Separate names with a comma.
Discussion in 'Single Player Forum' started by helvete, Mar 1, 2017.
I was banking on 11 ber instead ~_~
I'm gonna guess superchests max out at p17
I expect p20 to be different from p64 aigain as I found 3 Hels and an Io with patterns that don't match the P64 ones.
P20 is the maxing point I expect. I tested p22 and the first pattern I hit is Hel #1 from p64. I guess the nodrop value after p20 drops to 0 so all patterns from that point are all the same. Now I don't hope p20 and p18 and p16 have the same patterns.
Yep, that is the first thing to establish, now that we have such clear indication p21 through p64 is the same.
it is like reading through a book, suspense everywhere...
Not the best ever but this start on p20 is way better as the start on p64. Keys used 782. Not 100% sure on the Double Axe though but the Gul is certain.
Edit: Ehh p20 has an Ist aswell. 1045 keys in.
3000 keys in on p20 and I found 3 new Pul patterns, not really intresting. Nothing else to say, first I need to reach atleast the 6500 key mark before judging the player setting.
is the suspense over?
Slowly progressing runs, although I am also playing World of Tanks at this point. Constant datamining is quite boring to say the least.
Isn't it possible to mod a map in a way that it contains 100 chests, but not so dense that you cant have the patterns mixing and the map without monsters
that would be imo a better way...
I got an Ist in RoF and an Ohm from Mephy's chest, both on P3, screenies posted in the 1.09 progress thread.
Already did that, check the 1.13 RoF superchest thread. The problem is that it's still not efficient enough, due to getting duplicate patterns and that locked chests have an extra drop cycle.
I'm curious as to how "they" found out the chests were 16-bit (65k patterns). Whoever did likely looked at the code responsible for handling the TC. The true best way of extracting these patterns would be to find this code, hijack it and insert custom code...
Not sure exactly where one would put this, but the idea is to start with "seed" 0 (if their are indeed 65k patterns). Instead of dropping items from the chest, the TC would be looped in memory and each time the seed is incremented, and the selected TC is scanned for a high rune. The program will then break/print the chest seed when the rune is hit.
In theory of course... But assuming someone implemented it, we could extract all 65k patterns in a few minutes.
@RobbyD Funny enough, those are the same two HRs I got from 1.08 A3 superchests.