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1.10 beta runewords?

Discussion in 'Single Player Forum' started by cft, Apr 26, 2005.

  1. cft

    cft IncGamers Member

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    1.10 beta runewords?

    Hi, I'm currently playing 1.10 beta. My overall goal is to get a pair of beta-Bul Kathos rings, but on the way there, I'm building up a fair stash of 1.10 beta items.

    I'd like to make some runewords with my runes, but I'm not sure what runewords work in 1.10 beta.

    I'm guessing that the 1.09 runewords all work normally, but I know some of the 1.10 runewords are different. Unfortunately, I don't know the details. I'd be disappointed if I tried to make a Stone armor only to find that the recipie is different in beta...

    Does anyone have a link / know what the differences in runewords are for 1.10 beta?

    Thanks again!
    -Chuck
     
  2. Slartibartfast

    Slartibartfast IncGamers Member

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    just be sure to make an beta Call to Arms and a beta Bramble :D

    as far as i know those recipies are the same as the final but the stats are way more impressive :p

    may i ask though: why beta bul kathos rings?
     
  3. mn4nu

    mn4nu IncGamers Member

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    Beta ‘crescent moon’ is much better than the final 1.10 version as well.
     
  4. kabal

    kabal IncGamers Member

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    Beta Bul Katho's ring had +2 to all skills. Good luck finding two of them though, among all the people I know in SP there's only one beta BK ring.
     
  5. mn4nu

    mn4nu IncGamers Member

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    Actually, I am pretty sure the great Waimea had 2 of them.
     
  6. NSXdreamer

    NSXdreamer IncGamers Member

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    If you got the time, shouldn't be too hard though, just bug andy over and over.
     
  7. Shagsbeard

    Shagsbeard IncGamers Member

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    and over and over.

    Wish I had ATMA at work here so I could toss up the expected number of kills to get two of those. Someone else please enlighten us. My guess is 30,000.
     
  8. mn4nu

    mn4nu IncGamers Member

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    Wow, you are good.

    from Atma 5.04e

    Players 1
    0% mf
    Hell Andariel 1:14476
    Hell Andariel (1st kill) 1:6226

    I guess you would multiply by 2 for 2 rings, so 1:30000 is pretty close. Not sure if she is bugged in Beta to always drop like it’s the 1st kill on her, so I listed that one too.
     
  9. Ray Patean

    Ray Patean IncGamers Member

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    What is different between beta Call to Arms and the final version?
     
  10. NSXdreamer

    NSXdreamer IncGamers Member

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    you can get up to +15 BO and +20 BC on beta.
     
  11. Ray Patean

    Ray Patean IncGamers Member

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    Dear.God.

    That is just sick. Makes me think about trading my beta Bramble for the runes I'll need....
     
  12. SideShowBob

    SideShowBob IncGamers Member

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    As he reminded everyone on a near daily basis of this fact... :lol:
     
  13. JihadJesus

    JihadJesus IncGamers Member

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    What I remember most about the Beat is getting reemed by normal Zombies in the Blood Moor. Is there any kind of 1.10B group around here? Some of us are pretty sadistic about builds, so I'd always assumed some people played the Beta for the cahlenge, but now I'm not so sure. More challenge and big rewards is making me think it could be realy cool to switch back...
     
  14. Disco-neck Ted

    Disco-neck Ted The Dark Library

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    Wasn't the MP option absent in the beta?

    Likewise, ATMA (at least the version I'm using) doesn't read the first beta files, so muling is problematic.

    But I could be in the dark on all this... don't have any betas installed at the moment. Anybody know for certain?
     
  15. SideShowBob

    SideShowBob IncGamers Member

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    Yup, TCP/IP MPing works in the beta.
     
  16. NSXdreamer

    NSXdreamer IncGamers Member

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    Pretty sure IP game is still usable in both beta, but I never MP'ed with it. I think ATMA version 4 reads both beta version, I know 1.10a works with one of the ATMA version since that's when I discovered ATMA.
     
  17. cft

    cft IncGamers Member

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    The beta supports TCP/IP play but not BNET. ATMA v5 does not support the beta, but ATMA v4 does, and is available. v4 ATMA isn't quite as nice (no Bank of ATMA it seems, and very minor interface differences), but it does work quite well.

    I know that one of the runewords (CTA?) now requires an Ohm but did not before. So that's at least one recipie that is actually different.

    I'd really love a list that showed both the stats of the beta runewords and the runeword recipies, but even a short list of which runewords were different and just the recipie would be ok.


    Oh, and I know that getting 2 BK rings is a dream, but eh, I might get lucky. My necro is having fun playing with CE which works even on players 8...
     
  18. NSXdreamer

    NSXdreamer IncGamers Member

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    Here are beta stats of the ones that are differnent, check arreat summit for final stats.

    Bramble
    Body Armor
    Ral + Ohm + Sur + Eth
    +50% Faster Hit Recovery
    +300 Defence
    Level 15-21 Thorns Aura When Equipped (varies)
    +13 Life After Each Kill
    +69-207% To Poison Skill Damage (varies)
    +100% Poison Resist
    +30% Fire Resist
    +5% To Maximum Cold Resist
    Level 13 Spirit of Barbs (33 Charges)
    +5% To Maximum Mana

    Delirium
    Helms
    Lem + Ist + Io
    33% Chance To Cast Level 18 Confuse On Striking
    Level 17 Attract (60 Charges)
    20% Chance To Cast Level 13 Terror When Struck
    10% Chance To Cast Level 14 Mind Blast When Struck
    1% Chance To Cast Level 50 Delirium When Struck
    +261 Defence
    +2 All Skills
    +50% Extra Gold From Monsters
    +25% Chance Of Getting Magical Items
    +10 Vitality

    Crescent Moon
    Axes, Swords, Polearms
    Shael + Um + Tir
    -35% To Enemy Lightning Resistance
    Ignore Targets Defence
    +220-260% Enhanced Damage (varies)
    +9-11 Magic Absorb (varies)
    Level 18 Summon Spirit Wolf (30 Charges)
    20% Chance To Cast Level 13 Static Field On Striking
    10% Chance To Cast Level 17 Chain Lightning On Striking
    +20% Increased Attack Speed
    25% Chance Of Open Wounds
    +2 To Mana After Each Kill

    Call to Arms
    Weapons
    Amn + Ral + Mal + Ist
    +40% Increased Attack Speed
    +200-240% Enhanced Damage (varies)
    +2 All Skills
    +5-20 To Battle Command Varies)
    +5-15 To Battle Orders (varies)
    +10-13 To Battle Cry (varies)
    Replenish Life +12
    7% Life Stolen Per Hit
    +5-30 Fire Damage
    Prevent Monster Heal
    +30% Better Chance Of Getting Magical Items
     
  19. Thrugg

    Thrugg IncGamers Member

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    You want to be careful which beta you mean. There were two, 1.10a and 1.10s.

    Take CtA for instance.
    In 1.10a it was Amn + Ral + Mal + Ist and had the uber Warcry oskills.
    In 1.10s it was Amn + Ral + Mal + Ist + Ohm and had the uber Warcry oskills.
    In 1.10 final it is Amn + Ral + Mal + Ist +Ohm and has nerfed Warcy oskills.

    It is (much) cheaper to make in 1.10a, however if you were to bring it forward from 1.10a into 1.10 final it will become an "Ith". This is what happens to items that are marked as being runewords but the game does not recognise the recipe any more (Waims had one of these too, to the amusement of many but him).

    They changed a lot of things over the course of the two betas, which is exactly what beta versions are for, and why nobody tried very hard to keep info around about them (and why it is not recommended that they still be played).
     
  20. Twoflower

    Twoflower Banned

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    wow i shouldnt have read that thread, now i ll dream all night of a perfect beta call to arms :/

    anyone knows a site whit all the items listet whit differences, or is bk ring the only one that s so drasticly changed ? and where can i dl the beta ? i think i ll start playing it right away

    edit : oh no just read the post above mine... so we ll have ith's grrrrrrrrrr damn. well if they are legit ith's, who cares ? :p okok i ll keep on playing 1.10 final

    on a sidenote : what happened to the 2 bk rings in the final version ? do they still have +2 skills ?
     

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