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1.07 News, Info and Gossip

Discussion in 'Single Player Forum' started by AlienBoyz, Jul 10, 2007.

  1. maxicek

    maxicek Moderator Single Player

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    Just to clarify, I didn’t want the “can some please hack this back in” request discussed further. But seeing that the OP went off on one, I have now locked the thread.

    Everyone is free to discuss where they were enabled, theorycraft what you would do with them etc, but requesting a mod is clearly against the rules.

    If I wanted nothing further on the topic I would have locked the thread in the first place.
     
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  2. m4ke

    m4ke Diabloii.Net Member

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    ~1,3k runs for Arkaines but no gold yet from that rack. Other dropped this:
    Titan's Revenge
    Ceremonial Javelin
    Throw Damage: 19 to 68
    One-Hand Damage: 22 to 56
    Quantity: 77
    (Amazon Only)
    Required Dexterity: 118
    Required Level: 42
    Javelin Class - Fast Attack Speed
    Item Version: Expansion
    Item Level: 87
    Fingerprint: 0x7a0eaf11
    +15 to Strength
    +30 to Life
    +60% Enhanced Damage
    Adds 20-30 lightning damage
    Knockback
    +2 to Amazon Skill Levels
    +3 to Javelin and Spear Skills (Amazon Only)
    Replenishes Quantity

    Does anyone have a Grail sheet some sort for 1.07?

    m4ke
     
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  3. Albatross

    Albatross Diabloii.Net Member

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    Lest I forget... when I'm done with what I'm currently working on, I'm considering a trip to 1.07 with 2 objectives in mind.

    The first one is straightforward, find a (4OS) eth GPA for a beefed up Insight. Simple but tedious, just find a willing rack in LK and grind it out.

    With the second one, I'd like some confirmation to save myself from potential time waste.

    Taken from @WoRG's crafting guide:
    I'm hoping to craft at least one ring with 10% FCR and up to 40% MF. According to modern affix tables, I should aim for character level 64-65 since "of Fortune" needs l42. This is assuming the 07 tables are the same as in modern patches, I found mention of some differences, but couldn't find the specifics. "+61 to +90 to Mana" is the highest mana suffix, available at l37, and I'd rather miss out on some higher affixes to increase my odds of rolling a FCR/MF ring.

    This is what I'm currently using in 1.14d:
    Code:
    | item           |  MF |
    ------------------------
    | Shako          |  75 |
    | 3 part Tal's   | 192 |
    | War Traveler   |  47 |
    | Fathom         |  30 |
    | Gheeds         |  40 |
    | 33 MF SCs      | 203 |
    | FRoF           |  33 |
    | Rare FCR ring  |  11 |
    ------------------------
    + Trang's and Spirit
    
    An IstIst 3/20/2 or 2/20/2 coronet/tiara/diadem with Chance Guard's would surpass Shako/Trang's in terms of MF while maintaining 105 FCR, but I'm better of looking for those in 1.14d, right?

    Finding one I'd gladly sacrifice the life, hopefully make up for the mana with crafted rings, and just maybe for once have a MF sorc which isn't wearing that ugly green rag.

    I guess that's my new goal, should've known I wouldn't stop after completing the grail :D
     
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  4. Derklord

    Derklord Diabloii.Net Member

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    The highest mana suffix is "Bahamut's" (91-120), aviable at ilvl45 (which also unlocks "Shimmering", "of Blight", and "of Chain Lightning"). ilvl42 for "of fortune' s correct.

    I think higher operational ilvl is better, because you want at least 3 affixes, and at ilvl42, you have a 60% chance of only two of them (and 20% chance each of 3 and 4). If you use the Ko rune right after it drops (without S&E), 66% of the rune's ilvl is added to 66% of your clvl; you want the result to be 91+ for guaranteed 4 affixes. For a rune form LK hell, that's clvl50+

    Under the presumption that the result is always 2 prefixes and 2 suffixes (is that correct?), I think the chance for a Fortituitous/of Fortune/of the Apprentice craft ring is 0.00607% at ilvl91+
     
  5. Albatross

    Albatross Diabloii.Net Member

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    Thanks, I completely overlooked the fact that 4 affixes are not guaranteed at lower levels. Looks like the "fresh rune" bug will come in handy.

    Looks like crafts can go up to either 3 prefixes or 3 suffixes, at least in 1.10+.
     
  6. WoRG

    WoRG Diabloii.Net Member

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    @Albatross Crafts can get up to three pre/suffixes in all versions of LoD (and there is no crafting pre-LoD)

    The hard part of getting a 4sox GPA will be finding the rack, once you do, it's pretty easy...and 1.07 polearms are MaxSox=4, so Larzuk will always put 4sox in a GPA from hell LK, meaning its not even hard to get a 4sox superior eth one!

    2/20 and 3/20 circlets can drop in 1.07, but you should forward them before trying socketing...1.07 circlets are MaxSox=1 :(

    You are correct that clvl64/65 would be optimal in terms of getting 'of Fortune,' but I agree with @Derklord that you improve your chances more by guaranteeing 4 affixes than you lower them by expanding the affix pool, and most of those affixes are pretty sweet anyway... if you're at least clvl64, you can also use any emeralds/sapphires/topazes/rubies on the resistance ring formulae to try and roll a Fortuitous ring of Fortune with a resist...

    You might consider rolling Blood rings instead...they not infrequently bug to spawn 20+% LL, and automod life might be better than automod mana, considering that 1.07 ring crafts can get 120 mana from affix, but only 40 life from affix...

    BTW, its definitely possible to craft a 'Bahamut's Fortuitous Ring of the Fortunate Apprentice'... I did so a couple months ago, but have been holding off showing it for something big like a new IFT...


    I've been racking for a few remaining 1.07 Grailers lately, managed to score Sazabi's sword, Naj's plate, and Doombringer...
    SazabiSword.jpg
    NajsPlate.jpg
    Doombringer.jpg

    Also picked up a lot of high def, superior, and eth Archon Plates, Wire Fleeces, Scarab Husks, and of course Hellforge Plates along the way, along with a couple other interesting things like an eth pally shield that would have been awesome for Exile if it had been found in a later patch, and a failed unique Bloodlord Skull...if only 1.07 had Darkforce Spawn! :oops:
    notExile.jpg
    Code:
    Rune Rock
    Bloodlord Skull
    Defense: 326
    Chance to Block:  32%
    Smite Damage: 0 to 0
    Durability: 31 of 31
    (Necromancer Only)
    Required Strength: 96
    Required Level: 59
    Item Version: Expansion
    Item Level: **
    Fingerprint: 0x3eadf503
    +13 to Life
    +119% Enhanced Defense
    Fire Resist +16%
    Lightning Resist +40%
    Cold Resist +16%
    Poison Resist +16%
    Adds 12-28 poison damage over 4 seconds
    +3 to Attract (Necromancer Only)
    Ethereal (Cannot be Repaired)

    WoRG
     
    Last edited: Oct 1, 2019
  7. Albatross

    Albatross Diabloii.Net Member

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    @WoRG thanks!

    Spoiler alert! :D well, at least it's confirmed that they are possible. Looking forward to the future IFT post.

    Blood rings are tempting, but I doubt I'd make full use of them since I don't really play melee. Besides, I never felt my AT sorc is missing life, but a bigger mana pool would help with mana burn recovery.
     
  8. abux

    abux Diabloii.Net Member

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    I've been following this thread (and read all the way through) while playing. Incredible that we're still learning new things about a game we've enjoyed for (nearly) 20 years.

    For the LF Zon experts - the recommendations here were to craft javs - which bases in particular are good targets? Ceremonial/Matriarchal for the +skills? Some other Javelin? Elite or not to limit dex reqs?

    @m4ke - really impressive use of Assassins to manipulate the ticks. Is there a particular build you're using?

    Some pages back it seemed as though someone might be using the RRM in 1.07 - is that doable?
     
  9. helvete

    helvete Diabloii.Net Member

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    RRM should be limited to 1.10 final and later, at least last I checked.
     
  10. Derklord

    Derklord Diabloii.Net Member

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    Depends on the goal. For Cow level runs, I'd use a Maiden Javelin to avoid killing the king (very real possibility with high CB percentage). For general play or Trav runs, Matriarchal for highest physical damage vs. LI enemies, and bosses.
    There's basically no reason to use a non-amazon-javelin, as you want speed, and the amazon javelins are the best -10 speed javelins.

    Note that AD is worthless on the craft, what you're looking for is: Increased attack speed, increased stack size, chance to proc AD, +skills, refill; in that order.

    A blue Maiden Javelin of Alacrity would easily get you through hell if you're wearing CB equip, though.

    He's using an Amazon, although an Assassin would actually be much better. For an Assassin rack running build, all you need is maxed Burst of Speed and either 1 point in Charged Bolt Sentry (or Wake of Fire) or a claw with any trap (not Shock Web) as automod. Any creature summoned in close proximity to the rack ticks it, but Hydra's casting delay makes using it more than once per rack less time efficient.

    Yes I do!

    Thanks. Do you happen to know the distribution?
     
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  11. WoRG

    WoRG Diabloii.Net Member

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    From observation, I'd say it's the same as in modern patches: 50/50 chance an affix is prefix/suffix, subject to a cap of 3 pre/suffixes. @Fruit might know for sure, but that's what I've noticed (and I have crafted rather a lot, LOL)

    Javelins: Avoid slower bases not so much because they are slow, but because their stack sizes are smaller (and elites don't get a stack boost in 1.07). ED% and +min/max damage do work when you actually melee something (jab/impale/fend), but if you're throwing, they do NOT... I'd definitely check all rare javs (normally 1.07 rares kinda suck, as they can't get nearly as much ED% as modern rares) I'd actually recommend crafting gloves (CB/+skills/IAS) and boots (40% FRW!!) over javs for a 'zon... If you craft javs, the replenish affix is VERY nice, it reduces repair costs a LOT (crafted javs tend to be VERY expensive to repair).

    I tend to focus more on FRW (for herding) than IAS for a LF 'Zon...if you herd up a decent sized pack and have high pierce, it doesn't take but a few shots...

    Amazons tick racks with Decoy, not Hydra... I wish Sorcs had another way to tick racks, Hydra actually ticks 3 times per cast (or 2 if you cast it ON the rack), and has that VERY annoying casting delay...I don't think FW ticks racks, so the only way a sorc has to tick a rack once is to open a portal...(on the other hand, TK allows for some decent fiddling as well)

    I finally managed to find a stable Vampirefang Belt rack in LK, so I'm now running for a Nosferatu's Coil (and blue Vampfang belts for potential crafting bases)... Ironically, that rack is paired with a rack that drops Champion Swords, and another rack on that map drops Spired Helms...and the last two grailers I racked for were Doombringer and Veil of Steel:rolleyes:o_O
    VfBeltRack.jpg ChampSwdRack.jpg SHRack.jpg

    WoRG
     
  12. pharphis

    pharphis Diabloii.Net Site Pal

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    The real trick. Change where you land in your teleportation! Everything else takes too long to cast :p
     
  13. Derklord

    Derklord Diabloii.Net Member

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    Yeah, that was (supposed to be) two different pieces of information. You can tick with any summoned creature/object, but the best class for moving around only has the hydra which's cast delay makes it inefficient to be used more than once.

    If that, and my math, are both correct, that lowers the chance to roll a Fortituitous/of Fortune/of the Apprentice craft ring at ilvl91+ to 0.00417%.
     

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