Apologies for the crappy formatting, but here they are.
Someone save them somewhere!
1. Ancient's Pledge (Shields)
Ral Ort Tal
43% resist cold
48% resist fire, lightning, poison
50% enhanced defence
10% damage taken goes to mana
2. Armageddon (Axe, Club, Polearm, Hammer)
Amn Jah Cham Sol Amn Ith
185% enhanced damage
300 AR
20% IAS
17% life steal
Freezes target
ITD
+9 minimum damage
+9 maximum damage
3. Authority (Helmet)
Zod Gul Um
100% enhanced defence
20% resist all
+1 all skills
+20 strength
+5 max poison resist
Indestructible
4. The Beast (Axe, Club, Hammer)
Zod Tir Um Mal Lum
200% enhanced damage
25% chance of crushing blow
50% chance of open wounds
50% damage to undead
50% damage to demons
Indestructible
2 MPK
Prevent monster heal
+10 energy
5. Beauty (Helmet)
El Ral Eth
+3 light radius
50% MF
20% faster hit recovery
+15 defence
35% resist fire
+15% mana regeneration
6. Black (Club, Hammer, Mace)
Ith Sol Eld
100% enhanced damage vs undead
100 AR vs undead
7% mana steal
133% enhanced damage
7% life steal
+9 minimum damage
+9 maximum damage
7. Blood (Spear, Axe, Sword)
Jah Ber El Um
175% enhanced damage
100% chance of open wounds
25% chance of deadly strike
20% chance of crushing blow
13% life steal
+13 strength
Freezes target
50 AR
+1 light radius
8. Bone (Spear, Wand)
Lum Eld
250 AR vs undead
150% damage vs undead
180% enhanced damage
9% mana steal
+4 Poison and Bone skills
+10 energy
9. Bramble (Body Armour)
Eth Ral
47% enhanced defence
38% resist fire
33% resist lightning
10% faster run/walk
+15% mana regeneration
10. Brand (Sceptre, Sword)
El Hel Ral Ith
+2 light radius
+15-60 fire damage
100% enhanced damage
35% resist cold
50 AR
-20% requirements
+9 maximum damage
11. Breath of the Dying (Weapon)
Jah Tal Ist Lo Ort Lem
100% enhanced damage
+9-15 cold damage
5 MPK
Freezes target
+75 poison damage/5 seconds
30% MF
20% deadly strike
+1-50 lightning damage
50% extra gold
12. Broken Promise (Weapon)
Tal Ohm Dol
+275 poison damage/5 seconds
+6-11 cold damage
250 AR
75% enhanced damage
25% chance hit makes monster flee
13. Call to Arms (Weapon)
Thul Ith Thul Mal
77% enhanced damage
200 defence
15 dex
ATD 21
200 AR
+6-28 cold damage
+9 max damage
Prevent monster heal
14. Bound by Duty (Body Armour)
Tir Amn El Ort
70% enhanced defence
30% faster hit recovery
+2 Defensive Auras
+30 life
2 MPK
ATD 14
+1 light radius
+15 defence
35% lightning resist
15. Chance (Weapon)
Lo Ral
50% MF
100% extra gold
Hit blinds target
42% enhanced damage
20% deadly strike
+5-30 fire damage
16. Chaos (Body Armour)
Sur Ort Eld Shael
80% enhanced defence
30% resist fire
+15 strength
50% chance to cast slvl 7 Charged Bolt when hit
+5% max mana
35% lightning resist
-15% stamina draim
20% faster hit recovery
17. Crescent Moon (Axe, Sword, Polearm)
Eld Hel Um
100% enhanced damage
7% mana steal
30% IAS
20% AR bonus
75% enhanced damage vs undead
50 AR vs undead
-20% requirements
25% chance of open wounds
18. Darkness (Melee weapon)
Tal Amn Gul Nef Thul
120% enhanced damage
10% life steal
Hit blinds target
+75 poison damage/5 seconds
20% AR bonus
Knockback
+3-14 cold damage
19. Daylight (Melee weapon)
Amn Tir Jah
120% enhanced damage
+3 light radius
3% mana steal
+33-99 fire damage
7% life steal
2 MPK
Freezes target
20. Death (Weapon)
Dol Lem Nef Tal Eth
33% deadly strike
133% enhanced damage
Prevent monster heal
+200 poison damage/1 seconds & +75 poison damage/5 seconds
5% life steal
25% chance hit makes monster flee
50% extra gold
Knockback
-25% target defence
21. Deception (Dagger)
Ko Dol Eth
52 poison damage/4 seconds
10% mana steal
ITD
199% enhanced damage
slows target by 50%
+10 dexterity
25% chance hit makes monster flee
-25% target defence
22. Delirium (Helmet)
Lem Ort Io
77% enhanced defence
44% resist cold
55% resist fire
66% resist poison
38% resist lightning
replenish life -3
50% extra gold
+10 vitality