Patriarch Modis_Fist – Singing Berserker. Level: 73 St – 100 (106) Dx – 121 (121) Vt – 228 (228) En – 11 (11) HP 1675 (after lvl10 BO 2417) Mana 246 (after lvl10 BO 398) AR: Berserk: 4239 Resists: Fire: 75 Cold: 75 Ltning: 75 Poison: 75 Skills: Berserk: 20 (25) War Cry: 20 (25) Battle Cry: 20 (25) Mace Mast: 10 (16) Increased Stamina, Increased Speed, Iron Skin & Natural Resistances 1 (7) Howl, Taunt, Shout, Battle Orders, Battle Command, Bash, Leap, Double Swing, Stun & Concentrate 1 (6) Equipment: Weapon 1: Cruel Truncheon of Thunder (Shael, Shael) Sigon’s Guard with pdiamond Weapon 2: Rare weapon with +2 Barb skills Rare weapon with +2 Barb skills Harlequin Crest with Um Naj's Light Plate with Um Laying of Hands Gore Rider Nightsmoke Caster Ammy with +1 Barb Skills Rare ring with FCR, Mana + AR & Bugged MPK ring Fanatic Skiller, AR, FHR and Mana charms Merc – Level 79 (Act 5) Guillaume's Face Duriel's Shell with Um Bul-Kathos' Sacred Charge with Shael Random musings: This build just kept getting better the longer I played. I started off using Double Swing with weapons socketed with Rubies and Sapphires. At clvl 18 I equipped two 5os War Sceptres each with 3 Prubies and 2 Psapphires and ploughed through everything with ease, saving the majority of my Skill Points along the way. At clvl 30 I started pumping up War Cry and Berserk, but the War Sceptres were still doing their job so well, especially backed up with Battle Cry, I just kept them going. Eventually I swapped them out for Hexfire and Sigon’s Guard until my cruel Truncheon became available at clvl43. I spent many hours shopping, gambling and rack-running trying to find a better weapon my trusty truncheon but to no avail, and in the end it did the job superbly. After I’d maxed Berserk and WC, I pumped up BC. The final few skillpoints I put into Mace Mastery, rather than BO; I had enough life and mana and AR always seems to help. I kept putting points into Dexterity to maintain 50% block and to drip feed the AR. I could have taken the vita route but most of the 1.08 characters were vita and I tend to prefer max block anyway. The playing style was simple and effective; stun them with WC and whack them with Berserk. No finesse required. This worked all the way into Hell difficulty, were I found that I used BC more often, especially for Champions and Uniques. The stun on WC works on PIs, that was a pleasant surprise. Magic Immunes were hardly a problem either; I could WC them to death, just stun them and let the merc do the work or whack them with Concentrate. It wasn’t until Act 2 Hell that I started to use BO regularly, up until then it simple wasn’t necessary. It really looks like 1.08 really wants you to get a new merc each difficulty level. I’ve shown the screenie that shows the to get a NM Act 2 merc from level 55 to 56 requires him to double his XP from about 2mil to 4mil, but if you get a Hell Act 2 merc at level 58 you can get him to 63 by Act 5 Hell. Weird! Once I swapped my Act 2 merc for an Act 5 one, the game just speed along, not having to spoon-feed the merc fat purples or go back to town and resurrect him even few minutes was a dream come true. Berserk and BC took down the Ancients in less than a minute, and I used Leap to get to Baal quickly, so he was dead before the merc could join the fight. A great fun build with heaps of killing power to boot!!! So, that’s it!!! All seven characters from each of the seven numbered LoD patches; is that a septevirate of septevirates?? It’s something that I never actually planned on doing when I started playing D2 13 or so years ago but somehow did anyway.