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1.11 Flaming Rabies Druid?

Discussion in 'Druid' started by exobyte, Oct 27, 2006.

  1. exobyte

    exobyte IncGamers Member

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    1.11 Flaming Rabies Druid?

    Without the Carrion Wind bug, it'd be harder to do but would it still be effective?
     
  2. Liquid_Evil

    Liquid_Evil IncGamers Member

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    I consider it pretty much a dead build personally. There are simply too many skill points to invest in to make it effective in my eyes. (Lycan, Werewolf, Rabies, Poison Creeper, Oak, Fire Claws, FOUR Fire Claw synergies, prereq's...)
     
  3. Osmium

    Osmium IncGamers Member

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    too little dmg........
     
  4. Barnical

    Barnical IncGamers Member

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    Both right to a point, Rabies/Fury would probably be a better route to head down, because the 1.10 flaming rabies relyed on the carrions pc bug, without it, its dmg reduces a hefty amount.



     
  5. Osmium

    Osmium IncGamers Member

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    well............even if you had the carrion bug it would be hard to get a competitve beat..........you should max rabies,fireclaws and 4 synergyes,lych,wolf,oak.........so it was dead even with the carrion bug



     
  6. omgwtfbbqpwned

    omgwtfbbqpwned IncGamers Member

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    With Flaming Rabies, you weren't supposed to dump into Werewolf, a Spirit, and all four Synergies. Most FC builds don't dump into all four synergies in the first place.

    With maxed Rabies + 21 Posion Vine, maxed Fire Claws, two Synergies, and remainder into Lycan, and a lot of +Skills, there was pretty decent damage output.

    The loss of the Carrion Wind bug meant a loss in one of the Fire Synergies which really hurt it. =\
     

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