Didn't see a thread on 1.08, but I logged in last night after work and played through most of Act 1 in an MP5 public game. I hadn't played in PTR. 1. The monster density increase is a massive improvement. I hadn't played Act 1 (other than key runs) in months. This time around it was intense -- none of the big gaps where you're staring at the scenery. I like it better than Act 3 now. 2. The identify-all function changes the flow of the game. Should have been there from 1.00, but in any event it makes a huge difference. In a public game, it probably cuts your town/ID/sell time by two thirds. I was glad they dumped the stupid identify scrolls from D2, but the ID-all finally puts the gameplay emphasis back on the combat and quests. 3. The experience boost in a group is noticeable, and we had the same team of 4 playing for a good chunk of the evening. The experience also piles up, even in Act 1, because there's more to kill. My wizard is up to p-lvl 91, so the xp bars move slowly, but faster than I'm used to. 4. Teleport works -- beautifully. This is what I had expected way back when. It seemed like a minor change in the 1.08 notes, but when you're actually using it the difference is night and day. On the downside, the increased monster density means you can't afford to kite much, so the party needs to stick together and attack in a somewhat coordinated way. Wandering off in 1.08 is probably more of a death sentence than it used to be. Overall, great patch. I've been playing continuously since 1.00, but the 1.05-1.08 patches significantly improved the game.