold bank limit to be a flat cap not bound by level. * Nightmare/Hell WilloWisps champions/uniques have had their damage greatly reduced. * Removed the requirements to create a hardcore character. * Greatly reduced the explosion damage dealt by Fire Enchanted monsters. * Uber Mephisto and Uber Baalâ€™s summoned minions no longer give experience. * Removed Oblivion Knightâ€™s Iron Maiden curse. * Hellfire Torch Firestorm proc rate has been reduced to 5%. * Users can now toggle the display of text over the Health and Mana globes by clicking on the bottom area of each orb. * Updated two Act 5 mercenary names to Klar and Tryneus. * When creating a single player game, pressing the â€˜Enterâ€™ key now automatically creates a Hell difficulty game if possible. * When creating a game, each difficulty button is now bound to a unique key: Normal â€˜Râ€™, Nightmare â€˜Nâ€™, and Hell â€˜Hâ€™. * The â€˜Enter Chatâ€™ Button in the battle.net waiting room is now bound to the â€˜Enterâ€™ key. * Added the windows system buttons to the game window (MIN, MAX, CLOSE). * Added new command line parameter â€˜-nofixaspectâ€™ which allows users to not fix the aspect ratio to 4:3 when maximizing windowed mode. This lets the game â€˜stretchâ€™ to fill your monitor. * Added support for â€˜-sndbkgâ€™ command line switch. This enables sound in background. * Added support for â€˜-nosoundâ€™, â€˜-windowâ€™, and â€˜-windowedâ€™ command line options. Revised Skill balance for Player Character classes Amazon * Immolation Arrow - Increased radius of Explosion effect by 33% and Immolation effect by 50%. * Immolation Arrow - Explosion effect damage increased by 20%. * Immolation Arrow - Increased base duration by 33%. Assassin * Shadow Master - Increased resistance range per point from 5-80 to 5-90. Barbarian * Whirlwind - Reduced initial mana cost by 50%. * Masteries - Changed critical strike chance from 0-25 to 0-35. Paladin * Blessed Hammer - No longer ignores resistances of undead and demons. Druid * Werebear - Damage bonus increased by 15% across all ranks. * Werebear - Increased health by 25% and armor by 1% per point. * Shockwave - Synergy from Maul adds 5% damage per point. Necromancer * Blood Golem - Removed negative shared life effect (player no longer loses life when golem takes damage). * Corpse Explosion - Increased base damage dealt from 60% - 100% to 70% - 120% of corpses health. * Poison Nova - Increased base damage by 15%. Sorceress * Fire Wall - Synergy receives 1% damage per point of Inferno and Blaze and 4% per point of Warmth. * Blaze - Synergy receives 2% damage per point of Firewall and 4% per point of Warmth. * Hydra - Increased base damage by 15% per rank. * Hydra - Increased base speed of Hydra projectile. * Hydra - Reduced cooldown by 25%. * Lightning Mastery - Reduced overall effect by 15%. Lets have a look at some of the systems implemented. Respecs: Diablo 2 now has full and unlimited respects. No gold sink, no limited level based respecs. And getting the respecs is laughable easy (well, the first 3 anyway). Will we see this in diablo 3? Are there reason to assume that the diablo 3 system won't work in diablo 2? Balance shifts: The meele builds seem to be severely buffed. The barbarian as a whole is now more powerful due to the increase in critical strike on the mastery. The werebear has been buffed and might get up to phase with the other melee characters. And a lot of their problems have been remove. No more IM nor corpse explosion thing. Hence, they seem much more powerful. That while ranged character don't really seem to have gotten all that much. increased drop rates for high runes: The drop rate has been increased by 4 or less. Meaning that they are still not to be found for the normal player. 4 times 0 still isn't much. I thought they didn't like this extreme unfindable items. Then why are they still as rare as they are? Making them more common while nerving the power of the runewords can't be that hard. It seems like many of the ideas on these forums about how diablo 3 should be aren't to be found in this new patch. Does this mean we are all wrong?