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1.07 Poison Dagger Necro? (theorycrafting)

Discussion in 'Single Player Forum' started by twillight, May 31, 2015.

  1. twillight

    twillight IncGamers Member

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    Under 1.13 I had a single player untwinked meleemancer, but given no synergies and uniques/runewords, could the build in some way exist under 1.07?

    The obvious and only skill this'd use is Poison Dagger (20 point), with a KoDolEth rw (poison dmg, itd, 50% slow).

    Physical damage under 1.07 is ridiculously high, so no matter how lame, bone armor he'll need.
    Given being melee and no syns the wall/prison skills are not attractive.

    Dim Vision again seems a must, and Lower Resist sounds a good idea (it lowered poison resist back then if I remember correctly).

    ---------

    Anyone has any idea for the full build?
     
  2. pharphis

    pharphis IncGamers Site Pal

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    I believe RobbyD had one planned using either than runeword or some dagger craft... (though it might have been someone else)...
     
  3. TheNix

    TheNix IncGamers Member

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    Even with ITD, actually hitting things in Hell might be a challenge. You cannot rely on a merc's blessed aim either.
     
  4. thefranklin

    thefranklin IncGamers Member

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    You can rely on something with -% defense...

    But careful on the 1.07 runeword and ATMA. They don't like eachother, keep backups if you do go that route!
     
  5. twillight

    twillight IncGamers Member

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    Or just pump of Dexterity. Under 1.13 my meleemancer had 180.

    EDIT: Ah, forget this. There is no way such character would be able to stay alive for the lack of hp.
     
    Last edited: Jun 3, 2015

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