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1.08 Character Builds

Discussion in 'Single Player Forum' started by darkpoet, Dec 8, 2014.

  1. darkpoet

    darkpoet IncGamers Member

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    Hello everyone. I found through some trial and error trying to time travel that I can play pretty much any patch I want :)

    I installed just D2 without the LOD disc, and I have 1.00. I bought some D2 battle chest set a few years ago. I did not have to get vintage discs :) With a little googling, I found v1.06 (forget if I even bothered with 1.03 or 1.04). I decided I wanted to try to find some of the super uber gear (high stat priz rings / awesome ammys). I had to install LOD and had v1.07. I don't feel liike rack running, and I have been playing classic for some time now. I have a decent amount of gear from the old patches.

    A few notes - My BG/IM necro still works!!! I thought I read it got patched after 1.06. Maybe it was 1.09. The killing is really slow though. What I really need eventually is a modified ddl so I can emulate /p command. I had one for v1.00 and v1.06. If someone could tell me how to make on on some other source (instant message), that'd be great.

    I did a little reading about when 1.08 came out, and I was somewhat prepared for all my characters to be underpowered. Here is a breakdown of what my options are.

    I have 2 tweaker sorcs. The reviews in the old days was that these were awesome. I do not have the same opinion, but I have 1 blizz and 1 FO both with maxed warmth and maxed static. I haven't really tried them too much in hell chaos. Did they put timers on blizz and FO for this patch? I never seemed to clear CS effectively with them in the older patches. Both are level 55 give or take.

    I have a mid lvl 50 hammerdin (how great it was that I tested conc working with hammers in v1.00). This guys is probably the best killer of the bunch. If it wasn't for abyss knights and oblivion nights in the river and chaos, this guy would be a stud still. 1 to 2 hammers per kill. A point in redemption has always been a point well spent in my book. I either need to retool his gear for resistances or ... I don't know. He is still fragile with 800 life. Oh, and tanking in non existant with blocking at a whopping 13% with holy shild running. I don't know where to put unsued points, but I don't want to pump holy shild if it won't help my blocking (please don't say and extra 5% over the next 20 levels helps). This may be the guy I focus on.

    I have a mid 60 bowzon. This one was a pure glass cannon. I have some unused points. I have base vit, 250ish life. Slvl 9 valk. I can kill from a distance, but not as fast as I want. I have some really crap gear :) I have a decent bow, but not really great leech sources. I am using eye of eltich (or whatever), Cathans ring, and mandal. I need better rings, and more life. An OK in chaos can 1 shot me. I can probably clear chaos with this toon, but I need waaaaay more life. It is not efficient.

    I have a decent WW barb. I had a decent pike until I imbued a decent lance with more damage and -40 req :) Double damage with no more stats added? Sure. Only problem is he doesn't kill fast or leech enough to keep me alive well enough. I tried to socket the lance with the 3 pskull / soj recipie, but it must not be working in this patch. I accidentally rerolled the lance with 1 pskull and soj, luckily I backed up my character file before doing this.

    I am looking for some advice on how I can mf some of the uber rares I've been drooling over on jsp. Should I run NM more? Can I make any of these character a decent hell chaos runner? I read that mf is broken in this patch, so I could switch my necs gear back to his +1 skill equipment. I noticed I am getting decent experience in NM and hell, but my ticker doesn't slide quickly. I tried doing a flayer run with my barb, but he got overwhelmed once or twice. Is there another build I could try that will be better??? Not sure if a spear zon can be a better killer / survivor than my barb. Nothing can kill better than my pally atm, but I need to beef his survivability if I am going to use him and my main mf'er. Also, has 1.08 been patched to the point that diablo glitch drops if I can make a game with a baron???????? My pally is still not a baron on purpose. I tried to glitch kill D in v1.06, but he dropped all blues. I was pretty heart broken.

    Hit me with some ideas. I don't think have any interest in 1.07, because I don't care about charms or the grandfather sword in classic.
     
  2. GooberGrape

    GooberGrape IncGamers Member

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    Are you playing only in Classic? Or are you playing LoD? I know for sure that 1.08 LoD was the "rack running" patch because of improved rack odds (1/800) and the fact that MF doesn't work at all. Not so sure about 1.08 Classic.
     
  3. darkpoet

    darkpoet IncGamers Member

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    I am playing classic. I think pretty much anything that can be racked in classic can drop too. I may be mistaken, but I am more interested in rares.
     
  4. TheNix

    TheNix IncGamers Member

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    I've been doing some reading up on 1.08 LoD and it seems to that all the worst elements of 1.07 while getting rid of the bugs that were beneficial. Add to that the broken MF system and it seems to be an odd choice of patch to play. According to the 1.08 patch notes, the sorc was given a boost by increasing the damage of Firewall (VERY considerably) and Frozen Orb and increased the duration of Blizzard, and because you are playing Classic, Static Field is still bugged so that you can take down everything to just about nothing. If you are in Hell CS at clvl 55 you are a bit low. In 1.07 LoD I'm usually well into the 70s before I get there. In LoD racks are the way to go to get items, but I don't know how that translated to classic. In the end much will depend on your motivation for playing 1.08 and what you are trying to achieve.

    I've added the patch notes for 1.08 you you to take a look at.

    --------------------------------------------------------------------------
    Diablo II Version History
    --------------------------------------------------------------------------
    - Patch 1.08 (Lord of Destruction)
    --------------------------------------------------------------------------

    Skill Balance Changes

    - When using two-handed attacks the speed of both weapons are averaged.


    Barbarian
    - Whirlwind now alternates between two weapons when using two-weapon style.

    Paladin
    - Increased Holy Shock's melee damage bonus.
    - Decreased the power of Conviction.
    - Added a casting delay for Fist of Heavens and increased its damage.
    - Increased the blocking bonus that Holy Shield gives.
    - conviction does not affect immunities.

    Necromancer
    - Increased Fire Golem's melee damage.
    - The hitpoints for a Revived monster no longer increase with more players
    in a game.
    - Lower Resist and Amplify Damage do not affect immunities.

    Sorceress
    - Increased Fire Wall's damage.
    - Increased Blizzard's duration.
    - Decreased Meteor's casting delay.
    - Decreased casting time for Chain Lightning and Lightning.
    - Increased Frozen Orb's damage.
    - Thunderstorm now hits a target every time.
    - In expansion games, Static Field is no longer affected by Conviction
    and Lower Resist. It will not take a monster below 33% health in
    Nightmare difficulty or 50% in Hell difficulty.
    - In non-expansion games Static Field remains the same.
    - Cold Mastery will not affect cold immune monsters.
    - The damage inflicted by Ice Blast, Fire Ball, Lightning, Nova, and
    Glacial Spike, per level has been increased.

    Amazon
    - Increased Freezing Arrow damage.
    - Increased Ice Arrow damage.
    - Increased Immolation Arrow damage, added a casting delay and decreased
    the fire duration.
    - Added a casting delay to Plague Javelin and increased its damage.

    Assassin
    - Dragon Tail now has an attack bonus.
    - Increased Fist of Fire damage.
    - Increased Claws of Thunder damage.
    - Increased Pheonix Strike damage.
    - Fixed various bugs with skills that use two claws.
    - Dragon Tail does not cost mana or knockback when it misses.

    Druid
    - Turned down the mastery bonuses for the wolves and bears.
    - Increased Feral Rage's life stealing.
    - Increased Hunger's life stealing, but increased its damage penalty.
    - Increased the delay between the times that Hurricane does damage.
    - Increased the radius for Armageddon's damage and increased the delay
    between missiles.
    - Werebear skill modified to give +50% to hitpoints. (It was +100%.)
    - Maul now gives +20% damage per charge per level. (It was +25%.) Its
    stun length is shorter and attack bonus is 3% plus, 3% per level.
    (it was +20%, 10% per level.)
    - Increased damage of Fire Claws slightly (+8 per level up to level 9).
    - The damage bonus of Fury changed to +50% damage, 5% per level.
    (It was 100%, 17% per level.)

    Modifications

    - Creatures can be summoned in town, as long as the summoning does not
    require a corpse.
    - Crafted items cannot generate with affixes meant for magic items
    only.
    - The durabilities for all claw class weapons are now doubled. (This
    will not affect existing items.)
    - Adjusted attribute requirements for all claw class weapons.
    - Adjusted damages for all Elite weapons.
    - Adjusted affix level for wands, staves and orbs. (Higher levels of
    these items have better magic attributes.)
    - Increased the chance of enhanced damage affixes on weapons.
    - Increased the chance of enhanced attack rating affixes on weapons.
    - Increased the chance of enhanced armor affixes on armor.
    - Increased the chance of elemental damage suffixes on weapons.
    - Increased the level and the damage for certain high level elemental
    damage affixes.
    - Decreased values on +maximum damage and +minimum damage charms.
    (This will not affect existing items.)
    - Increased values for percentage chance to find gold affixes on charms
    and jewels. (This will not affect existing items.)
    - Increased attributes of many affixes for jewels. (This will not affect
    existing items).
    - Increased chances of extra quantity affixes on throwing items.
    - Increased chances of regenerate quantity affixes on throwing items.
    - Increased jewel drop rates.
    - The necromancer spell "Iron Maiden" no longer appears on charged items.
    - Increased resistance bonus for tal, ral, ort, thul runes when socketed
    into shields by 5%.
    - Increased resistance bonus for um rune when socketed into shields by
    2% and when socketed into helms and armor by 5%.
    - Changed bonus for runes with + to max resists to 5%.
    - Repaired rune words. (Most previous rune worded items will no longer
    get rune word bonuses.)
    - Adjusted rune drop rates.
    - Removed several melee modifiers from generating on orbs.
    - Changed Izual to be able to drop treasure.
    - Changed Charsi's imbue quest to always give a plus to individual skills
    on items that can have them.
    - Items sold to stores are priced as if they were fully repaired.
    - Lowered prices for items with +2 or +3 to single skills.
    - Lowered costs for recharging items.
    - Removed throwing potions from stores.
    - Increased prices for circlets and coronets.
    - Unique monsters with the "teleport" attribute now heal a fixed amount.
    - Crushing blow is at 1/2 effectiveness on bows.
    - Crushing blow is affected by physical resistance.
    - Lowered hireling resurrection cost.
    - Increased chances of finding unique and set items.
    - Slightly increased the item drop rate for extra players in a game
    that are not in your party.
    - Lowered gambling prices that scale with your level.
    - Changed prices on rejuvenation and full rejuvenation potions.
    - Added potential sockets for Troll nest and Blade barrier shields.
    - Enabled sockets on certain items, increase sockets potential on others.
    - Increased blocking for grim shield.
    - Increased AC for all elite shields.
    - Increased AC for Bone visage helm.
    - Changed increased rate items, (fast, faster, fastest) to display as a
    percetage faster.
    - Adjusted armor, blocking, durability for elite Paladin shields.
    - When used in melee throwing weapon durability decreases at one third
    the thrown rate.
    - +2 to all skills affixes can now spawn on rare amulets.
    - Increased range of the Glorious axe.
    - Changed items with pierce to use their pierce value as a percentage
    instead of as a level in the skill.
    - Changed the piercing value for certain uniques with pierce (Kuko
    Shakaku, Buriza-Do Kuyanon, Demon Machine, Razor Tail).
    - Changed Wizardspike unique bone knife to 75% resist all.
    - The set item Naj's Puzzler now has 69 charges of teleport.
    - Added sound to shift-click of potions in grid.
    - Added elemental damage affixes for charms.
    - Adjusted the difficulty of Baal on higher difficulties.
    - Cannot get quest completion credit for the ancients' quest unless
    the character level is 20 or greater in normal difficulty mode, 40
    or greater in nightmare, and 60 or greater in hell difficulty mode.
    - Keys now stack to 12 instead of 6.
    - Right mouse click works the same as left mouse click if assigned an
    attack skill.
    - Act II hirelings have been improved with additional skills including
    auras.



    Major bugs

    - Addressed certain duping issues when entering and leaving games.
    - Fixed a bug which could allow you to have a defense rating after using
    Berserk.

    Minor bugs

    - Added missing "crimson" affix with adds +5-10 fire resistance.
    - Fixed a bug where quests and horadric cube recipes could generate items
    with too many sockets.
    - Fixed a bug were expert's/veteran's/master's prefixes were swapped with
    sounding/resonant/echoing prefixes.
    - Fixed a bug which allowed spells cast to have piercing while wearing
    items of piercing.
    - Fixed a bug where single skill bonuses did not stack properly.
    - Fixed a bug where variable costs for armor types was not being calculated
    properly.
    - Fixed a bug where you were allowed to shift-click purchase rejuvenation
    potions in stores.
    - Fixed the bug that added javelin damage to Lightning Fury, and made the
    graphics simpler for the lightning.
     
  5. darkpoet

    darkpoet IncGamers Member

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    Would it be better to just play 1.07? When I am always seeing the 1.08 doom loop rings and soul spurs / shanks being super coveted, I think it'd be cool to id some really cool rares that can't spawn in the new patches. Can those types of items spawn in 1.07? I feel like I barely have any mf on any of my classic character anyway. Does anyone know when glitched diablo runs became the law of the land in classic? I'm not sure if just LOD brought the quest drops or if it was 1.09 or later. I figured I'd play 1.08 because they fixed the treasure classes / level drops. I must be really lucky, because one of my first trial runs yielded me some goblin toes that went right on my barb to get some crushing blow on him. Would slapping a rattle cage on my barb and pushing him up to 60ish cb help? Does cb work on bosses??? I know I read in some patches it didn't work for anything but normal monsters (which is bs because I never needed it for normal monsters pre-lod patches).
     
  6. pharphis

    pharphis IncGamers Site Pal

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    1.07 does not have quest drops and there's no avoiding racking when it comes to good set/unique gear. Both 1.07 and 1.08 have some sexy crafting (jewels in 1.08 afaik, 1.07 rings, amulets, gloves, weapons, etc...)

    I would suggest 1.07 (though I haven't played 1.08) and you can forward whatever you want to 1.08 as needed to continue making/searching for items in there. CB definitely works on bosses in 1.07, but sorc is the way to go imo until yuo hvae the right gear for either cows (zon) or council (barb)
     
  7. darkpoet

    darkpoet IncGamers Member

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    What can a zon do in cows that my nec can't? Does lightning fury work the same or is it like chain lightning? I made a LF cow zon in 1.13, and I had to always go back to town for more javelins. I may try to run some more NM for a bit to level a bit. Even with 5 or 6 in a game in 1.06, I didn't level fast. Is barb item find all screwed up in either of these patches or better in either? I don't have any points in it. I think I dumped a bunch of points into WW to see if my to hit chance went up. Like 3% for 9 more points. I can get my old character file and get those points back.
     
  8. pharphis

    pharphis IncGamers Site Pal

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    lightning fury carries all sources of dmg (fire, cold, poison, etc.), including crushing blow (which has no ranged penalty!). So if you combine that with say G-face and goblin toes (or rattlecage) and some broken blood crafts (~30% leech if lucky + up to 15% CB) then the cows should melt. I haven't gotten around to making mine yet (I want to level to 85, first) but there are some tricks for improving damage even further. I plan to use a weapon switch just after throwing LF to something with huge dmg/slow/CB for example.

    Item find works fine except against unique monsters (which seem to drop one item instead of item + potions). It seems to work normally against at least some super uniques (great on council...)
     
  9. darkpoet

    darkpoet IncGamers Member

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    I've never tried to use a sword / shield on a barb. I could use some resists. I feel like the killing speed would be much slower. I might drop a few more point into resist to run council. I had a really nice mart barb on ladder / non ladder that could trav easily. I will see how my lancer fares there. I need to look up the recipie, but I don't think I can craft blood gloves in classic.
     
    Last edited: Dec 9, 2014
  10. darkpoet

    darkpoet IncGamers Member

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    I am not sure if posting external links is against the rules. If so, I can remove. Here are some of the things I am hoping to find in 1.08.

    http://forums.d2jsp.org/topic.php?t=71672846&f=49

    What are my best chances of finding this kind of stuff?
     
  11. GooberGrape

    GooberGrape IncGamers Member

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    That link is probably not allowed, but for reference it showed the various heavily duped rares from battle net, including several +2 skill amulets. The answer to your question is an excerpt from an old 1.06b Classic guide: "To find rare +2 skill amulets there are only three possible sources: Diablo (the only monster ilvl 90), gambling with a character level of 86 or higher, or using a cube recipe: 6 perfect skulls + rare item reroll the rare item with an ilvl of 99, so if you use a rare amulet you can get one with +2 skills." http://diablo.incgamers.com/forums/threads/a-guide-to-classic-1-06b.745320/
     
  12. helvete

    helvete IncGamers Member

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    The really sick rares were all from pre-LOD I think. Boots with str, belts/gloves/amus/boots with 119% goldfind, amulets with +2skill 48MF etc. 1.08 has only the racking of certain LOD items and 6 affix jewels which makes it good, and neither of these apply to classic.
     

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